Skyrim is so rough on Nintendo Switch 2 that fans are worried the next big port might be just as terrible

An armored knight in Skyrim on the Nintendo Switch 2.

Bethesda really dropped the ball with Skyrim on the Nintendo Switch 2. The company released the Anniversary Edition on Tuesday, and it was plagued with bugs and performance issues that players weren’t expecting from a 2011 game launched on a 2025 console.

While the original Nintendo Switch had outdated hardware that caused many third-party game ports to run poorly, like Hogwarts Legacy and Ark: Survival Evolved, that shouldn’t be the case on the Switch 2. The new console can run Cyberpunk: 2077 at 40 frames per second and Red Dead Redemption at a stable 60, so running Skyrim shouldn’t be an issue. That’s why players having trouble with the game are blaming Bethesda, not Nintendo, for the rough Anniversary Edition launch.

Skyrim’s performance on Nintendo Switch 2 is awful

Skyrim players faced all kinds of issues when running the game on the Switch 2. One fan reported on Reddit that they had up to 250 ms of input delay in handheld mode. Another player confirmed the massive delay and added that they can’t run the game past 30 fps.

Ironically, those who had in-game issues were the lucky ones. Others who had Skyrim’s Switch 1 physical edition had to perform some complicated game library management just to run the Switch 2 upgrade. That upgrade is free for those who already own the Switch 1 edition, but these players were being asked to pay for the upgrade when trying to install it. They eventually found a fix that involved removing their cartridge and deleting all game files to reinstall Skyrim and be able to unlock the Switch 2 upgrade.

Players believe Bethesda will mess up Fallout 4’s release on the Switch 2

Since most Skyrim issues on the Switch 2 point to problems on Bethesda’s end, fans are worried that the company’s next Switch 2 release, Fallout 4: Anniversary Edition, will be just as plagued with bugs.

This Fallout 4 edition was released in November 2025 on PC. It brought crashes and glitches along with the upgrades. Players who could previously run the standard Fallout 4 version were unable to open the game, or use mods that used to be compatible. Many other fans who installed the new Creations Bundle, a pack of 150 premium mods included in the upgrade, also had their games broken. It was so bad that this pack still has a mere 20 percent positive reviews on Steam a month later.

Considering the Fallout 4 version set to release on the Switch is exactly the buggy Anniversary Edition with the broken Creation Bundle, Switch 2 players think the Skyrim release is another reason to believe Fallout 4 will see a rough launch on Nintendo’s new console. And once again, because of Bethesda.

The post Skyrim is so rough on Nintendo Switch 2 that fans are worried the next big port might be just as terrible appeared first on Destructoid.

Thugs in a back alley in No Law.

Last night’s The Game Awards show wasn’t the greatest of all time, but it sure did give us a glimpse of some potentially awesome games. One title in particular, however, stood out for a wrong reason: being similar—too similar—to CDPR’s Cyberpunk 2077.

And that would be No Law, developed by Neon Giant of The Ascent fame, and published by the self-proclaimed AI-first pioneers, Krafton. Neon Giant’s track record is genuinely great, with The Ascent being one of the most visually striking games I’ve ever seen and played. It’s also set in a cyberpunk environment, one that delves deep into the realm of science fiction, making its cyberpunk vibes more of an artistic choice than an actual setting.

Even so, the studio has established itself as a proper sci-fi and cyberpunk-oriented team of creatives, which naturally led into a more ambitious, larger-scale game such as No Law is supposed to be. And that’d be all fine if the game didn’t bear so much similarity, eerie similarity, to CDPR’s 2020 title, Cyberpunk 2077.

While watching the TGA show last night, seeing No Law made me think it was something Cyberpunk 2077-related. The first-person perspective, the animations, the way the combat unfolds, all reminded me of CDPR’s game, not to mention the segment that showcases a certain location that is exceptionally difficult to tell apart from Cyberpunk 2077‘s Afterlife.

Now I get a first-person cyberpunk title is bound to bear some semblance to what was already made, but I for the life of me couldn’t tell you this wasn’t Cyberpunk 2077 if you didn’t tell me. That brings me to my biggest fear regarding Neon Giant’s upcoming title: it could fall into the same situation that Tencent has caught itself in with Lights of Motiram.

Sony sued the company for ripping off its assets, ideas, and style, and is currently embroiled in a massive legal battle that saw Light of Motiram grind development to a halt. If No Law doesn’t showcase more unique elements in the near future, I have a feeling CDPR might not like what the studio has done here, and could pursue legal action much in the same way as Sony.

This could eventually result in a potentially good game being bogged down by a lawsuit because it decided to pursue established styles instead of developing a new one, even if derivative of the one CDPR itself had made.

No Law posits an interesting setting and story, such as its Port Desire city that is an anarcho-corporatist hellscape, but how it executes things brings it way too close to an existing game, so much that telling them apart becomes a real headache.

We’ll have to wait and see how the game develops further and how its style evolves and translates into actual gameplay. But so far, its future seems to be hanging by a thread, one that CDPR could decide to slash at any moment.

The post No Law’s striking similarity to Cyberpunk 2077 makes me fear another Horizon-like lawsuit could be coming appeared first on Destructoid.

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