Pirate survival hit Windrose charts course for major quality-of-life improvements after 1.5M wishlists

A pirate stranded on a beach in Windrose

The developer of Windrose, the massive pirate survival game that dominated Steam’s recent Next Fest, informed fans today on what the team is working on following its highly successful demo. And the good news for fans? It’s looking incredibly promising.

Though reception to the demo has been positive—with Windrose seeing over 1.5 million wishlists, according to the developer update—the team has been paying attention to all manner of feedback, and has thus far pointed to various quality-of-life improvements that will emerge before the game’s final release:

  • Co-op on one ship — manning the cannon: Players will get to have their friends man the batteries.
  • Loot variety: No more fixed loot. No one will have the same adventure twice, and more difficult enemies will hold better loot.
  • Richer co-op: The team explained that while the game is made primarily for a four-player co-op experience, it will try to increase the co-op limit to eight players in case they want to “probably steamroll everything laughing hard, but that’s fine if that’s the way you want to have fun!”
  • Hold to gather resources: As an alternative to clicking, the devs are working with an optional experimental way of gathering materials just by holding the desired button.
  • FOV slider: A field-of-view slider will be added to the game.
  • Shanties feel: The sea shanties will be beefed up by the vocal work of “coarser, less melodic” backing vocals to make the game feel more pirate-y.
  • Signal fire: Players have been using bonfires as lighthouses, so now they’re creating a specific signal fire-building element that players will be able to see from miles away.
  • DLSS/FSR support added
  • Controller improvements: Windrose is meant as a keyboard-and-mouse experience, but the team is now working on making playing the game via controller more fun.
  • Dismantling workbench: To make surviving easier, players will now get to build a workbench that allows them to dismantle unwanted items and recover their base materials—but not the resources possibly invested into upgrades.
  • Target lock switch: Players will now get to cycle between targets by swiping the mouse across them, or by binding hotkeys that allow them to switch between targets in four directions.

Windrose Crew also stated that this is a work-in-progress list and that more additions will likely follow.

Windrose challenges players to go from rags to feared pirates, with all the shipwrecked crafting and survival that goes in between. The game does a great job of that, but the most important element is the naval battles, which are possibly the most fun in any game of its kind up to date.

Pirate games tend to fall into one of two categories: massive critical and commercial hits like Sid Meier’s Pirates, the Monkey Island series, Sea of Thieves, and Assassin’s Creed Black Flag, or immediately cast adrift and drowned at sea, like, well, pretty much every pirate game I didn’t mention above. If the Destructoid crew is to be believed, Windrose has what it takes to become a total pirate banger in the vein of Valheim, and I’m here for it.

Windrose Crew has yet to divulge a release date for Windrose, but it’s expected to come out sometime during 2026. You can already play the demo on PC via Steam and see what all the hype is about.

The post Pirate survival hit Windrose charts course for major quality-of-life improvements after 1.5M wishlists appeared first on Destructoid.

Rolling tickets in Scritchy Scratchy

Luck is an important factor in determining how well (or not) your tickets will reward you in Scritchy Scratchy. However, there’s a cap on how much you can increase your Luck for every available ticket in the game.

All max Luck caps and Symbol probabilities in Scritchy Scratchy

The tables below have the max Luck cap as applicable for every ticket. I have also added the Symbol Chance as applied; once you reach the cap, any increase in Luck will have no impact on the chance to generate the specific Symbol.

Catalog 1

TicketMax LuckSymbol Chance
Two WinLevel 31% / 19% / 80%
Mini ScratchLevel 41% / 1% / 28% / 70%
Apple TreeLevel 65% / 5% / 5% / 5% / 30% / 30% / 20%
Quick CashLevel 71% / 5% / 15% / 19% / 25% / 35%
Lucky CatLevel 90.5% / 20% / 20% / 35% / 35% / 25%

Catalog 2

TicketMax LuckSymbol Chance
Sand DollarsLevel 121% / 1% / 5% / 15% / 19% / 27% / 32%
Scratch My BackLevel 145% / 5% / 30% / 40% / 20%
Snake EyesLevel 160.1% / 0.4% / 0.5% / 4% / 5% / 90%
The BombLevel 185% / 15% / 25% / 25% / 30%

Catalog 3

TicketMax LuckSymbol Chance
Bank BreakLevel 221% / 1% / 5% / 8% / 50% / 35%
Xmas CountdownLevel 251% / 1% / 1% / 1% / 27% / 69%
Thrift StoreLevel 276% / 6% / 33% / 33% / 22%
Berry PickingLevel 293% / 3% / 3% / 15% / 15% / 10% / 17% / 17% / 17%

Catalog 4

TicketMax LuckSymbol Chance
Trick or TreatLevel 341% / 1% / 19% / 79%
Slot MachineLevel 370.8% / 4% / 12% / 15% / 28% / 20% / 20%
To The MoonLevel 401% / 1% / 1% / 28% / 69%
Booster PackLevel 444% / 4% / 4% / 4% / 4% / 22% / 15% / 22% / 22%

The post All max Luck level per ticket in Scritchy Scratchy appeared first on Destructoid.

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