There’s been plenty of speculation regarding the price of GTA 6; not because people are hyped to learn about a mere number, but because they fear it’ll be even more than they already pay for AAA releases. Bank of America has just weighed in to make matters worse.
As spotted by Seeking Alpha, Bank of America analyst Omar Dessouky recently stated that a price increase over the baseline would be good for the entire industry, actually.
“We also heard from attendees that the industry, which is perceived as struggling, would have difficulty selling games for $80 if GTA 6 came out at $70. We think it’s in Take-Two’s self-interest, as a publisher and partner to many developers, to raise the price point for the entire industry.”
And that’s both dangerous and, well, demonstrably false. A negligible knowledge of the industry’s history would’ve informed Dessouky that GTA IV launched with a $10 higher price point than all other AAA games of its time. That didn’t prevent gamers from spending their money on cheaper or even more expensive games, as the mid ’00s marked the beginning of the era of massive collector’s editions, where people often spent hundreds of dollars on games far less complex and less expensive to make than GTA. We were lucky that GTA’s move didn’t inspire other games to also raise their baseline prices, but we might actually see that happening, should GTA 6 go for a higher price, because “it’s AAAA”, or some other silly reason.
It’s hard to explain to a man who only thinks in dollars that the amount spent to make a game doesn’t necessarily translate into how hyped people are in playing it, regardless of all the money companies spend on marketing them.
The GTA series has sold well throughout its existence, even before GTA 3, when it was objectively average in quality, which succeeded because it let players do things they couldn’t in other games. There will, hopefully, always be new releases that invite players to do and feel things that don’t exist in GTA, and those games can succeed despite the existence of a bigger fish.
Unless more delays take place, Grand Theft Auto 6 should launch on November 19 for the PlayStation 5 and Xbox Series X/S, with a PC release that should follow shortly after.
The post Great, now Bank of America wants GTA 6 to be more expensive so it can somehow ‘help the games industry’ appeared first on Destructoid.
Dead as Disco is now available worldwide in early access, and you can tweak the in-game settings to get the best performance on your PC. The first few hours have been pretty positive, and I didn’t encounter many stutters or lags.
That said, this guide will solve the problem of any lag if you’re encountering it on your adventure.
Best Dead as Disco graphics settings
Before I deep dive into the settings, here’s how my current setup looks.
- AMD Ryzen 5600G
- NVIDIA RTX 3060 12 GB
- 16 GB of DDR5 RAM
If you visit the Steam page of Dead as Disco, you won’t find the recommended settings. The minimum requirements are present, and this guide is meant for those who have a relatively weaker setup. If you’re having a powerful set of specifications, chances are that the game is running pretty smoothly.
- Window Mode: Windowed Fullscreen/Fullscreen
- Vertical Sync: Off
- Global Illumination Mode: Off/SSGI. Don’t go for Lumen as it will consume more hardware.
- Global Illumination Quality: Medium
- Shadows: On
- Shadows Quality: Medium/Low
- View Distance: Far
- Textures: Medium
- Effects: Medium
- Reflections: Low
- Post Processing: Medium
- Anti-Aliasing: Medium
- Upscaling Method: Use what’s applicable for your device.
- Frame Generation: Off
- Anti-Lag: Yes, if you have an NVIDIA card.
- Chromatic Aberration: On
- Speed Lines: Off
- Frame Rate Limit: 60 FPS
- Frame Rate Limit (Background): 30 FPS
- Frame Rate Limit (Menu): 60 FPS
Since our aim is to get a steady performance, I have kept a cap on the frame rate. While there are higher options above 60 FPS, the limit smoothens the overall performance. I faced no lag at 60 FPS, and it’s sufficient to enjoy the game. This limit can be slightly increased once Dead as Disco receives a few post-launch updates.
Vertical Sync is another option that you should keep turned off. You gain very little from it, while keeping it turned off allows your PC to consume fewer resources. Finally, use an Upscaler as applicable since it will keep the lags at bay.
All said, Dead as Disco‘s day one performance is pretty satisfactory, and I expect it to get better once the early access version moves closer to full launch.
The post Best Dead as Disco graphics settings for no lag and max FPS appeared first on Destructoid.
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