ARC Raiders gets 2 new weapons, a new enemy type, and more in its most substantial update yet

ARC Raiders key art

For the first time since launch, ARC Raiders will be adding new weapons to its arsenal as part of the anticipated Flashpoint update tomorrow.

The two new guns, called Canto and Dolabra, are just a part of what’s coming in the update, which looks to be the game’s most notable and largest yet. Embark Studios says the Canto is an SMG that uses medium ammo, while the Dolabra is a close-quarters energy shotgun that offers “a new way to punch through ARC armor plating” up close.

On top of the guns, there’s also a new deployable device called a Surge Coil that “periodically electrifies its surroundings, shocking anything that drifts into its orbit.” Sounds like it will be a lot of fun inside Stella Montis.

What are these new guns for, you ask? The new Vaporizer ARC may be a problem you might need them for. It’s a new flying ARC that has “devastating laser attacks and idiosyncratic attack patterns,” and it can be found around the new ARC Assessor, which is part of the Close Scrutiny map condition.

Embark teased Close Scrutiny by saying it’s certainly “not for the faint-of-heart” and that there’s “less loot available around the map,” meaning players who want riches will need to loot the mysterious ARC Assessor to make it worth their while.

A new project called High Gain Antenna will task players with gathering new resources, and “you’ll be rewarded for your effort,” and the beloved chicken Scrappy is also getting an upgrade with a Feeding Boost mechanic that will increase the types of loot it will collect for you when you give it the right snacks and treats.

There’s even more to the update, including Shredders moving around different maps, crafting improvements, and more when Flashpoint is live in ARC Raiders tomorrow. For more on the update, check out the game’s official website. Will you be going back Topside for it?

The post ARC Raiders gets 2 new weapons, a new enemy type, and more in its most substantial update yet appeared first on Destructoid.

The Mesa biome in PEAK

The Play It Your Way update has dropped in PEAK, and it completely introduces the way we have played the game so far. If you felt that the general gameplay was a hard challenge, it all changes now. This guide will give you a quick overview of all the major changes and what you can expect from the patch.

Complete PEAK Play It Your Way update patch notes

Here’s an overview of all major changes made as part of the new patch.

Custom Runs

You can completely change how runs worked so far in PEAK. You can make them as easy or hard as you want. You can also choose which tools to spawn with and what kind of hazards you can encounter on your run. You can also tweak how the environmental hazards work and how severe/relaxing their effects are.

Mini Runs

If you don’t have time for a full-scale adventure, you can try out Mini Runs. They will allow you to play a single biome of the daily map. These quick runs can be quite intense without being unnecessarily long.

Campfire Autosaves

It’s now easier to pause and resume our adventures without losing much progress. All you need to do is reach a campfire. You’ll be able to save all your progress automatically by accessing a campfire, and you can quit. You can later resume the adventure from the autosave, and this works until you win, lose, or begin a fresh run.

Additionally, you can hang out at a campfire without any hunger or fog progression. It will only extinguish after the scout leaves.

Zombie Phobia mode

If you hated the zombies, you can now disable them completely on Custom Runs. However, you can also use the Zombie Phobia mode to make things less graphic if you want.

Here are some minor changes that are part of this patch.

  • Achievements that need to be done in a single run will now maintain their progress if a player disconnects/reconnects (such as Gourmand or Mycology badges)
  • Fixed a long-standing issue where interacting with a rope shooter’s rope immediately after it was fired could cause a division by zero, causing chaotic behaviour, including locking the player’s controls or sending them to the void.
  • Fixed issue where sometimes scouts would not revive when reconnecting in cases where they should have.
  • Made the endgame scout report work properly after disconnecting and reconnecting to a game.
  •  Audio sliders and kick button will now show up immediately when a new player joins without needing to re-open the menu.
  • Scouts that were skeletons when they disconnected will still be skeletons when they reconnect.
  • Fixed a bug where Player 3 and Player 4 would spawn in the same location.
  • Rescue Hook now doesn’t put you in a ragdolled state for as long, making it easier to use.

The post PEAK Play It Your Way update patch notes: Biggest changes and more appeared first on Destructoid.

Recommended Story For You :

Think of it as a GPS system for World of Warcraft

FIFA 2023 ULTIMATE TEAM MILLIONS MADE EASY

Joana's Clssic WotLK 1-80 & Era 1-60 Speed Leveling Guides

Empowering Gamers with the Ultimate Secret Gold Guide

A Practical Guide For Tactical Gaming

Terra Game - Where Adventure Awaits!

Dominate the Battlefield with Our Elite Training Program

Leave a Reply

Your email address will not be published. Required fields are marked *