Best players for FC 26 Flint and Steel Evolution

Nesta Trophy Titans in FC 26

The Flint and Steel Evolution is now live in FC 26, and it allows you to upgrade a defender of your choice. The evolution is available for free and allows you to include cards rated up to an overall rating of 88. However, you’ll need to be smart about the cards that you want to evolve.

Let’s look at the best cards for this evolution based on the requirements and offered upgrades.

FC 26 Flint and Steel Evolution requirements

Here are the requirements of Flint and Steel Evolution in FC 26.

  • Overall: Max 88
  • Pace: Max 89
  • PlayStyle: Max 10
  • PlayStyle+: Max 2
  • Not Rarity: World Tour Silver Stars
  • Position: CB

FC 26 Flint and Steel Evolution upgrades

The evolution has five levels of upgrades, each with certain conditions to fulfill.

Level 1 upgrades

  • Overall: +15|90
  • Acceleration: +10|90
  • Aggression: +20|92
  • Jumping: +20|95
  • PlayStyles+: Bruiser|2
  • PlayStyles: Enforcer|8

Level 2 upgrades

  • Passing: +10|83
  • Agility: +20|88
  • Heading Acc.: +20|95
  • Def. Aware: +15|89
  • Stand Tackle: +15|88
  • PlayStyles+: Precision Header|2

Level 3 upgrades

  • Balance: +20|90
  • Jumping: +20|95
  • Composure: +20|90
  • Weak Foot: +3|4
  • PlayStyles: Intercept, Anticipate|8

Level 4 upgrades

  • Reactions: +20|90
  • Sprint Speed: +10|90
  • Stamina: +30|87
  • Strength: +50|95
  • PlayStyles: Quick Step|8

Level 5 upgrades

  • Aggression: +20|92
  • Heading Acc.: +20|95
  • Interceptions: +15|88
  • Slide Tackle: +15|88
  • PlayStyles: Bruiser, Precision Header|8

Level 1 upgrade requirements

  • Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.

Level 2 upgrade requirements

  • Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.

Level 3 upgrade requirements

  • Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.

Level 4 upgrade requirements

  • Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.

Level 5 upgrade requirements

  • Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.

Best players to use in Flint and Steel Evolution

Here are some of my best recommendations for inclusion in the evolution.

  • Nesta Trophy Titans
  • Ledley King Winter Wildcards
  • Jonathan Tah Winter Wildcards
  • Starfelt Primetime
  • Campbell Trophy Titans
  • Gomez Winter Wildcards
  • Eduardo Quaresma Future Stars
  • Simakan TOTW
  • Zagadou Winter Wildcards

This is an extremely strange evolution if you check the stat caps. For starters, you can only use CB items with Pace 89 or lower. This does create some hindrances, as we have CB cards with Pace 90 or higher. The first playstyle+ (Bruiser) is meta, but the second one (Precision Header) is pretty poor. The evolution also doesn’t provide three playstyle+, which is the current standard.

While the evolution is useful to some extent, it could have been far better than what it is.

The post Best players for FC 26 Flint and Steel Evolution appeared first on Destructoid.

Sheriff's Star in Far Far West

Far Far West has five different primary weapons to use in the game, and they’re all unique in their own ways. While I will certainly have loved more options, the guns completely change the gameplay, and more so once you learn to master the spells.

But that said, let’s look at which weapons are the more effective ones to use.

Far Far West primary weapons tier list

Since there are five weapon choices, I have just used two tiers. None of the guns are bad, and they progressively get better when you upgrade them.

  • S-tier choices are the strongest options to consider. They’re extremely lethal against all types of enemies.
  • A-tier choices are quite close to S-tier options. Once you get all the upgrades, they can be considered as S-tier.

Disclaimer: I have yet to unlock the Leveredge, and I will analyze it quickly and add to the tier list below.

S-tier

  • Minigun: The Minigun is an absolute nightmare for enemies of all kinds, provided you find the correct spot to fire from. It has a massive ammo capacity, great damage, fast firing rate, and pierces enemies with ease. The only limitation is the speed at which you move with the weapon. Just make sure to position yourself correctly so that enemies can’t hit you from the back.
  • Shotgun: Far Far West offers you different build options if you want to play aggro. The Shotgun is ideal for those who want to get as close as possible to the enemies. While the gun’s accuracy isn’t ideal, that becomes redundant once you’re close to the enemies. You can one-shot most types of enemies and clear waves in quick time.

A-tier

  • Quad Cylinder: As a starter choice, the Quad Cylinder isn’t bad at all. It’s accurate, shoots fast, and works with different types of builds. My major complaint is the lack of specialization with this gun. Yes, you can make it more focused by upgrading it accordingly, but it just feels like a Jack of all trades.
  • Long Ranger: If you know how to manage enemies from a distance, the Long Ranger is the sniper rifle from the gods. It does an unholy amount of damage with each shot and clears the field without any problem. However, it doesn’t suit my preferred playstyle. If you want to play as a Marksman, the Long Ranger is S-tier as well.

There are several sidearms present as well, and they have different playstyles. So far, I haven’t found much use for them. They’re useful when you don’t have primary ammo and are surrounded by enemies, but they all appear to belong on the same levels. Moreover, you’ll be mostly spending time with your primary to kill the enemies.

The post Far Far West weapons tier list: Best ones to use appeared first on Destructoid.

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