All Druid class skills in Path of Exile 2

The druid in a forest and with a wolf beside him in Path of Exile 2.

The Druid is all set to be the latest class to be added to Path of Exile 2, and it could become the strongest choice, all thanks to its abilities.

The Druid is pretty unique in terms of how the class works compared to other options in the game. The class has four shapeshift forms, 21 skills, and two Ascendancies (Shaman and Oracle). If you’re like me and looking to try the class as soon as the update goes live, this guide is going to help you master the different abilities.

The Druid class abilities can be separated into four categories: Bear, Wolf, Wyvern, and Human.

All Bear form skills in Path of Exile 2

The table below has information on all the skills that you can utilize in the Bear form.

Skill name Tags Skill stats and effects
Furious Slam Shapeshift, Bear, AoE, Melee, Slam Cost: 10 Mana
Attack Speed: 70% of base
Attack Damage: 70%
Enraged Attack Damage: 110%
Base: 60% more Stun buildup
+0.4 seconds to base attack time if not standing
+0.4 seconds to base use time when Shapeshifting
Shockwave radius is 2 metres
Spends 10 Rage to perform enraged slam if possible
Enraged: 60% more Stun buildup
+0.4 seconds to base attack time if not standing
+0.4 seconds to base use time when Shapeshifting
Shockwave radius is 3 metres
Jagged Ground duration is 4 seconds
Ferocious Roar Shapeshift, Bear, AoE, Nova, MetaShapeshift, Bear, AoE, Nova, Meta Cost: 36 Mana
Cooldown Time: 8.00s
Use Time: 1.10s
Socketed Warcry Cost Multiplier: 200%
Empowers one Attack per 10 enemy Power in range, counting up to 50 Power
Warcry radius is 7 metres
Gain 2 Rage per enemy Power in range
Empowered Attacks Break 123 Armour on HitIf Socketed Warcry: Triggers Socketed Warcry instead of Ferocious Roar’s effects
Socketed Skills deal 48% increased damage
Socketed Skills have 50% increased Area of Effect
Attacks Empowered by Socketed
Skills deal 48% increased damage
Walking Calamity Shapeshift, Buff, Bear, AoE, Melee, Trigger, Fire, Duration, Conditional Walking Calamity: Supported Skills requires 20 Glory to use
+0.3 seconds to base attack time if not standing
Trigger a Meteor every 0.05 seconds
A large Meteor falls every 20 Meteors
Meteors fall in 8 metre radius
Buff duration is 10 seconds
Buff grants 5 Rage regenerated per second
Buff grants 30% of damage gained as Fire damage
Small Meteor: Converts 100% of Physical damage to Fire damage
Impact radius is 0.8 metres
Large Meteor: Converts 100% of Physical damage to Fire damage
Impact radius is 1.4 metresIgnited Ground duration is 5 seconds
Rampage AoE, Melee, Bear, Slam, Duration, Channelling, Travel Cost: (12—85) Mana
Attack Time: 1.25 sec
Attack Damage: (90—281)% of base
(10—96) to (14—144) Added Attack Physical Damage
+0.6 seconds to Total Attack Time if not already a Bear

All Wolf skills in Path of Exile 2

The table below has information on all the skills that you can utilize in the Wolf form.

Skill name Tags Skill stats and effects
Lunar Slash Shapeshift, Bear, AoE, Melee, Slam Cost: 10 Mana
Attack Speed: 70% of base
Attack Damage: 70%
Enraged Attack Damage: 110%
Base: 60% more Stun buildup
+0.4 seconds to base attack time if not standing
+0.4 seconds to base use time when Shapeshifting
Shockwave radius is 2 metres
Spends 10 Rage to perform enraged slam if possible
Enraged: 60% more Stun buildup
+0.4 seconds to base attack time if not standing
+0.4 seconds to base use time when Shapeshifting
Shockwave radius is 3 metres
Jagged Ground duration is 4 seconds
Cross Slash Shapeshift, Bear, AoE, Nova, MetaShapeshift, Bear, AoE, Nova, Meta Cost: 36
Mana Cooldown Time: 8.00s
Use Time: 1.10s
Socketed Warcry Cost Multiplier: 200%
Empowers one Attack per 10 enemy Power in range, counting up to 50 Power
Warcry radius is 7 metres
Gain 2 Rage per enemy Power in range
Empowered Attacks Break 123 Armour on HitIf Socketed Warcry: Triggers Socketed Warcry instead of Ferocious Roar’s effects
Socketed Skills deal 48% increased damage
Socketed Skills have 50% increased Area of Effect
Attacks Empowered by Socketed
Skills deal 48% increased damage
Lunar Blessing Shapeshift, Buff, Bear, AoE, Melee, Trigger, Fire, Duration, Conditional Walking Calamity: Supported Skills requires 20 Glory to use
+0.3 seconds to base attack time if not standing
Trigger a Meteor every 0.05 seconds
A large Meteor falls every 20 Meteors
Meteors fall in 8 metre radius
Buff duration is 10 seconds
Buff grants 5 Rage regenerated per second
Buff grants 30% of damage gained as Fire damage
Small Meteor: Converts 100% of Physical damage to Fire damage
Impact radius is 0.8 metres
Large Meteor: Converts 100% of Physical damage to Fire damage
Impact radius is 1.4 metresIgnited Ground duration is 5 seconds

