We all know the signs of No, I’m not a Human Visitors: Perfect white teeth, bloody gums, dirty fingernails, bloodshot eyes, rapid eye movement, clean armpits, skin irritation, and an unclean aura.
Visitors cannot kill unless there are two or more of them present at once. Some tenants won’t come in unless you kick someone out. This is because their lore overlaps with them, and where they choose to sit is the same place as the tenant they want kicked out.
While the order of guests who knock on your door is (to an extent) randomized, there is a pattern to knowing who is and isn’t a Visitor. So, if you want the best ending or are trying to complete the steps needed for a particular conclusion, then here are all No, I’m not a Human Visitors.
Table of contents
All Visitors in No, I’m not a Human
From the 68 characters we’ve met in No, I’m not a Human, 56 of them could be Visitors. It’s a larger number if I count each pair or set of guests individually (e.g., the twins, cultists, married couple, and mom and child duo).
What I’ve learnt through repeated trials is that there’s a handful of tenants that may or may not be a Visitor. Their identity is randomized, likely based on who you let in before they knocked at the door, and whether there’s a Visitor already staying at your house. The signs and dialogue remain the same, making it hard to tell whether members of this group are truly human or presenting genuine signs of a Visitor. Because of this, we’ve added a section of “Potential Visitor,” where I recommend you avoid letting them in unless you need the numbers up for when FEMA comes knocking.
Below, we’ve separated our sections into “Guaranteed Visitor” (guests that are always Visitors), “Potential Visitor” (guests that could be a Visitor), and “Always Human.” No character is named aside from the Prophet and Super Imposter. Therefore, we’ve added our own based on their appearance and included an image so you know who we’re talking about. I will also add the telltale sign you should refer to when identifying a Guaranteed Visitor.
Guaranteed Visitor
These are the 13 Visitors that always fail the test and will always be an imposter. The cat lady is as important as the Super Imposter, as she gives you the cat. She’s a Visitor you should always let in when going for most endings as the cat can help. You need to get the delivery number from the television or radio broadcasts and order cat food, feeding it to the animal so no deaths happen that night.
| Character | Given name | Sign |
|---|---|---|
| Hunched woman | Teeth | |
| Cold lady | Hands | |
| Old lady | Eyes | |
| Cat lady | EVERYTHING | |
| Short fringe | Hands | |
| Man in wheelchair | Hands | |
| Fortune teller | Teeth | |
| Immortal man | Dialogue | |
| Wounded man | Dialogue | |
| Best son | Dialogue | |
| Bald man | Eyes | |
| Hooded man | Dialogue | |
| Bowtie | Dialogue |
Potential Visitor
This list of 34 more so includes tenants who are a danger to society. You won’t know if they’re a Visitor until you shoot them, as the signs are always the same when you test them. It’s best to leave them outside to avoid any deaths, but some sacrifices are unfortunately needed if RNG isn’t on your side. What makes them dangerous is not only that they could be a Visitor, but that they speak violently in their dialogue and have links to other tenants (who they want kicked out). These are the same characters that’ll also try to bribe you if you turn them away at the door.
A good way of knowing if they’re a Visitor is to let them in and stand next to the room they’re staying in. If you hear whispering, groaning, or any suspicious activity, then someone staying in that room is a Visitor. Don’t confuse this with the little girl crying over her father (the neighbor).
You could end the game with these characters in your house and still get the No, I’m not Alone ending.
| Character | Given name | Sign |
|---|---|---|
| Mysterious woman | Dialogue/Photo/Eyes | |
| Gravedigger | Teeth/Dialogue | |
| Teen | Eyes | |
| Surgeon | Teeth | |
| Twins | One will kill the other and become guilt-ridden | |
| Mom and child | Dialogue | |
| Married couple | Photo | |
| Cabbie | Dialogue | |
| Teacher | Eyes | |
| Crop top | Eyes | |
| Beer guy | Teeth | |
| Suited man | Dialogue | |
| Aggressive man | Dialogue | |
| Polo shirt | Teeth | |
| Large man | Eyes | |
| Widow | Whispers | |
| FEMA wife | Eyes | |
| Stoner | Hands | |
| Bearded man | Dialogue | |
| Headband | Dialogue | |
| Conspiracy theorist | Dialogue | |
| Nun | Armpits/Ear | |
| Tourist | Eyes | |
| DIE sweater | Hands | |
| Tattooed | Photo | |
| Nervous guy | Eyes | |
| Buzz cut | Eyes | |
| Dirty tee | Hands | |
| Eyebrow slit | Photo | |
| EnerJeka head | Photo | |
| Flat cap | Eyes | |
| Favorite jacket | Hands | |
| Hairy chest | Eyes | |
| Rockstar | Dialogue |
Always Human
I found these nine characters are always human, and it helps to let them in whenever they appear, giving suspected Visitors a FEMA slip so they’re taken away instead.
| Character | Given name |
|---|---|
| Tall man | |
| Sewn mouth | |
| Little girl | |
| Burnt fireman | |
| Cultists | |
| Amogus guy | |
| Blinded man | |
| Homeless man | |
| FEMA |
The post All No, I’m not a Human Visitors and how to identify them appeared first on Destructoid.
It has now been a week since Hytale emerged from the dead and entered into its early access program, finally giving its fans a taste of this long-awaited experience. It’s already receiving praise across the board, despite its rather limited (and reasonably so) content breadth, and its creator couldn’t be happier.
“It’s now been seven days since early access launch and I can confidently say that I have no regrets [for] saving Hytale,” said the game’s original creator Simon Collins-Laflamme on X, who sold the IP to Riot Games and bought it back from the company last November. “It’s been the most challenging but rewarding experience of my life,” he added.
Collins-Laflamme went on to thank everyone who has participated in the early access launch thus far, and especially highlighted the Hytale development team that managed to bring the game from near-death to a playable, early-access-ready state in just a couple of months.
The title truly has had a wild ride. It was first announced in late 2018, but would end up in development hell for seven long years. All sorts of issues bogged down its development before it was eventually cancelled, with Collins-Laflamme stepping in to try and save it from demise. He would succeed by November 2025, and end up bringing the game to eager fans by mid-January.
That’s a Biblical journey if there ever was one, and I’m glad to see it doing so well.
Cool concepts, ideas, and innovations that strive to break the monotony and dominance of single entities (in this case Minecraft) only stand to make all our lives better, so it would have been a tremendous loss for everyone if Hytale wound up as just “the game that could.”
The post It’s only been a week since Hytale’s early access launched, but its creator has ‘no regrets’ about bringing it back to life appeared first on Destructoid.
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