Wondering what skills to increase for which moves in Paradox and how many points you need to spend? My All Paradox Skills guide will walk you through all skill trees, all moves and how many points you need to spent to unlock each one. I’ll explain what increasing each skill does and then we’ll dive in into each skill tree’s moveset.
Table of contents
All Paradox Skill Trees Explained
In Paradox, investing points into each skill unlocks moves from that skill tree, usually in increments of 5 but not always. In addition to unlocking moves, here’s what putting points into each skill does:
- Speed: The more points in Speed, the lower your Flashstep cooldown with the base CD being 3.7s and 3.3s with 42 Speed.
- Sword: The more points in Sword, the more Posture damage you deal up to double the Posture damage at max Sword.
- Hakuda: The more points in Hakuda, the higher your M1 damage with Max Hakuda giving you a 1.5x passive M1 damage bonus.
- Kido: Boosts all Kido across all skill trees applying universally no matter which faction you choose.
Once you are eligible for a move by having enough skill points in its respective Skill, you can unlock it with Skill Gems, Cores, and Crystals. You can get them by completing missions and defeating bosses and they are used in the following way:
- Skill Gem – Draws a deck of three cards from which you can pick one skill
- Skill Core – Draws a deck of five cards from which you can pick one skill.
- Skill Crystal – Draws a deck of five cards from which you can pick one skill.
How to Reset Skills: You can reset your Skill point allocation with Stat Resets which you can get via Paradox Codes, the shop and Eternal Flame ranked.
All Hakuda Moves
| Hakuda Moves | Stat Requirement | Description |
|---|---|---|
| Unlocking Guard | 5 | Burst into a jab of speed as you do a tornado kick, applying quick pressure to your enemies
Notes: Guardbreaks |
| Ground Drawer | 10 | Kick up debris in an AOE smoke bomb-like effect, causing a hindered visibility debuff to your enemies as well
Ground Variant: Turns the target’s screen dark |
| Leap | 15 | Charge up a rushed leap into the air, as you proceed to slam down |
| Kick Assault | 20 | Blitz forward at high speeds, catching the first target in range and performing triple afterimage kicks around them
Notes: Guardbreaks |
| Triple Piercer | 25 | Perform 3 regular, forward-thrusting kicks with the last one launching enemies upwards
Ground Variant: Third hit Guardbreaks |
| Full Boost | 30 | Dash forward with heavy speed into a slinging upper kick. Can use this skill twice before it goes on cooldown
First Use: Travels faster, further and deals more damage |
| Limit Breaker | 35 | Activating results in a 15% damage increase for a short period of time You can use this skill up to 3 more times, each with a 5% increase Each increase after the first costs health |
| Dragon Kick | 40 | A ranged dragon kick skill with a high multi-hit damage ceiling, but heavy endlag and cooldown
Notes: Guardbreaks |
All Speed Moves
| Speed Moves | Stat Requirement | Description |
|---|---|---|
| Sonic Blade | 5 | Focus power in your stance as you charge into your sword, releasing a very powerful sword assault dash.
Notes: Deals Posture damage |
| Vanquish | 8 | Make a stance to build up energy within your blade, then strike forward, unleashing a barrage of slashes within your path
Notes: Deals Posture damage |
| Dream Sculptor | 10 | Sculpt your targets in a 3rd dimension around you Teleport to all targets caught, slashing them from their chest Notes: Deals Posture damage |
| Shadow Assault | 20 | Run at high speeds to catch up to your targets and unleash a wave of 3 slashes into a 4th and final slash
Notes: Deals Posture damage |
| Flash-step Barrage | 30 | Teleport to your mouse target and take a stance If it lands, do multiple flashstep strikes around your opponent Notes: Unblockable |
| Night Blade | 40 | Leap into the air with devasting power and strike down your opponents
Notes: Unblockable |
All Sword Moves
| Sword Moves | Stat Requirement | Description |
|---|---|---|
| Swift Approach | 5 | Swiftly leap forward in a dash, unleashing a deadly slash
Notes: Guardbreaks |
| Striking Flourish | 8 | Raise your sword into the air, then unleash a downward slash that pushes enemies back |
| Whirlwind Blade | 10 | Do 2 consecutive slashes while spinning your body |
| Dynamic Strike | 15 | Create a dynamic barrage of strikes as you take an airtight stance with your sword |
| Phantom Thrust | 20 | Thrust your sword forward, knockback any enemy in range, then follow up with an attack behind your foe, knocking them back |
| Blade Counter | 25 | Enter a counter stance – If hit during stance deflect the attack and strike your opponent |
