Hytale’s once-doomed status has been redeemed after just one day in early access, with a shocking number of players around the world logging on for the Minecraft-like experience.
On launch night, there were reportedly 2.8 million users playing Hytale, according to an in-game message posted by CEO Simon Collins-Laflamme. That’s nothing to scoff at, and while the game is in very early access and is a massive work-in-progress, the base foundation is already quite strong.
My personal favorite feature in the game, and one that many others are enjoying as well, is The Forgotten Temple. Found very early on in any playthrough, this location functions as a sort of codex where players are rewarded for exploration and discovery to record “Memories” and rank up.
The area is still under construction (there are several areas blocked off with “work-in-progress” signs), but there are NPCs, merchants, and other things to discover within. And according to Collins-Laflamme, it was his idea to add the temple in, and for good reason.
“I had to find a way to motivate players to explore, and NPCs were already somewhat spawning everywhere and could be easily tuned,” he said in a reply on Twitter/X. “I figured it would be fun to tie it into the lore of restoring the memories of Orbis to bring it back. Decided to then remake the temple, put the memories in there and have players find it within the first 15-30 minutes of gameplay to give a sense of ‘oh, ok, this is an RPG as well.'”
Logging new Memories, which include animals and other monsters, rewards players with new crafting recipes and upgrades to continue and enhance their journey, and Collins-Laflamme also called it “a bit of our community center/quest hub that will evolve over time.” This makes it feel like the lore is in there, even though the game’s story mode is not quite ready yet, and has begun the worldbuilding from the beginning.
When it comes to survival games, I often lose interest quickly. But in Hytale, the incentive to explore, interact, battle, and discover has me ready to dig in for some lengthy play sessions as I get immersed in the world around me. It feels less like a sandbox and more like a world to learn about, and I love it so far.
Hytale is off to a raucous start, with Collins-Laflamme saying yesterday that the amount of pre-orders alone will fund the next two years of development on the game. There are already dozens of mods available for players to customize the game, as well, and that number will exponentially grow over time.
This is just the beginning, but with a foundation as solid as this one, Hytale fans could be in for several more years of fun.
The post Hytale’s best RPG-like feature is what separates it from Minecraft in the best way appeared first on Destructoid.
The Flickering Flames project has ended, and winter is over in ARC Raiders, but we still keep marching on towards completing the second Expedition project.
Season 2 has seen plenty of twists and turns in how some of the old mechanics have worked since launch. The foundation still revolves around getting loot, and then keeping some and recycling the rest.
This guide will give you some quick information about what items you should keep and what should be either sold or recycled.
Table of contents
All items in ARC Raiders you should sell or recycle (Season 2)
The following table has a bunch of items that can be safely recycled or sold whenever you obtain them.
| Item | Rarity | Value |
|---|---|---|
| Alarm Clock | Rare | 1000 |
| Barricade Kit | Uncommon | 640 |
| Broken Guidance System | Rare | 2000 |
| Broken Handcuffs | Uncommon | 640 |
| Broken Handheld Radio | Rare | 2000 |
| Burned ARC Circuitry | Uncommon | 640 |
| Camera Lens | Uncommon | 640 |
| Coolant | Rare | 1000 |
| Crumpled Plastic Bottle | Uncommon | 270 |
| Damaged ARC Powercell | Uncommon | 293 |
| Deflated Football | Uncommon | 1000 |
| Diving Goggles | Rare | 640 |
| Dried-Out ARC Resin | Uncommon | 640 |
| Expired Respirator | Rare | 640 |
| Flame Spray | Uncommon | 2000 |
| Headphones | Rare | 1000 |
| Household Cleaner | Uncommon | 640 |
| Industrial Charger | Rare | 1000 |
| Number Plate | Uncommon | 90 |
| Polluted Air Filter | Rare | 1000 |
| Radio | Rare | 1000 |
| Remote Control | Rare | 1000 |
| Ruined Baton | Uncommon | 640 |
| Ruined Handcuffs | Uncommon | 640 |
| Rusted Bolts | Uncommon | 640 |
| Rusty ARC Steel | Uncommon | 640 |
| Thermostat | Rare | 1000 |
| Sample Cleaner | Rare | 3000 |
| Speaker Component | Rare | 500 |
| Unstable Weapon | Rare | 2000 |
Items to keep for Expedition Project 2 in ARC Raiders
Here’s the list of items you’ll have to keep for Expedition Project 2.
