GTA 6’s price is still up in the air, but Take-Two CEO says it will be ‘the most spectacular piece of entertainment on Earth, in history’

GTA 6 protagonists wielding guns

With another month of 2026 quickly coming to an end, it means we’re that much closer to Grand Theft Auto 6.

Due to launch on Nov. 19 this year, it’s feeling more and more real by the day, and that will likely be exacerbated once Rockstar Games and Take-Two Interactive soon begin what’s expected to be a torrid marketing push for likely the biggest entertainment launch ever.

Naturally, gamers are still a bit worried about what GTA 6 will cost. With rising prices across the industry, including Nintendo pulling the trigger on some games at $79.99 last year, it’s a legitimate concern. But so far, Take-Two CEO Strauss Zelnick is hesitant to confirm what the game will be priced at for launch.

“What we think about is making the most spectacular piece of entertainment on Earth, in history – and it’s a pretty daunting challenge,” Zelnick said when speaking recently at an industry event for video game executives, according to IGN. “If we do that, and if we’re of service to our customers, then the upside will take care of itself.”

That upside he spoke of is public perception of any piece of entertainment and how a consumer figures out or feels whether they got their money’s worth or not. It varies between each person, so it’s not something that’s easy to figure out, but it’s something that Take-Two and Rockstar need to seriously consider.

“Consumers pay for the value that you bring to them, and our job is to charge way, way, way less of the value delivery,” Zelnick said. “How you feel about something you buy is the intersection of the thing itself and what you pay for. Consumers need to feel like the thing itself is amazing and the price they were charged was fair for what they got.”

Zelnick, like other executives in the industry, likes to bring up the point that games have been similarly priced around the same $60 range for the past decade or so, while costs of development and just about everything else has risen. But he doesn’t sound too keen on pricing GTA 6 with that in mind.

“If you look at it through that lens, that doesn’t make a whole lot of sense,” Zelnick said of the idea of games remaining the same price for so long. “But that isn’t the lens through which we look. Instead, we look at… how do we deliver something amazing, and how do we make sure that what people pay for it feels very reasonable.”

With Take-Two’s quarterly earnings call happening in a few weeks, it’s possible that we’ll know way more about GTA 6 sooner rather than later, including, potentially, its price.

The post GTA 6’s price is still up in the air, but Take-Two CEO says it will be ‘the most spectacular piece of entertainment on Earth, in history’ appeared first on Destructoid.

Sheriff's Star in Far Far West

Far Far West has five different primary weapons to use in the game, and they’re all unique in their own ways. While I will certainly have loved more options, the guns completely change the gameplay, and more so once you learn to master the spells.

But that said, let’s look at which weapons are the more effective ones to use.

Far Far West primary weapons tier list

Since there are five weapon choices, I have just used two tiers. None of the guns are bad, and they progressively get better when you upgrade them.

  • S-tier choices are the strongest options to consider. They’re extremely lethal against all types of enemies.
  • A-tier choices are quite close to S-tier options. Once you get all the upgrades, they can be considered as S-tier.

Disclaimer: I have yet to unlock the Leveredge, and I will analyze it quickly and add to the tier list below.

S-tier

  • Minigun: The Minigun is an absolute nightmare for enemies of all kinds, provided you find the correct spot to fire from. It has a massive ammo capacity, great damage, fast firing rate, and pierces enemies with ease. The only limitation is the speed at which you move with the weapon. Just make sure to position yourself correctly so that enemies can’t hit you from the back.
  • Shotgun: Far Far West offers you different build options if you want to play aggro. The Shotgun is ideal for those who want to get as close as possible to the enemies. While the gun’s accuracy isn’t ideal, that becomes redundant once you’re close to the enemies. You can one-shot most types of enemies and clear waves in quick time.

A-tier

  • Quad Cylinder: As a starter choice, the Quad Cylinder isn’t bad at all. It’s accurate, shoots fast, and works with different types of builds. My major complaint is the lack of specialization with this gun. Yes, you can make it more focused by upgrading it accordingly, but it just feels like a Jack of all trades.
  • Long Ranger: If you know how to manage enemies from a distance, the Long Ranger is the sniper rifle from the gods. It does an unholy amount of damage with each shot and clears the field without any problem. However, it doesn’t suit my preferred playstyle. If you want to play as a Marksman, the Long Ranger is S-tier as well.

There are several sidearms present as well, and they have different playstyles. So far, I haven’t found much use for them. They’re useful when you don’t have primary ammo and are surrounded by enemies, but they all appear to belong on the same levels. Moreover, you’ll be mostly spending time with your primary to kill the enemies.

The post Far Far West weapons tier list: Best ones to use appeared first on Destructoid.

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