How to check in with The Order or The Visitor about the base in Fortnite Chapter 7, season 1

Chappell roan standing and holding gun by the visitor in fortnite

There are some very important members of The Seven hanging around the Fortnite island. The main storyline asks you to tackle tasks for them frequently, with one of the trickier quests requiring you to check in with The Order or The Visitor about the base.

This is a fairly tricky mission to get done since the many NPCs you can find around the island have moved around quite a bit throughout the season. Chatting with one of these characters is easy enough, but tracking them down can be rather difficult, so here’s how to check in with The Order or The Visitor about the base in Fortnite.

The Order location in Fortnite

The Order can be found close to the Classified Canyon POI. She’s hanging out a bit west of the main triangle building at the center of the area by a small building close to a chainlink fence. It’s a bit of a hidden corner area, so it may take you a bit to pinpoint her exact location.

Once you’re at Classified Canyon, look for the chat bubble icon on your mini map in the upper right corner. You can use these to track down NPCs, as all nearby ones are marked with it. While at this specific POI, there are four characters nearby, so make sure you head west of the triangle building if you want to find The Order.

The Visitor location in Fortnite

The Visitor can be found hanging around a balcony area slightly south of the main Classified Canyon building. The primary part of this POI is a large, triangular building in the center, but The Order wanders around a building nearby instead of the main one. He’s not too far away from The Order, so you can easily find and interact with either character when you venture to Classified Canyon.

To find him, head directly south from the center of the POI. Look for the parked rocketship, as The Visitor can be found on the balcony right over it. If you’ve previously tackled the listen to The Visitor’s ship log and hear his reunion with The Order quest, you should have a good idea where to look, as this item is just a few feet away from him.

Check in with The Order or The Visitor about the base in Fortnite

To complete the check in with The Order or The Visitor about the base quest, you need to chat with either The Order or The Visitor one time. You don’t need to talk to both of them for this mission, so simply pick whichever one of the two works better for you.

It generally seems like The Order is the safer option of the two, as the area she’s in is a bit more covered and concealed. The Visitor is standing on a wide open balcony area up high, making you an easy target to spot while working on this quest.

With this quest now complete, you can move on to other key missions around the island. Next, you might work on using Treasure Cannons to collect items for the basefinding Human Bill, making contact with Dark Voyager’s ship while airborne, and entering Dumpsters or Flushers in different matches.

The post How to check in with The Order or The Visitor about the base in Fortnite Chapter 7, season 1 appeared first on Destructoid.

Marathon key art

Marathon is finally out. The game, which saw huge activity during its free-to-play server slam, replicated its previous success by opening to over 86,000 players, this time at a $40 price tag. Of course, this is being described as a “flop” by some, because we simply cannot have nice things in 2026.

Negative narratives around basically anything nowadays tend to form rather quickly, often propagated by people (and of course bots) who never actually experienced the thing they’re hating. It seems that nowadays, following the “Fall of Concord” back in 2024, games have to blow it out of the park every single time lest they be considered complete failures.

Highguard was a recent example, and even if that game doesn’t really scream quality at the top of its lungs, it certainly didn’t deserve the hate train coming its way, boarded almost exclusively by those without any hours clocked in the title.

And now Marathon is on the chopping block.

During its development, Marathon was marred by problems and hitches. It had several directors swapped out, had a few playtests that weren’t so well-received by those who participated in them, and so on. It crossed out every prerequisite for “development hell,” indicating the actual release would be a terrible experience for Bungie and perhaps the final nail in its coffin.

But that turned out not to be true, even during the server slam. It had over 130,000 concurrent players at that point and has over 86,000 now that the game costs $40 U.S. dollars. Nothing about Marathon tells us that it’s a flop or a failure or even underperforming for that matter.

And those are just the Steam numbers, which I imagine represent about half of its total player base, if not less.

The hate train keeps chugging along, however, no matter what.

While browsing X, I spotted one user arguing that, since Marathon is performing worse than Destiny and the recently released Slay the Spire 2 (which costs about 50 percent less than Marathon), it must be considered a “complete flop of a game” and, of course, as “Concord 3.0″ (the other one being Highguard).

“Marathon is dead on arrival,” another user wrote. Dexerto, a video game outlet, also compared Slay the Spire 2‘s performance to Marathon, saying the former “beats out” Bungie’s shooter, as if the two were ever comparable, both in price and genre.

The narrative is forming and slowly being propagated by so many people and even news outlets, who use superficial arguments to frame a game as a failure despite the fact that it had probably earned over three and a half million USD if we go by Steam’s concurrent numbers alone, which are in fact much larger, especially when consoles are taken into account.

And what’s worse, it’s people who either didn’t play the game or haven’t even seen what it has to offer. Those who did say it’s a good title, with it having 81 percent positive reviews on Steam at the time of writing, which improved as the launch day progressed, and are set to grow as time goes by.

Compare that to Highguard‘s 45 percent and its myriad of regions that have it at mostly negative or even worse. Highguard was also a free game that ended up flopping, whereas Marathon is already raking in a lot of cash that should see it sustained for the foreseeable future.

Online arguments and narratives have become so toxic and tiresome, to the point where I’m almost willing to give up on trying to reason with people and to pragmatically view every single game on a case-by-case basis. Why do we have to go out of our way to frame things negatively before they’re even out or without trying them for ourselves, at least for a little while?

I have every hope that Marathon will succeed and grow into a great game, because as I noted in one of my recent features, its art direction deserves all the praise it can get, as that’d prove to developers that giving a damn about looks (not just in terms of graphics) is crucial for a successful title.

The post Marathon opens to great numbers on Steam—but a hateful narrative is already forming because this is the internet in 2026 appeared first on Destructoid.

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