All No, I’m not a Human Visitors and how to identify them

A dark shot inside a corridor, looking at two windows, with the silhouette of a Visitor passing by outside

We all know the signs of No, I’m not a Human Visitors: Perfect white teeth, bloody gums, dirty fingernails, bloodshot eyes, rapid eye movement, clean armpits, skin irritation, and an unclean aura.

Visitors cannot kill unless there are two or more of them present at once. Some tenants won’t come in unless you kick someone out. This is because their lore overlaps with them, and where they choose to sit is the same place as the tenant they want kicked out.

While the order of guests who knock on your door is (to an extent) randomized, there is a pattern to knowing who is and isn’t a Visitor. So, if you want the best ending or are trying to complete the steps needed for a particular conclusion, then here are all No, I’m not a Human Visitors.

All Visitors in No, I’m not a Human

From the 68 characters we’ve met in No, I’m not a Human, 56 of them could be Visitors. It’s a larger number if I count each pair or set of guests individually (e.g., the twins, cultists, married couple, and mom and child duo).

What I’ve learnt through repeated trials is that there’s a handful of tenants that may or may not be a Visitor. Their identity is randomized, likely based on who you let in before they knocked at the door, and whether there’s a Visitor already staying at your house. The signs and dialogue remain the same, making it hard to tell whether members of this group are truly human or presenting genuine signs of a Visitor. Because of this, we’ve added a section of “Potential Visitor,” where I recommend you avoid letting them in unless you need the numbers up for when FEMA comes knocking.

Below, we’ve separated our sections into “Guaranteed Visitor” (guests that are always Visitors), “Potential Visitor” (guests that could be a Visitor), and “Always Human.” No character is named aside from the Prophet and Super Imposter. Therefore, we’ve added our own based on their appearance and included an image so you know who we’re talking about. I will also add the telltale sign you should refer to when identifying a Guaranteed Visitor.

Guaranteed Visitor

These are the 13 Visitors that always fail the test and will always be an imposter. The cat lady is as important as the Super Imposter, as she gives you the cat. She’s a Visitor you should always let in when going for most endings as the cat can help. You need to get the delivery number from the television or radio broadcasts and order cat food, feeding it to the animal so no deaths happen that night.

Character Given name Sign
Hunched woman icon in No I'm not a Human Hunched woman Teeth
cold lady icon in No I'm not a Human Cold lady Hands
elderly lady icon in No I'm not a Human Old lady Eyes
cat lady icon in No I'm not a Human Cat lady EVERYTHING
short fringe icon in No I'm not a Human Short fringe Hands
man in wheelchair icon in No I'm not a Human Man in wheelchair Hands
tarot reader icon in No I'm not a Human Fortune teller Teeth
immortal man icon in No I'm not a Human Immortal man Dialogue
wounded man icon in No I'm not a Human Wounded man Dialogue
best son icon in No I'm not a Human Best son Dialogue
red shirt icon in No I'm not a Human Bald man Eyes
hooded man icon in No I'm not a Human Hooded man Dialogue
bowtie icon in No I'm not a Human Bowtie Dialogue

Potential Visitor

This list of 34 more so includes tenants who are a danger to society. You won’t know if they’re a Visitor until you shoot them, as the signs are always the same when you test them. It’s best to leave them outside to avoid any deaths, but some sacrifices are unfortunately needed if RNG isn’t on your side. What makes them dangerous is not only that they could be a Visitor, but that they speak violently in their dialogue and have links to other tenants (who they want kicked out). These are the same characters that’ll also try to bribe you if you turn them away at the door.

A good way of knowing if they’re a Visitor is to let them in and stand next to the room they’re staying in. If you hear whispering, groaning, or any suspicious activity, then someone staying in that room is a Visitor. Don’t confuse this with the little girl crying over her father (the neighbor).

You could end the game with these characters in your house and still get the No, I’m not Alone ending.

