It’s difficult to overestimate the importance of a game like Grand Theft Auto 6 when it comes to the games industry.
The latest sales numbers for Grand Theft Auto V indicate that the most recent GTA game sold over 225 million copies since launching in 2013, so the anticipation for its sequel is unmeasurable. With that hype, and many years of development, though, comes a hefty cost when it comes to creating it.
It’s been no secret that GTA 6 has cost quite a bit of money to develop over the years, with experts estimating at least $2 billion invested already. But new numbers may suggest it’s higher than originally thought. This past weekend, a Redditor shared their findings after perusing public documents detailing Rockstar Games’ financials to do some math into just how much GTA 6 has cost to develop since it entered full production in 2019 after Red Dead Redemption 2 launched. The number is shocking.
On personnel wages and salaries alone, since 2019, Rockstar has spent over $2.1 billion, and that’s just from Rockstar North, the main studio behind the games that’s supported by other Rockstar studios around the world. That’s also without factoring in other factors like marketing, making the technology behind the game, lawyer fees, and a variety of other expenses that go into making a game of this massive scale.
With all of these different facets in mind, it wouldn’t be all that surprising for GTA 6 to end up costing well over $3 billion to make over the past seven-plus years. That would make it the most expensive entertainment product ever made, by a long shot, a record that it most likely already holds. For a stunning comparison, Star Wars: The Force Awakens is listed as the most expensive film ever made at around $447 million. GTA 6 utterly dwarfs that already.
Because of this, I truly wouldn’t be surprised if GTA 6 ended up with a retail price at or approaching $100 like rumors have suggested in the past. But I also think that most gamers will be ready and willing to part with that much cash if it means another GTA game is in their consoles.
We may never know exactly how much GTA 6 cost to become a reality. But I don’t think it’s hyperbole to say that Rockstar Games and Take-Two Interactive will make its money back more than a few times over, either.
GTA 6 is scheduled to launch later this year on Nov. 19, so the game’s marketing should be ramping up within the next few months. Buckle up.
The post New numbers show GTA 6 development might cost more than previous estimates, which were already staggering appeared first on Destructoid.
The Play It Your Way update has dropped in PEAK, and it completely introduces the way we have played the game so far. If you felt that the general gameplay was a hard challenge, it all changes now. This guide will give you a quick overview of all the major changes and what you can expect from the patch.
Complete PEAK Play It Your Way update patch notes
Here’s an overview of all major changes made as part of the new patch.
Custom Runs
You can completely change how runs worked so far in PEAK. You can make them as easy or hard as you want. You can also choose which tools to spawn with and what kind of hazards you can encounter on your run. You can also tweak how the environmental hazards work and how severe/relaxing their effects are.
Mini Runs
If you don’t have time for a full-scale adventure, you can try out Mini Runs. They will allow you to play a single biome of the daily map. These quick runs can be quite intense without being unnecessarily long.
Campfire Autosaves
It’s now easier to pause and resume our adventures without losing much progress. All you need to do is reach a campfire. You’ll be able to save all your progress automatically by accessing a campfire, and you can quit. You can later resume the adventure from the autosave, and this works until you win, lose, or begin a fresh run.
Additionally, you can hang out at a campfire without any hunger or fog progression. It will only extinguish after the scout leaves.
Zombie Phobia mode
If you hated the zombies, you can now disable them completely on Custom Runs. However, you can also use the Zombie Phobia mode to make things less graphic if you want.
Here are some minor changes that are part of this patch.
- Achievements that need to be done in a single run will now maintain their progress if a player disconnects/reconnects (such as Gourmand or Mycology badges)
- Fixed a long-standing issue where interacting with a rope shooter’s rope immediately after it was fired could cause a division by zero, causing chaotic behaviour, including locking the player’s controls or sending them to the void.
- Fixed issue where sometimes scouts would not revive when reconnecting in cases where they should have.
- Made the endgame scout report work properly after disconnecting and reconnecting to a game.
- Audio sliders and kick button will now show up immediately when a new player joins without needing to re-open the menu.
- Scouts that were skeletons when they disconnected will still be skeletons when they reconnect.
- Fixed a bug where Player 3 and Player 4 would spawn in the same location.
- Rescue Hook now doesn’t put you in a ragdolled state for as long, making it easier to use.
The post PEAK Play It Your Way update patch notes: Biggest changes and more appeared first on Destructoid.
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