Marathon Server Slam release countdown: Exact date, time, rewards, and more

Three Runners in Marathon.

Marathon will be launching globally on March 5, but you can try it out for free in February when the Server Slam goes live.

As announced by Bungie themselves, the Server Slam will be the first preview period for everyone to test Marathon. Large parts of the upcoming title will be available for free to all, and there are plenty of rewards to get.

Marathon Server Slam release countdown

The Server Slam will go live on Feb. 26, and it will be bigger than what was initially expected. There will be five fun days of action, and the following countdown will go live once Server Slam begins.

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The countdown is based on the following timings.

  • 10am PT
  • 12pm CT
  • 1pm ET
  • 6pm UTC
  • 7pm CET

The timings are based on the official schedule that was announced by Bungie. The same schedule will be applicable for both PC and console.

Marathon Server Slam rewards

You can win several rewards for the full launch by playing the Server Slam event.

  • Complete your first mission: Unlock the Standard Arrival Cache

    • Standard implants (6x)
    • Standard Runner shell cores (4x)
    • Standard weapon chip mods (6x)
    • Weapons: Overrun and Hardline

  • Reach Runner Level 10: Unlock the Enhanced Arrival Cache (Green)

    • Enhanced implants (6x)
    • Enhanced Runner shell cores (2x for each shell, 12x total)
    • Enhanced weapon chip mods (4x)
    • Weapons: Enhanced Magnum and Enhanced Hardline

  • Reach Runner Level 30: Unlock the Deluxe Arrival Cache (Blue)

    • Deluxe and Enhanced implants (3x each, 6x total)
    • Deluxe and Enhanced Runner shell cores (1x each for each shell, 12x total)
    • Deluxe and Enhanced weapon chip mods (2x each, 4x total)
    • Weapons: Deluxe Magnum and Enhanced Volley Rifle
    • Backpack: Deluxe Base Backpack

As long as you sign in and play with the same account, all the unlocked rewards will be available in March. 5.

The post Marathon Server Slam release countdown: Exact date, time, rewards, and more appeared first on Destructoid.

Taking down a boss in High on Life 2

High on Life 2 is now out on PC and consoles, and the general performance on the former platform is below par at best.

There have been instances of several players encountering occasional lags and stutters early on their adventures. The main culprit, once again, appears to be Unreal Engine 5. Thankfully, there are a few tweaks you can make on your own to smooth the performance.

Best High on Life 2 graphics settings

Before I deep dive into my current settings, here are the specifications of my PC.

  • AMD Ryzen 5600G
  • 16 GB of DDR5 RAM
  • NVIDIA RTX 3060 12 GB

Here’s the set of settings I have been using to get the best possible gameplay.

  • Window Mode: Windowed Fullscreen (depends completely on your personal preferences)
  • Resolution: 1920×1080 (depends on your setup)
  • Framerate Limit: 60
  • V Sync: Disabled
  • Graphics Quality: Medium
  • Upscaling: NVIDIA DLSS (FSR for AMD devices)
  • Upscaling Method: Balanced
  • Frame Generation Technologies: Off
  • Latency Reduction Technologies: Off
  • Motion Blur: Disabled
  • Chromatic Aberration: Disabled
  • FOV: 90
  • View Distance Quality: Medium
  • Global Illumination Quality: Medium
  • Anti-Aliasing Quality: Medium
  • Shadow Quality: Low
  • Post Process Quality: Medium
  • Texture Quality: Medium
  • Effects Quality: Medium
  • Foliage Quality: Reduce it to Low if you’re struggling with performance

Here are some key pointers to remember. I have tried with unlimited FPS and 120 FPS. Both seem to cause trouble in the form of stutter. It could be my system, but I believe 60 FPS is a good limit if you have a weak hardware setup. While High on Life 2 is a shooter, it’s not a competitive one. 60 FPS will be more than enough if you manage to keep the stutters away.

V Sync comes disabled by default, and it’s best to keep it that way. The extra feature doesn’t offer much, but consumes a lot more resources.

The post Best High on Life 2 graphics settings for no lag and max FPS appeared first on Destructoid.

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