Character Given name Sign
sex worker icon in No I'm not a Human Mysterious woman Dialogue/Photo/Eyes
gravedigger icon in No I'm not a Human Gravedigger Teeth/Dialogue
teen icon in No I'm not a Human Teen Eyes
surgeon icon in No I'm not a Human Surgeon Teeth
blue twin icon in No, I'm not a Human twin icon in No I'm not a Human Twins One will kill the other and become guilt-ridden
mom icon in No I'm not a Human Mom and child Dialogue
married couple icon in No I'm not a Human Married couple Photo
cabbie icon in No I'm not a Human Cabbie Dialogue
turtleneck icon in No I'm not a Human Teacher Eyes
crop top icon in No I'm not a Human Crop top Eyes
beer guy icon in No I'm not a Human Beer guy Teeth
suited man icon in No I'm not a Human Suited man Dialogue
aggressive man icon in No I'm not a Human Aggressive man Dialogue
polo shirt icon in No I'm not a Human Polo shirt Teeth
large man icon in No I'm not a Human Large man Eyes
widow icon in No I'm not a Human Widow Whispers
FEMA wife icon in No I'm not a Human FEMA wife Eyes
stoner icon in No I'm not a Human Stoner Hands
plaid shirt icon in No I'm not a Human Bearded man Dialogue
headband icon in No I'm not a Human Headband Dialogue
conspiracy theorist icon in No I'm not a Human Conspiracy theorist Dialogue
nun icon in No I'm not a Human Nun Armpits/Ear
Sunburnt man icon in No, I'm not a Human Tourist Eyes
DIE sweater icon in No, I'm not a Human DIE sweater Hands
Tattoo icon in No, I'm not a Human Tattooed Photo
Nervous lady icon in No, I'm not a Human Nervous guy Eyes
buzz cut icon in No, I'm not a Human Buzz cut Eyes
Dirty tee icon in No, I'm not a Human Dirty tee Hands
Eyebrow slit icon in No, I'm not a Human Eyebrow slit Photo
Enerjeka head icon in No, I'm not a Human EnerJeka head Photo
Flat cap icon in No, I'm not a Human Flat cap Eyes
favorite jacket icon in No, I'm not a Human Favorite jacket Hands
hairy chest npc icon in No, I'm not a Human Hairy chest Eyes
rockstar icon in No, I'm not a Human Rockstar Dialogue

Always Human

I found these nine characters are always human, and it helps to let them in whenever they appear, giving suspected Visitors a FEMA slip so they’re taken away instead.

Character Given name
thin man icon in No I'm not a Human Tall man
sewn mouth icon in No I'm not a Human Sewn mouth
little girl icon in No, I'm not a Human Little girl
burnt fireman icon in No I'm not a Human Burnt fireman
cultist icon in No I'm not a Human cultist 2 icon in No, I'm not a Human cultist 3 icon in No, I'm not a Human Cultists
amogus guy icon in No I'm not a Human Amogus guy
blinded man icon in No I'm not a Human Blinded man
homeless man icon in No I'm not a Human Homeless man
FEMA icon in No I'm not a Human FEMA

The post All No, I’m not a Human Visitors and how to identify them appeared first on Destructoid.

Mosshorn in Hytale

It has now been a week since Hytale emerged from the dead and entered into its early access program, finally giving its fans a taste of this long-awaited experience. It’s already receiving praise across the board, despite its rather limited (and reasonably so) content breadth, and its creator couldn’t be happier.

“It’s now been seven days since early access launch and I can confidently say that I have no regrets [for] saving Hytale,” said the game’s original creator Simon Collins-Laflamme on X, who sold the IP to Riot Games and bought it back from the company last November. “It’s been the most challenging but rewarding experience of my life,” he added.

Collins-Laflamme went on to thank everyone who has participated in the early access launch thus far, and especially highlighted the Hytale development team that managed to bring the game from near-death to a playable, early-access-ready state in just a couple of months.

The title truly has had a wild ride. It was first announced in late 2018, but would end up in development hell for seven long years. All sorts of issues bogged down its development before it was eventually cancelled, with Collins-Laflamme stepping in to try and save it from demise. He would succeed by November 2025, and end up bringing the game to eager fans by mid-January.

That’s a Biblical journey if there ever was one, and I’m glad to see it doing so well.

Cool concepts, ideas, and innovations that strive to break the monotony and dominance of single entities (in this case Minecraft) only stand to make all our lives better, so it would have been a tremendous loss for everyone if Hytale wound up as just “the game that could.”

The post It’s only been a week since Hytale’s early access launched, but its creator has ‘no regrets’ about bringing it back to life appeared first on Destructoid.

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