Following what seems an avalanche of anti-AI sentiment, Games Workshop is being cautious about the technology and has now banned it from being used on any of its content and designs, though it’ll allow senior managers to continue investigating its potential use cases (even if none of them are impressed currently).
As per IGN, Games Workshop, owner and creator of Warhammer and Warhammer 40,000, has issued a ban on using AI in its content and designs. The company’s chief executive, Kevin Rountree, said GW is being “cautious” and “[does] not allow AI-generated content or AI to be used in our design processes or its unauthorized use outside of GW, including in any of our competitions.”
AI is being pre-installed on many devices and software these days, which Rountree says prompted the company to “protect [itself] from a data compliance, security, and governance perspective.”
Additionally, he said that GW “respects” its “human creators” and that it is heavily investing in Warhammer Studio by hiring a lot more actual artists, from writers to concept artists to sculptors. The company will allow some of its senior managers to continue investigating potential applications of AI, but it appears that none of them have found viable use cases thus far.
This will probably change at some point because of AI’s inherent usefulness in cutting down rudimentary work, but that’ll likely not be of much help in an artistic sense.
Still, I do believe this is a great step in the right direction, not least because it adheres to the Holy Sacraments of the Omnissiah, who bids us to reject the abhorrent false consciousness of these so-called “intelligent” machine spirits. It’s also nice to see industry giants reject AI for the time being, somewhat slowing down its progress in making everything soulless and commodified.
Not everyone is of such inclinations, though. Microsoft is spearheading AI, forcing you to have it installed on your Windows machine regardless of what your opinion of it is. AAA corporations like Krafton have also adopted an AI-first approach, causing plenty of controversies in the past and leading games like InZOI to suffer tremendously amid low-effort, unimpactful content.
It’s not a great time to be an artist, that much is certain, but decisions like these bring us closer to the God-Emperor and revive the hope that there is life after AI.
The post Led by the Omnissiah’s divine grace, Games Workshop announced AI machine spirits are banned from all Warhammer content appeared first on Destructoid.
A new Resident Evil Showcase just closed out with a fun announcement that has implications for gamers just about everywhere…but it’s not the demo that everyone was hoping for.
With today’s showcase, gamers everywhere were hoping that Resident Evil Requiem would follow a trend of recent RE games, including Resident Evil 7, Resident Evil Village, and Resident Evil 4 Remake all having playable demos ahead of launch. And with the quality presented in each demo, I’d say that they probably helped generate even more sales for the franchise. I expected RE9 to do the same, but alas, nothing. Not yet, anyway.
During today’s showcase, though, Capcom did show off the first look at gameplay from Leon Kennedy’s action gameplay segments, played in third-person, with a similar vibe to the Resident Evil 4 remake’s gameplay. Leon’s focus is on shooting enemies, but he also has a hatchet he can use to parry melee attacks, and he can even pick up weapons like the enemy’s chainsaw to fight back.
This sort of gameplay is the foil to Grace Ashcroft’s more horror-oriented gameplay in close-quarters, cramped areas, creating a back-and-forth to keep players on their toes. Grace isn’t defenseless, however, as the stream showed off a massive hand cannon she can use to fight back. Both segments can be played in either first-person or third-person, and either character can have a dedicated perspective either way.
Capcom also showed off the return of Ink Ribbons for game saves, some new crafting mechanics, and a new enemy type in the game: zombies that retain some minor characteristics of their past lives. The humanity is lingering within the undead this time, and it makes for some unsettling behaviors.
While the rest of the showcase was full of ads for things like collabs with Porsche and Hamilton watches, many left disappointed that there were no real big reveals or a demo shadowdrop like people were hoping for, myself included.
Still, RE9 is one of my most anticipated titles of 2026. It drops in just over a month on Feb. 27, and I can’t wait to get my grubby hands on it, so check out the showcase from today to tide you over.
The post Today’s Resident Evil Requiem showcase was a bit of a disappointment, but there were some cool reveals all the same appeared first on Destructoid.
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