Stage 1
| Item | Req. Quantity |
|---|---|
| Metal Parts | 150 |
| Plastic Parts | 200 |
| ARC Alloy | 80 |
| Steel Spring | 15 |
Stage 2
| Item | Req. Quantity |
|---|---|
| Durable Cloth | 35 |
| Wires | 25 |
| Electrical Components | 20 |
| Cooling Coils | 4 |
Stage 3
| Item | Req. Quantity |
|---|---|
| Light Bulbs | 4 |
| Battery | 30 |
| Shredder Gyro | 10 |
| Exodus Modules | 1 |
Stage 4
| Item | Req. Quantity |
|---|---|
| Frequency Mod Box | 5 |
| Advanced Electronic Components | 5 |
| Ion Sputters | 3 |
| Leaper Pulse Unit | 3 |
Stage 5
| Item | Req. Quantity |
|---|---|
| Combat Items | Sell 200,000 coins worth of items |
| Survival Items | Sell 100,000 coins worth of items |
| Provisions | Sell 150,000 coins worth of items |
| Materials | Sell 300,000 coins worth of items |
Items to keep for workshop upgrades in ARC Raiders
If you chose to wipe your accounts after the first Expedition, you might still require some or more of the items in the following table.
| Workshops to upgrade | Items you should keep |
|---|---|
| Scrappy | Dog Collar, Lemon, Apricot, Prickly Pear, Olives, Cat Bed, Mushroom, Apricot, Very Comfortable Pillow |
| Gunsmith | Rusted Tools, Mechanical Components, Wasp Driver, Rusted Gear, Advanced Mechanical Components, Sentinel Firing Core |
| Medical Lab | Cracked Bioscanner, Durable Cloth, Tick Pod, Rusted Shut Medical Kit, Antiseptic, Surveyor Vault |
| Explosives Station | Synethesized Fuel, Crude Explosives, Pop Trigger, Laboratory Reagents, Explosive Compound, Rocketeer Driver |
| Gear Bench | Power Cable, Hornet Driver, Electrical Components, Industrial Battery, Advanced Electrical Components, Bastion Cell |
| Refiner | Toaster, ARC Motion Core, Fireball Burner, Motor, ARC Circuitry, Bombardier Cell |
| Utility | Damaged Heat Sink, Electrical Components, Snitch Scanner, Fried Motherboard, Advanced Electrical Components, Leaper Pulse Unit |
Best items to recycle for core components in ARC Raiders
There’s a bunch of base, core, and high-tiered components you’ll need regularly throughout Season 2.
| Item you get | Item you Salvage |
|---|---|
| Rubber Parts | ARC Flex Rubber, Rubber Pad |
| Plastic Parts | Ruined Riot Shield, ARC Synthetic Resin |
| Chemicals | Cooling Coil, ARC Coolant |
| Fabric | Tattered ARC Lining, Ruined Parachute, Torn Blanket |
| Metal Parts | Ice Cream Scooper, Garlic Press, Frying Pan, Candle Holder, Bicycle Pump, ARC Performance Steel |
| Advanced Mechanical Components | Flow Controller, Leaper Pulse Unit, Microscope, Mini Centrifuge |
| Advanced Electrical Components | Spectrometer, Frequency Mod Box, Telemetry Receiver |
| Steel Spring | Rusted Tools, Spring Cushion, Cooling Coil, Accordion |
| Magnet | Exodus Modules, Microscopes, Ripped Safety Vest, Industrial Magnet |
| Electrical Components | Rotary Encoder, Fried Motherboard, Signal Amplifier, Hornet Driver |
| Mechanical Components | Rusted Gear, Shredder Gyro, Turbo Pump, Sentinel Firing Core |
| Battery | Broken Flashlight, Geiger Counter, Cracked Bioscanner, Broken Taser, Power Bank, Portable TV |
| Wires | Broken Handheld Radio, Power Cable, Projector, Portable TV |
Some of the feeder items on the table above will be required for Expedition Project 2. Only use the items for recycling purposes after you have completed the stages of the second expedition project.
The post Best items to keep, sell, and recycle in ARC Raiders (Season 2) appeared first on Destructoid.
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