Everything we know about Saber’s John Wick game: Potential release date, speculation, and more

Keanu Reeves as John Wick in the upcoming untitled John Wick game.

During the first 2026 State of Play, Saber Interactive announced a new John Wick game, currently without a proper title. It’s supposed to be a faithful adaptation of the John Wick universe and lore that’ll put players in control of the man himself, engaging in what the devs call “gun fu combat.”

While we only got a brief trailer, no title, and very slim information to boot, there are still grounds for speculation. So, here’s everything we know so far about the upcoming John Wick game.

Untitled John Wick Game: Everything we know

On Feb. 12, during Sony’s first State of Play of 2026, Saber Interactive gave us a cinematic trailer showing its in-development John Wick title, as well as a brief gameplay snippet at the very end. John Wick, played by Keanu Reeves, does in the trailer what he does best: fights everyone he encounters in a variety of ways, utilizing any weapon or martial art that any given moment provides.

In that last bit of gameplay, we can see what Saber describes as “a distinct gun fu combat system” where we’re likely going to be able to utilize the environment to our advantage, grabbing forks from counters, smashing gangsters through car windows, or otherwise breaking their limbs and shooting them at point-blank range. It seems to be as dynamic as the movies are, in which John Wick often acts on a whim by using his immediate environment to his advantage.

The new game is a collaborative project developed by Saber in cooperation with Lionsgate and the director of the John Wick films, Chad Stahelski.

The story is going to be an “original gameplay narrative set in the John Wick timeline years before the Impossible Task.” This could relate to the first Impossible Task Wick had to complete prior to retiring and living a life of peace we saw in the first film in the series, potentially giving us a glimpse into a younger, far more brutal, and professionally inclined version of the character who is yet to be met with all sorts of tragedies that kickstart the film franchise.

The title will feature “a hard-hitting gun-fu combat system, jaw-dropping camerawork, intense driving experiences, cinematic storytelling, and a bold range of atmospherically immersive environments, all crafted to make players feel like they are in a John Wick movie, playing the role of the Baba Yaga himself.”

As for the release date, I would wager this game will not come out prior to early 2028. Since we saw gameplay footage at the end of the reveal trailer, we can deduce that it’s quite deep into development and that it is long past pre-production and the early stages, perhaps even in the alpha stage at the moment. However, the fact that it doesn’t have a set title implies it’s still a ways off and that proper marketing is yet to begin.

With that in mind, I’d say we can expect this John Wick game by mid-2028 or during the more traditional fall release window of that year.

The post Everything we know about Saber’s John Wick game: Potential release date, speculation, and more appeared first on Destructoid.

Taking down a boss in High on Life 2

High on Life 2 is now out on PC and consoles, and the general performance on the former platform is below par at best.

There have been instances of several players encountering occasional lags and stutters early on their adventures. The main culprit, once again, appears to be Unreal Engine 5. Thankfully, there are a few tweaks you can make on your own to smooth the performance.

Best High on Life 2 graphics settings

Before I deep dive into my current settings, here are the specifications of my PC.

  • AMD Ryzen 5600G
  • 16 GB of DDR5 RAM
  • NVIDIA RTX 3060 12 GB

Here’s the set of settings I have been using to get the best possible gameplay.

  • Window Mode: Windowed Fullscreen (depends completely on your personal preferences)
  • Resolution: 1920×1080 (depends on your setup)
  • Framerate Limit: 60
  • V Sync: Disabled
  • Graphics Quality: Medium
  • Upscaling: NVIDIA DLSS (FSR for AMD devices)
  • Upscaling Method: Balanced
  • Frame Generation Technologies: Off
  • Latency Reduction Technologies: Off
  • Motion Blur: Disabled
  • Chromatic Aberration: Disabled
  • FOV: 90
  • View Distance Quality: Medium
  • Global Illumination Quality: Medium
  • Anti-Aliasing Quality: Medium
  • Shadow Quality: Low
  • Post Process Quality: Medium
  • Texture Quality: Medium
  • Effects Quality: Medium
  • Foliage Quality: Reduce it to Low if you’re struggling with performance

Here are some key pointers to remember. I have tried with unlimited FPS and 120 FPS. Both seem to cause trouble in the form of stutter. It could be my system, but I believe 60 FPS is a good limit if you have a weak hardware setup. While High on Life 2 is a shooter, it’s not a competitive one. 60 FPS will be more than enough if you manage to keep the stutters away.

V Sync comes disabled by default, and it’s best to keep it that way. The extra feature doesn’t offer much, but consumes a lot more resources.

The post Best High on Life 2 graphics settings for no lag and max FPS appeared first on Destructoid.

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