I’m always a sucker for some destructive kaiju action, so a newly revealed game caught my eye immediately.
BeastLink is a new title from Grove Street Games, a studio best known for working on ports like ARK: Survival Ascended and the GTA Trilogy: Definition Edition. But this project is something quite different, and it sounds like a really fun concept.
The dev says that BeastLink utilizes “SuperDestruction” technology, which is “a groundbreaking destruction system where everything can be reduced to dust,” across large maps where 32 players do battle both as humans and as giant monsters.
“BeastLink is a brand new experience where humans, vehicles, and colossal beasts collide in fully destructible cities at unprecedented scale,” the game’s Steam page describes. “Fight your way through war-torn urban cities, amass the coveted serum, and use it to Link with towering Beasts, each with unique abilities and combat styles.”
The studio teases the ability to “deploy vehicles like cars, helicopters, tanks, and aircraft to unleash chaos, bringing everything crashing down” in what sounds like it could be a hoot with friends or random players in multiplayer lobbies.
The premise excites me because the big kaiju give off Rampage vibes, except this time, you can play as humans and fight back. The teaser and screenshots show humans running around on ground level as the massive monsters destroy buildings and each other, and I’m already fully sold on the concept in general. We’ll see how the execution goes, which is fair to call into question, given the studio’s limited and questionable track record (I’m looking at you, GTA Trilogy remaster).
BeastLink will launch into early access this year, but a beta test begins this week for players to try out. You can apply on the Steam page and hope to get in when it begins on May 8, but the game is also scheduled to come to consoles as well.
The post Upcoming indie BeastLink reminds me of Rampage, but this time you get to fight back as humans appeared first on Destructoid.
Dead as Disco is now available worldwide in early access, and you can tweak the in-game settings to get the best performance on your PC. The first few hours have been pretty positive, and I didn’t encounter many stutters or lags.
That said, this guide will solve the problem of any lag if you’re encountering it on your adventure.
Best Dead as Disco graphics settings
Before I deep dive into the settings, here’s how my current setup looks.
- AMD Ryzen 5600G
- NVIDIA RTX 3060 12 GB
- 16 GB of DDR5 RAM
If you visit the Steam page of Dead as Disco, you won’t find the recommended settings. The minimum requirements are present, and this guide is meant for those who have a relatively weaker setup. If you’re having a powerful set of specifications, chances are that the game is running pretty smoothly.
- Window Mode: Windowed Fullscreen/Fullscreen
- Vertical Sync: Off
- Global Illumination Mode: Off/SSGI. Don’t go for Lumen as it will consume more hardware.
- Global Illumination Quality: Medium
- Shadows: On
- Shadows Quality: Medium/Low
- View Distance: Far
- Textures: Medium
- Effects: Medium
- Reflections: Low
- Post Processing: Medium
- Anti-Aliasing: Medium
- Upscaling Method: Use what’s applicable for your device.
- Frame Generation: Off
- Anti-Lag: Yes, if you have an NVIDIA card.
- Chromatic Aberration: On
- Speed Lines: Off
- Frame Rate Limit: 60 FPS
- Frame Rate Limit (Background): 30 FPS
- Frame Rate Limit (Menu): 60 FPS
Since our aim is to get a steady performance, I have kept a cap on the frame rate. While there are higher options above 60 FPS, the limit smoothens the overall performance. I faced no lag at 60 FPS, and it’s sufficient to enjoy the game. This limit can be slightly increased once Dead as Disco receives a few post-launch updates.
Vertical Sync is another option that you should keep turned off. You gain very little from it, while keeping it turned off allows your PC to consume fewer resources. Finally, use an Upscaler as applicable since it will keep the lags at bay.
All said, Dead as Disco‘s day one performance is pretty satisfactory, and I expect it to get better once the early access version moves closer to full launch.
The post Best Dead as Disco graphics settings for no lag and max FPS appeared first on Destructoid.
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