The Area 41 map has a unique secret to solve in Far Far West, but it can be extremely confusing. The puzzle involves cracking a code based on different symbols. To find the symbols, you’ll have to discover them on the other maps available in the game.
To make your life easier, we have the solution for you to solve the puzzle without having to make all the extra efforts.
Table of contents
How to get the Area 41 code in Far Far West
The Area 41 code is essentially a set of four symbols spread across different maps in the game. Each of the following maps has one symbol located on it. You can refer to the images below for more information. You’re looking for the spots marked with the purple symbols (the symbols themselves are of the same color when you discover them on the map).
Far West
Desert
Canyon
Woodlands
Once you find a symbol, take a screenshot. If you forget the symbol you found on a map, you’ll need to start from scratch to figure it out again. Having screenshots will prevent this from happening, since you can keep them open on your PC.
Then again, this guide’s purpose is to help you solve the puzzle. The following section has the full solution.
How to solve the Area 41 secret puzzle code in Far Far West
If you refer to the image below, you’ll find a symbol on the mini-pillar and a set of dots at the bottom. When you finally arrive at the Area 41 puzzle location, you’ll have to enter the symbols accordingly.
So, the symbol with just one dot will sit in the slot with just one dot. The symbol with two dots below it will sit in the slot that has two dots.
Follow this for all four slots, and you’ll solve the Area 41 secret puzzle. You’ll be rewarded with the Anti-Gravity Falls Joker. It has a +2% chance to create an anti-gravity area when an enemy is killed, and works well with every available primary/secondary weapon.
The post Far Far West Area 41 code: How to solve the secret puzzle appeared first on Destructoid.
To excel in Far Far West, you’ll need to master the spells provided to you, and there are some unique combos and interactions to trigger. Spells of every kind and nature have specific interactions that take place when you combine them with another one. Knowing them will make it easier for you to clear the different enemies.
This guide includes a complete list of every spell combo and interaction that’s currently available in Far Far West.
Every spell combo and interaction in Far Far West
The tables below are broken down by the different elements available in the game. We first begin with Acid.
Acid spell combos and interactions
| Main spell | Combo | Effect |
|---|---|---|
| Any Acid spell | Acid spell + Fire damage | Creates a fire explosion. |
| Any Acid spell | Acid spell + Electric damage | Creates an electric explosion. |
| Geyser | Geyser + Lightning Puddle | Generates three more geysers that can hit and damage enemies. |
| Bubble | Bubble + Fire Puddle | Generates a Fire Tornado that moves and deals damage. |
| Bubble | Bubble + Electric Puddle | Splits the original Bubble spell into three more Bubbles. |
| Rain | Rain + Strikes | Turns the Strikes into a thunderstorm that targets enemies randomly. |
Cactus spell combos and interactions
| Main spell | Combo | Effect |
|---|---|---|
| Decoyo | Decoyo + any elemental damage | Do extra damage of the same elemental type with every explosion. |
| Mino | Electrical damage + Mino | Deal extra Electric damage upon explosions. |
| Mino | Fire damage + Mino | Deal extra Burn damage upon explosions. |
| Pistolero | Pistolero with any elemental damage | Deal extra damage of the applicable elemental type. |
Electric spell combos and interactions
| Main spell | Combo | Effect |
|---|---|---|
| Any | Wisp + any Electric damage | Creates an Electric Wisp that damages enemies. |
| Any | Mino + any Electric damage | Hit nearby enemies with arc electric bolts |
| Any | Bandito + any Electric damage | Increase the speed of Bandito. |
| Strikes | Strikes + Rain | Turns the Strikes into a thunderstorm that targets enemies randomly. |
| Strikes | Strikes + Mino or Pistolero or Wallo or Decoyo | Create six Thunder Strikes in all directions. |
| Boing | Boing + Thunderstrike | Get a temporary boost to your movement speed. |
| Portal | Portal + any Spell card | Spell cards thrown through the Portal will duplicate. |
| Portal | Portal + Portal | Target one with the other to create an electric explosion. |
Fire spell combos and interactions
| Main spell | Combo | Effect |
|---|---|---|
| Any | Bandito + any Fire damage | Do extra melee damage. |
| Fireball | N/A | Instantly blow up Gold Veins you come across on maps. |
| Firebeam | Firebeam + any Acid Puddle/Geyser | Generate fire tornadoes that move and deal damage. |
| Wisp | Wisp + any Electrical damage | Creates an Electric Wisp that damages enemies. |
Voodoo spell combos and interactions
| Main spell | Combo | Effect |
|---|---|---|
| Any | Any + Elemental puddles | Create floating candles that heal enemies for 3 HP when picked up. |
| Drain | Drain + Mino or Decoyo | Explode to force the enemy to fight for you. |
| Ritual | Ritual + Pistolero or Wallo or Decoyo | Spawn additional healing AoE. |
The post All spell combos and interactions in Far Far West appeared first on Destructoid.
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