| Thousand Page | 30 | Release an encircling barrage of slashes rushing down anything in its path, dragging them with it |
| Twinblade Rush | 40 | Unleash a rush of slashes , then uppercut you enemies and slam them back down |
All Shinigami Kido
| Kido Moves | Stat Requirement | Description |
|---|---|---|
| Hado 78 | 5 | Charge up reishi within your blade and disperse it, sending out a yellow tinted slash that pummels anything in its wake
Notes: Deals Posture damage |
| Hado 4 | 10 | Charge up a powerful stance and lunge instantly, grabbing your nearest enemy in a hold, as you cast Hado 4 point blank
Notes: Grab, Unblockable |
| Hado 88 | 15 | Unveil your kido potential into a rushing, sustained dragon beam that deals massive damage to anybody caught in it
Notes: Guardbreaks |
| Hado 31 | 20 | Encapsulate reishi into a tight ball, as you follow up with a piercing beam of red reishi that procs blinding on your opponents
Notes: Deals Posture damage |
| Bakudo 61 | 25 | Unleash holy reishi beams toward your cursor If it lands, it will stun-lock them for a given duration Notes: Guardbreaks |
All Arrancar Kido
| Kido Moves | Stat Requirement | Description |
|---|---|---|
| Bala | 1 | A single fire projectile that explodes upon player impact |
| Bala Barrage | 5 | Fire a barrage of projectiles in quick succession |
| Cero Grab | 10 | Grab an enemy in front of you, blasting them with a cero afterwards
Notes: Grab, Unblockable |
| Cero Counter | 15 | Enter a counter stance and if triggered, teleport behind your target and blast them with a cero |
| Symphony | 20 | A 4-hit barrage of reishi-infused slashes |
All Quincy Kido
| Kido Moves | Stat Requirement | Description |
|---|---|---|
| Heilig Pfeil | 5 | Jump up and fire a barrage of arrows |
| Rapid Fire | 10 | Rapidly fire arrows in a line AOE in front of you |
| Licht Regen | 15 | Launch a circle AOE barrage of arrows from range |
| Weltschmerz | 20 | Jump up and fire a barrage of arrows directly below you similar to Heilig Pfeil but with a wider AOE |
| Shadow Descent | 25 | Descend into a pool of shadow and teleport to your target grabbing them and slamming them down |
| Warp Kick | 30 | Stomp the ground as you teleport your kicks right below your target stun-locking them if the first one lands |
| Qualkreis | 35 | Summon pillars of reishi to strike the ground around you dealing heave damage with a slight start-up animation |
| Saber Finish | 40 | Jump up and fire off a reishi bomb below you dealing massive AOE damage |
That’s it for my All Paradox Skills guide. Check out our other Paradox guides like our Shikai, Schrift and Resurrection tier lists.
The post Paradox Skill & Stat Moves Guide – All Moves List appeared first on Destructoid.
Windrose‘s map might appear pretty small at first, but it expands quickly once you explore new areas. After a certain point, traveling from one point to another will take a lot of time, whether you travel the distance on land or by ship.
Thankfully, there’s a pretty elaborate fast travel system that’s been added from the demo to the early access version.
How does fast travel work in Windrose
If you’ve played the demo of Windrose, you’ll be pretty well aware of the system in place. If you’re someone completely new, read on. Once you’ve completed the first quest and started How My Shore Adventure Began (can’t miss as it’s part of the main story), you’ll be able to smelt your first copper ingot.
Once you know how to get Copper Ingot, you’ll be able to make a Fast Travel Bell using the Workbench. You’ll need 10 Copper Ingots and three Ropes to create a bell. Incidentally, you can also get Fast Travel Bell as random loot.
To set up a network, you’ll also need to create a Fast Travel Point. You can do that from the build menu. To create a Fast Travel Point, you’ll need 20 Wood and one Fast Travel Bell.
Before you can fast travel, you’ll need at least two points in two different locations. You can create two points on the same island, but they have to be distant from one another. Fast Travel Points can only be placed near water.
When you’re on your ship, you can fast travel from any location by selecting the point. This works as long as you’re not being chased by an enemy or in active combat. If you’re walking on foot, you’ll have to travel to a Fast Travel Point manually. I am unsure as to why the system works like this, but it is what it is.
Additionally, you can also find random Fast Travel Points existing in several locations. The different faction islands also have them, and you can use those after activating them by manually traveling to those locations. Once done, those travel points will be automatically added to your network.
The post How to fast travel in Windrose appeared first on Destructoid.
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