Lara Croft has persisted as one of the most famous, iconic, and googled characters in media ever since her inception. Like true archeologists, fans have never stopped digging into Croft’s secrets, and they’ve recently unearthed a very old and powerful piece of intel regarding Lara’s almost-origins.
Fans have just learned that Lara came very close to looking like what could be Tifa’s sister in Final Fantasy VII.
If the image above looks a lot like it could be fan art, that’s because Lara’s final model became so iconic that you can no longer imagine anything else in its place. That’s an actual design and model the designers considered putting in the game ahead of its ’96 release, instead of the classic one we know and love. Paul Douglas, one of the main developers at Core Design and Tomb Raider‘s co-creator, recently explained on Bluesky that the team came up with them in response to pressure over fears that the classic Lara model just wouldn’t sell in Japan. Now, despite them having come up with these designs, Toby Gard, Lara’s creator, just wouldn’t have it and compromised on simply having a more Japanese audience-friendly manual and guides in Japan.
Japanese audiences have acquired a reputation for being very picky about main characters, though it’s never really clear whether that has any basis in reality. Regardless, the internet had quite a lot to say on the topic.
On ResetEra, non-fans quickly admitted they preferred the anime art and the Tetsuya Nomura vibe. And it’s pretty cool to have the unbiased opinion of someone whose life was never impacted by the series, unlike most of us growing up in the ’90s. I was, however, surprised to notice that most Resetera users actually preferred the anime makeover. Still, nobody liked the anime-fied CGI model, with most users calling it nightmarish at best. That’s a problem, because it’s the model players would be stuck with for most of the game. As for the anime artwork, I’m surprised that so many people seem to like such a run-of-the-mill design, especially compared to the immediately iconic, timeless look of classic Lara.
The most interesting piece of intel I got from the anime artwork discourse was a poignant comment on how different the ’90s were, a time when anime-fication somehow caused the character to have smaller boobs.
To end on a mindblowing note, Bluesky user Sharky noted how the tentative anime Lara gameplay model, the creepy alien-looking one, actually looks a lot like a non-skinned-alive version of Lara’s doppleganger that we encounter in the original Tomb Raider. Nice catch.
Is this Tomb Raider’s true Last Revelation?
Over the course of the decades since its 1996 release, we’ve learned a lot of wild stories regarding Lara Croft’s origins. We know she was originally going to be an adventurer from an unnamed South American country named Laura Cruz, who was then renamed to Lara, possibly because the developers at British Core Design studio thought Americans would be incapable of pronouncing the word “Laura.” The thought process culminated in them just making her fully British. We also know about how one of Lara’s more famous physical attributes was allegedly the result of one developer accidentally messing up the character proportions slider, then liking the result.
Those are all very interesting pieces of the lore, but I doubt we could find a more interesting and polarizing one in today’s anime-dominated gaming landscape.
The post It took us 30 years to learn Lara Croft almost began life as an anime girl appeared first on Destructoid.
The finale in the Woolhaven DLC of Cult in the Lamb requires you to make a hard decision about whether you want to embrace the Rot or purge it for once and all.
The ultimate decision has to be made by you, which will also decide the final outcome. This guide will provide you with information about both outcomes so that you can be well-informed when the time comes.
Table of contents
What happens if you embrace the Rot in Cult of the Lamb
To reach the point where you have to decide, you’ll need to clear most of the Woolhaven content. Once you return Sariel’s spirit to Woolhaven, you’ll have completed filling all the graves around Yngya. The first choice is to embrace the Rot.
If you choose to go for this outcome, you’ll gain Faith daily if there’s a Rotten Follower in your cult. Rotten followers are similar to normal ones, but they survive for longer periods. The number of Rotten followers you have doesn’t matter; having one is sufficient.
What happens if you purge the Rot in Cult of the Lamb
If you choose to go with this outcome, you’ll gain Faith whenever a Rotten follower gets killed.
There’s no wrong decision, and you can continue your playthrough irrespective of whether you embrace or purge the Rot. However, I personally went with embracing it for two simple reasons.
- Rotten followers don’t consume any resources, which is extremely useful. If they die, you get Rotburn, which is immensely helpful to keep your base warm during the winters.
- Rotten followers are a core part of the new Woolhaven DLC. Lore-wise, keeping them alive made sense to me. Garnering sufficient Faith at the endgame stage has never been an issue, either in the base version or in the expansion.
The post Should you embrace or purge the Rot in Cult of the Lamb appeared first on Destructoid.
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