How to make Sparkly Tanga Meringue Donut in Pokemon Legends Z-A Mega Dimension (Shiny and Alpha boost chance)

Meringue Donut in Legends Z-A

The Sparkly Tanga Meringue donut is one of the most powerful recipes in Pokémon Legends Z-A, and it will allow you to raise the stakes for your Alpha and Shiny hunts in the Mega Dimension DLC.

Alpha and Shiny variants aren’t only more powerful, but they’re incredibly rare to spot. When you use a donut with Sparkling and Alpha Power, you raise the chances of encountering both. This guide will list down what I believe is the best possible recipe to create a donut that offers both Sparkling and Alpha Power (and also for all types).

How to make Sparkly Tanga Meringue donut in Pokémon Legends Z-A

The process of making the Sparkly Tanga Meringue donut is pretty much the same as other recipes. Head to Hotel Z, where you can find Ansha and her baking area. Here’s a list of ingredients you’ll require for making this donut.

  • Three Hyper Haban Berry (85 Sweet and 65 Fresh)
  • Five Hyper Tanga Berry (95 Sweet, 10 Spicy, 10 Sour, and 5 Bitter)

In simple words, the Sparkly Tanga Meringue donut is focused massively on the Sweet aspect, which is required to get the Alpha Power boost. Having a lot of flavor points in Sweet is almost always going to guarantee you a donut that boosts Alpha Power.

As usual, all donuts outside fixed recipes like Bad Cruller or the Old-Fashioned have random outcomes. Hence, there’s a chance that your outcome might not have Sparking Power (since Alpha Power will be almost guaranteed). If you still miss out, you can just reset to your last save by closing the game, which will help you get back your recipes.

If you want another recipe that’s solely focused on Sparking Power, you can try baking the Sparkly Occa Meringue donut. This specific donut also has a chance to include Humungo Power and Catching Power. If you’re approaching the endgame, the Plasma Glazed donut will allow you to open a special portal to reach Mega Zeraora.

The post How to make Sparkly Tanga Meringue Donut in Pokemon Legends Z-A Mega Dimension (Shiny and Alpha boost chance) appeared first on Destructoid.

Thugs in a back alley in No Law.

Last night’s The Game Awards show wasn’t the greatest of all time, but it sure did give us a glimpse of some potentially awesome games. One title in particular, however, stood out for a wrong reason: being similar—too similar—to CDPR’s Cyberpunk 2077.

And that would be No Law, developed by Neon Giant of The Ascent fame, and published by the self-proclaimed AI-first pioneers, Krafton. Neon Giant’s track record is genuinely great, with The Ascent being one of the most visually striking games I’ve ever seen and played. It’s also set in a cyberpunk environment, one that delves deep into the realm of science fiction, making its cyberpunk vibes more of an artistic choice than an actual setting.

Even so, the studio has established itself as a proper sci-fi and cyberpunk-oriented team of creatives, which naturally led into a more ambitious, larger-scale game such as No Law is supposed to be. And that’d be all fine if the game didn’t bear so much similarity, eerie similarity, to CDPR’s 2020 title, Cyberpunk 2077.

While watching the TGA show last night, seeing No Law made me think it was something Cyberpunk 2077-related. The first-person perspective, the animations, the way the combat unfolds, all reminded me of CDPR’s game, not to mention the segment that showcases a certain location that is exceptionally difficult to tell apart from Cyberpunk 2077‘s Afterlife.

Now I get a first-person cyberpunk title is bound to bear some semblance to what was already made, but I for the life of me couldn’t tell you this wasn’t Cyberpunk 2077 if you didn’t tell me. That brings me to my biggest fear regarding Neon Giant’s upcoming title: it could fall into the same situation that Tencent has caught itself in with Lights of Motiram.

Sony sued the company for ripping off its assets, ideas, and style, and is currently embroiled in a massive legal battle that saw Light of Motiram grind development to a halt. If No Law doesn’t showcase more unique elements in the near future, I have a feeling CDPR might not like what the studio has done here, and could pursue legal action much in the same way as Sony.

This could eventually result in a potentially good game being bogged down by a lawsuit because it decided to pursue established styles instead of developing a new one, even if derivative of the one CDPR itself had made.

No Law posits an interesting setting and story, such as its Port Desire city that is an anarcho-corporatist hellscape, but how it executes things brings it way too close to an existing game, so much that telling them apart becomes a real headache.

We’ll have to wait and see how the game develops further and how its style evolves and translates into actual gameplay. But so far, its future seems to be hanging by a thread, one that CDPR could decide to slash at any moment.

The post No Law’s striking similarity to Cyberpunk 2077 makes me fear another Horizon-like lawsuit could be coming appeared first on Destructoid.

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