The Birthday Fullback Evolution is now live in FC 26, and you can use it to upgrade one of your wide defenders in Ultimate Team.
The evolution isn’t exactly cheap (costs 65,000 coins to unlock) but offers excellent upgrades. Let’s quickly look at the best possible options for this evolution based on the requirements and the offered upgrades.
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FC 26 Birthday Fullback Evolution requirements
Here are the requirements of Birthday Fullback Evolution in FC 26.
- Overall: Max 88
- PlayStyle: Max 10
- PlayStyle+: Max 1
- Not Rarity: World Tour Silver Stars
- Position: LB or RB
- Not Position: CB
FC 26 Birthday Fullback Evolution upgrades
The evolution has five levels of upgrades, each with certain conditions to fulfill.
Level 1 upgrades
- Overall: +15|90
- Stamina: +20|89
- Strength: +20|87
- Composure: +15|89
- PlayStyles: Intercept, Quick Step|8
Level 2 upgrades
- Agility: +15|90
- Balance: +15|90
- Short Passing: +15|92
- Slide Tackle: +25|87
- PlayStyles: Pinged Pass|8
Level 3 upgrades
- Aggression: +20|87
- Dribbling: +15|89
- Positioning: +15|90
- Weak Foot: +3|4
- Skills: +4
Level 4 upgrades
- Ball control: +15|90
- Long Passing: +15|89
- PlayStyles+: Intercept, Pinged Pass|2
- PlayStyles: Quick Step, Bruiser
Level 5 upgrades
- Pace: +20|91
- Interceptions: +25|89
- Def. Aware: +25|87
- Reactions: +15|91
- Stand Tackle: +25|87
- PlayStyles: Jockey|8
Level 1 upgrade requirements
- Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
Level 2 upgrade requirements
- Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.
Level 3 upgrade requirements
- Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.
Level 4 upgrade requirements
- Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.
Level 5 upgrade requirements
- Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.
Best players to use in Birthday Fullback Evolution
Here are some of my best recommendations for inclusion in the evolution.
- Theo Hernandez Thunderstruck
- Lewis Miley Fantasy FC
- Nico O’Reilly TOTW
- Lucas Digne World Tour
- Benjamin Henrichs World Tour
- Ferland Mendy Knockout Royalty
- Jordi Alba End of an Era
- Lewis Hall Winter Wildcards
- Destiny Udogie World Tour
- Marcos Llorente Winter Wildcards
- Tino Livramento winter Wildcards
- Diogo Dalot Thunderstruck
The post Best players for FC 26 Birthday Fullback Evolution appeared first on Destructoid.
Ironclad is the first character you’ll play Slay the Spire 2 with, and he is surprisingly good if you know how to use him.
As with any character in the game, you’ll have to build a proper deck to stand a chance. This requires you to understand how Ironclad works and what its pros and cons are. This guide will give you brief explainers on what to expect from Slay the Spire 2‘s knight.
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How does Ironclad work in Slay the Spire 2
Ironclad’s greatest strength is his ability to scale his damage with Strength. He is the only character who has a heal mechanism. Since he is the first character, he is also the easiest one to understand for beginners.
With Ironclad, you don’t have to focus on any complicated combos like Regent. He auto-heals at the end of every combat, which leaves you with some room to make an error. However, he really struggles once you’re past Act 2 if you don’t have a great deck to counter his limitations. Additionally, Exhaust isn’t the easiest of mechanics to master.
For Ironclad, you can take different approaches. Exhaust is one great choice for a deck archetype, but it’s hard for beginners. I always prefer going with a deck that ramps up his Strength since that’s going to be the easy to master (don’t mistake the ease for weakness).
Best cards for Ironclad in Slay the Spire 2
Going for the best cards for Ironclad can be slightly confusing. The tables below include cards that work well with Strength decks. If you opt for other archetypes, the cards mentioned below won’t be effective.
Early commons and uncommons
To clear Act 1, you’ll be mostly using these cards (based on whether you manage to draft these options).
| Card | Reason |
|---|---|
| Twin Strike | A simple attack card that costs 1 Energy and does 5 damage twice. Scales up once you increase your Strength. |
| Inflame | A staple of the Strength deck. For 1 Energy, you gain 2 Strength. |
| Fight Me | A slightly tricky card that gives 1 Strength to enemies. However, you get to 5 damage twice while gaining 2 Strength for 2 Energy. |
| Rupture | For the cost of 1 Energy, you’ll gain 1 Strength whenever you lose health. |
| Whirlwind | A blockbuster option that doesn’t have a definite Energy cost. It does 5 damage to all enemies times the amount of energy you have. |
Best cards
If you get the chance to draft any of the following cards, you should add them to your deck as a priority.
| Card | Reason |
|---|---|
| Demon Form | While this card is pretty expensive to set up, it generates 2 Strength every turn. |
| Brand | For no Energy, you get to exhaust cards that you don’t want, while losing just 1 HP and gaining 1 Strength. |
| Hellraiser | At 2 cost, you set up an auto-firing system. Every Strike card you draw will automatically target a random enemy without the requirement of any Energy. |
| Thrash | The card, by default, does 4 damage twice for 1 Energy. However, you can exhaust another Attack card in your hand and add its damage. |
Best relics for Ironclad in Slay the Spire 2
Here’s a list of relics you’ll want to prioritize on if you’re going for a Strength-focused deck.
- Ruined Strength: Allows you to get double Strength when you get it for the first time during combat.
- Sword of Jade: Grants three Strength for free.
- Relics like Anchor and Horn Cleat are also necessary if you want to set up cards like Hellraiser and Demon Form.
Best Block build for Ironclad in Slay the Spire 2
If you want to play something with more synergy than Strength, you can try out the following Block build. First, here’s a list of cards you will want to add to your deck.
| Card | Reason |
|---|---|
| Body Slam | Shore up your Block and do equal damage to an enemy. |
| Shrug It Off | For 1 Energy, you get to draw a card and gain 8 Block. |
| True Grit | You get to thin your deck by exhausting a card (preferably Strike) and gain 7 Block. |
| Taunt | For 1 Energy, you get 7 Block and apply Vulnerable for 1 turn. It forms perfect synergy with Body Slam. |
| Store Armor | It helps you gain 4 Block passively every turn. |
| Juggernaut | Allows you to deal 5 damage whenever you gain Block. |
| Barricade | Allows you to retain the Block across turns. |
| Crimson Mantle | For 1 Energy, you get to add 8 Block. Losing the HP isn’t a problem with Ironclad thanks to his relic. |
For Relics, you can opt for anything that helps you to gain Block. You can also get Parrying Shield that does 6 damage for every 10 Block that you gain.
The post Best Ironclad build in Slay the Spire 2: Cards, strategy, and more appeared first on Destructoid.
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