All Wyvern skills in Path of Exile 2

The table below has information on all the skills that you can utilize in the Wyvern form.

Skill name Tags Skill stats and effects
Wing Blast Shapeshift, Wyvern, AoE, Melee, Wind Cost: 10 Mana
Attack Damage: 103%
Shockwave Attack Damage: 145%
Wing Blast: +0.3 seconds to Total Attack Time
Cannot cause Stun buildup
Knocks Back Enemies
Blast length is 6 metres
10% [SurpassChance|Surpassing] chance to grant a Power Charge on
Heavy Stun, modified by Monster Power
Shockwave: Cannot cause Stun buildup
Shockwave radius is 2 metres
Devour Shapeshift, Wyvern, AoE, Melee, Slam Cost: 13 Mana
Attack Speed: 170% of base
Attack Damage: 93%
Up to +0.5 seconds to Total
Attack Time based on distance travelled
Knocks Back Enemies
Impact radius is 1.8 metres
Regenerates 39 life per enemy or
Corpse consumed over 1 second
Consumes up to 2 additional Corpses near the target
Oil Barrage Shapeshift, Wyvern, AoE, Projectile, Channelling Cost: 19 Mana
Attack Speed: 300% of base
Attack Damage: 146%
Fires 3 Projectiles
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%
Oil spray radius is 1.4 metres
Oil and Oil Ground Duration is 6 seconds
Channelling ends after one group of Projectiles

Empowered: Attack Damage 201%
Converts 40% of Physical damage to Lightning damage
Fires 3 Projectiles
Oil Slows enemy movement speed by 20%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%
Impact radius is 1.4 metres
Oil duration is 6 seconds
Consumes a Power Charge every 2 seconds to
continue Channelling

Flame Breath Shapeshift, Wyvern, AoE, Sustained, Fire, Duration, Channelling Cost: 88 Mana, 6 Rage per second
Cooldown Time: 6.00s
Attack Speed: 800% of base
Attack Damage: 70%
Converts 100% of Physical damage to Fire damage
750% more Ignite Magnitude
Rage cost is ignored for the first 4 seconds of Channelling
Cannot gain Rage while this Skill is active
Immolation radius is 2 metres
Empowered Flame Breath Gains 50% of
damage as Lightning damage
Empowered Flame Breath spends Rage 50% slower

All Human skills in Path of Exile 2

The table below has information on all the skills that you can utilize in the non-shapeshifting form.

Skill name Tags Skill stats and effects
Thunderstorm AoE, Sustained, Lightning, Duration Cost: 23 Mana
Cast Time: 0.90s
Critical Hit Chance: 9.00%Deals 1 to 16 Lightning Damage
Storm radius is 2.3 metres
Impact radius is 0.8 metres
Storm duration is 12 seconds
Hits one target every 0.35 seconds
Can Hit each enemy only once every 0.50 seconds
Cannot Drench enemies above level 32
Drenched enemies receive 25% more Freeze buildup
Drenched enemies have 50% more chance to be Shocked
Drenched lingers for 2 second duration
Limit 1 Thunderstorm
Volcano AoE, Projectile, Sustained, Fire, Duration, Channelling Cost: 7 Mana, 6 Mana per second
Cast Time: 0.80s
Critical Hit Chance: 5.00%Eruption: Deals 4 to 6 Fire Damage
Modifiers to cast speed also affect this skill’s cost
Fires Projectiles every 0.5 seconds
Channelling ends when reaching 4 Stages
Eruption radius is 1.2 metres
Volcano duration is 8 seconds
Limit 1 Volcano
150% more Eruption damage per additional StageProjectiles: Deals 3 to 5 Fire Damage
Fires 3 Projectiles
Impact radius is 0.6 metres
Fires Projectiles every 0.5 seconds, or when Slammed
Initial eruption fires 4 additional
Projectiles per additional Stage
Volcano is destroyed after 10 Slams
Spell Totem Totem, Duration, Conditional, Meta Cost: 38 Mana
Totem duration is 8 seconds
Limit 1 Totem
Socketed Skills deal 10% more
damage per Power Charge Consumed
20% more Totem life per Endurance Charge Consumed
20% more Totem duration per Endurance Charge Consumed
Socketed Skills deal 13% less Damage
Socketed Skills have 25% less Cast Speed
Entangle AoE, Sustained, Physical, Duration, Plant Cast Time: 0.90s
Critical Hit Chance: 10.00%

