There’s quite a lot of drama unfolding around The Seven this season in Fortnite. To keep up with what’s going on and progress the main storyline, you need to stay on top of key quests like listening to The Visitor’s ship log to hear his reunion with The Order.
Listening to the log is easy enough, but figuring out where to find it is quite a tricky task, especially since the log is extremely small. You don’t want to miss out on finishing this mission, though, as it provides some key story context, so here’s how to listen to The Visitor’s ship log and hear his reunion with The Order in Fortnite.
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The Visitor’s ship log location in Fortnite
You can find The Visitor’s ship log at Classified Canyon in Fortnite. This is a main POI situated near the southeast corner of the island. At this spot, you’re looking for a building near a cliff and close to a rocket, not the giant triangular building in the middle of the location.
Head inside the first floor of the building to find the ship log on the ground in a corner nearby. Once you’re in the right area, you’ll see a small diamond exclamation point icon to lead you to the precise spot where it’s waiting. The ship log also sparkles, making it easy to distinguish from other items.
This building is also very close to where the Vengeance Jones and The Visitor NPCs hang out, so if you’re familiar with their spawn locations, you should have a solid idea of where to go. If you’re struggling to find the right building, climb up on the giant triangular one in the middle of the area, then head directly south to find it. You can also spin around until you spot the rocket ship, which is right beneath the building that has the ship log.
Listen to The Visitor’s ship log and hear his reunion with The Order in Fortnite
To complete the listen to The Visitor’s ship log and hear his reunion with The Order quest, approach the ship log on the ground, then press the button that pops up next to the word “Interact” to hear the dialogue. This button varies by platform, but is always displayed next to this text once you’re close to the log.
After you activate the ship log, you’ll hear a series of dialogue lines between The Visitor and The Order over the next minute or so. The quest checks off right away as soon as you interact with the log, though, so you’re officially done with this mission.
If you’re eager to tackle more tasks around the island, either for some sweet XP or to learn more about what’s going on in the storyline, there are many tasks to choose from. Next, you might try touching a Zero Point Shard to investigate its mysterious effects, finding Human Bill, making contact with Dark Voyager’s ship while airborne, and using Treasure Cannons to collect items for the base.
The post How to listen to The Visitor’s ship log and hear his reunion with The Order in Fortnite Chapter 7, season 1 appeared first on Destructoid.
Marathon is finally out. The game, which saw huge activity during its free-to-play server slam, replicated its previous success by opening to over 86,000 players, this time at a $40 price tag. Of course, this is being described as a “flop” by some, because we simply cannot have nice things in 2026.
Negative narratives around basically anything nowadays tend to form rather quickly, often propagated by people (and of course bots) who never actually experienced the thing they’re hating. It seems that nowadays, following the “Fall of Concord” back in 2024, games have to blow it out of the park every single time lest they be considered complete failures.
Highguard was a recent example, and even if that game doesn’t really scream quality at the top of its lungs, it certainly didn’t deserve the hate train coming its way, boarded almost exclusively by those without any hours clocked in the title.
And now Marathon is on the chopping block.
During its development, Marathon was marred by problems and hitches. It had several directors swapped out, had a few playtests that weren’t so well-received by those who participated in them, and so on. It crossed out every prerequisite for “development hell,” indicating the actual release would be a terrible experience for Bungie and perhaps the final nail in its coffin.
But that turned out not to be true, even during the server slam. It had over 130,000 concurrent players at that point and has over 86,000 now that the game costs $40 U.S. dollars. Nothing about Marathon tells us that it’s a flop or a failure or even underperforming for that matter.
And those are just the Steam numbers, which I imagine represent about half of its total player base, if not less.
The hate train keeps chugging along, however, no matter what.
While browsing X, I spotted one user arguing that, since Marathon is performing worse than Destiny and the recently released Slay the Spire 2 (which costs about 50 percent less than Marathon), it must be considered a “complete flop of a game” and, of course, as “Concord 3.0″ (the other one being Highguard).
“Marathon is dead on arrival,” another user wrote. Dexerto, a video game outlet, also compared Slay the Spire 2‘s performance to Marathon, saying the former “beats out” Bungie’s shooter, as if the two were ever comparable, both in price and genre.
The narrative is forming and slowly being propagated by so many people and even news outlets, who use superficial arguments to frame a game as a failure despite the fact that it had probably earned over three and a half million USD if we go by Steam’s concurrent numbers alone, which are in fact much larger, especially when consoles are taken into account.
And what’s worse, it’s people who either didn’t play the game or haven’t even seen what it has to offer. Those who did say it’s a good title, with it having 81 percent positive reviews on Steam at the time of writing, which improved as the launch day progressed, and are set to grow as time goes by.
Compare that to Highguard‘s 45 percent and its myriad of regions that have it at mostly negative or even worse. Highguard was also a free game that ended up flopping, whereas Marathon is already raking in a lot of cash that should see it sustained for the foreseeable future.
Online arguments and narratives have become so toxic and tiresome, to the point where I’m almost willing to give up on trying to reason with people and to pragmatically view every single game on a case-by-case basis. Why do we have to go out of our way to frame things negatively before they’re even out or without trying them for ourselves, at least for a little while?
I have every hope that Marathon will succeed and grow into a great game, because as I noted in one of my recent features, its art direction deserves all the praise it can get, as that’d prove to developers that giving a damn about looks (not just in terms of graphics) is crucial for a successful title.
The post Marathon opens to great numbers on Steam—but a hateful narrative is already forming because this is the internet in 2026 appeared first on Destructoid.
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