Fissures: Deals 4 to 5 Physical Damage
Fissure length is 8 metres
Attaches Vines to enemies within 1.5 metres
Limit 4 Fissures
Fissure duration is 8 seconds
Attaches a Vine every 0.1 seconds
Overgrown fissures expire 50% slower
Vines: Deals 1 to 1 Physical Damage
Vines can stretch to a 2 metre length before breaking
Vine attachment duration is 1 second
Each attached Vine Slows enemy by 15%
Can attach up to 3 Vines to each enemy
Overgrown fissures can attach up to 2 additional Vines

Tornado AoE, Physical, Duration, Orb Cost: (10—110) Mana
Cast Time: 0.75 sec
Critical Hit Chance: 10.00%
Deals (1.6—44.4) Base Physical Damage per second
Enemies in range are Hindered

Some of the abilities are yet to be disclosed, and we will update them as soon as the latest Path of Exile 2 patch goes live.

The post All Druid class skills in Path of Exile 2 appeared first on Destructoid.

Thugs in a back alley in No Law.

Last night’s The Game Awards show wasn’t the greatest of all time, but it sure did give us a glimpse of some potentially awesome games. One title in particular, however, stood out for a wrong reason: being similar—too similar—to CDPR’s Cyberpunk 2077.

And that would be No Law, developed by Neon Giant of The Ascent fame, and published by the self-proclaimed AI-first pioneers, Krafton. Neon Giant’s track record is genuinely great, with The Ascent being one of the most visually striking games I’ve ever seen and played. It’s also set in a cyberpunk environment, one that delves deep into the realm of science fiction, making its cyberpunk vibes more of an artistic choice than an actual setting.

Even so, the studio has established itself as a proper sci-fi and cyberpunk-oriented team of creatives, which naturally led into a more ambitious, larger-scale game such as No Law is supposed to be. And that’d be all fine if the game didn’t bear so much similarity, eerie similarity, to CDPR’s 2020 title, Cyberpunk 2077.

While watching the TGA show last night, seeing No Law made me think it was something Cyberpunk 2077-related. The first-person perspective, the animations, the way the combat unfolds, all reminded me of CDPR’s game, not to mention the segment that showcases a certain location that is exceptionally difficult to tell apart from Cyberpunk 2077‘s Afterlife.

Now I get a first-person cyberpunk title is bound to bear some semblance to what was already made, but I for the life of me couldn’t tell you this wasn’t Cyberpunk 2077 if you didn’t tell me. That brings me to my biggest fear regarding Neon Giant’s upcoming title: it could fall into the same situation that Tencent has caught itself in with Lights of Motiram.

Sony sued the company for ripping off its assets, ideas, and style, and is currently embroiled in a massive legal battle that saw Light of Motiram grind development to a halt. If No Law doesn’t showcase more unique elements in the near future, I have a feeling CDPR might not like what the studio has done here, and could pursue legal action much in the same way as Sony.

This could eventually result in a potentially good game being bogged down by a lawsuit because it decided to pursue established styles instead of developing a new one, even if derivative of the one CDPR itself had made.

No Law posits an interesting setting and story, such as its Port Desire city that is an anarcho-corporatist hellscape, but how it executes things brings it way too close to an existing game, so much that telling them apart becomes a real headache.

We’ll have to wait and see how the game develops further and how its style evolves and translates into actual gameplay. But so far, its future seems to be hanging by a thread, one that CDPR could decide to slash at any moment.

The post No Law’s striking similarity to Cyberpunk 2077 makes me fear another Horizon-like lawsuit could be coming appeared first on Destructoid.

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