Best Regent build in Slay the Spire 2: Cards, strategy, and more

Solar Strike in Slay the Spire 2

The Regent is one of the most fun characters to play in Slay the Spire 2, and he can clear all three acts when built right.

Compared to the other four characters, the Regent is slightly complex to understand. His strengths and weakness revolves around an exclusive currency called Stars. You have to gain and use Stars to eliminate enemies, and that’s easier said than done.

Let’s look at how to make the most out of this character.

How does Regent work in Slay the Spire 2

The Regent works based on deck synergy since you have to juggle between cards that use normal energy and Stars. Stars are different from your typical mana, and you have to generate them manually.

The Regent is a perfect character to create different combos, and some of the RNG-based card effects are absolute entertainment. However, the decks require a lot of chemistry to operate, and running out of stars can be dangerous. Hence, the priority lies in building a perfect deck.

Best cards for Regent in Slay the Spire 2

While you won’t have complete control over the cards you get, it’s important to decide on the deck archetype. This will help you to create harmony between the cards that you’ll draft on your run. While you can go to the Sovereign Blade route, it’s better to go for a Star deck.

Early commons and uncommons

These will be the cards you’ll use mostly to clear Act 1. Pay attention to them since they will become the staple of your deck.

Card Reason
Gather Light Gets you 7 Block and a Star simultaneously at 1 Energy.
Solar Strike Does 8 Damage and gains a Star at 1 Energy.
Hidden Cache For 1 Energy, you gain 1 Star this turn and 3 Stars in the next one. Ideal for board setup when you don’t have to strike/block too heavily.
Convergence For 1 Energy, you gain more Energy and Star the next turn. You’ll also retain your hand, which saves good cards that you might need in the next turn.
Shining Strike For starters, you’ll always draw this card as it will sit on top of the pile. It does 8 damage for 1 energy, and you also gain 2 Stars. This is a must-have card that you should draft whenever it appears.

Best Cards

You should always look to pick up from the following list of cards if they are available as possible options.

Card Reason
Cloak of Stars You spend 1 Star to get 7 Block, and you don’t have to dip into your Energy.
Dying Star While you do spend 1 Energy and 3 Stars, the card does 9 damage to every enemy, and also reduces their Strength by 9. This can be effectively used as a turn wipe, or as a Block (if it reduces the enemy’s attack to almost negligible).
Gamma Blast At 3 Stars and 0 Energy, you deal 13 damage while inflicting 2 Vulnerable and 2 Weak on the chosen enemy. The damage is significant, and the debuffs further weaken the target if it can still manage to survive.
Genesis One of the best ways to generate Stars. For 2 Energy, you’ll gain 2 Stars for every turn (typically for 3 turns).
Reflect At 1 Energy and 3 Stars, you can block 17 damage. Moreover, the entire blocked damage is reflected back on the enemy. It’s a great counterattack item that offers decent protection and does good damage.

Best relics for Regent in Slay the Spire 2

Here are my top recommendations for the best relics that you can add for Regent.

  • Lunar Pastry: You gain a Star at the end of every turn. A must-have with Regent.
  • Mini Regent: You gain one Strength whenever you spend a Star for the first time in a new turn. Allows you to scale your Strength up significantly with your turns.
  • Galactic Dust: Allows you to gain 10 Block for every 10 Stars spent. While this relic isn’t as good as the two others on this list, it can still function well.

The post Best Regent build in Slay the Spire 2: Cards, strategy, and more appeared first on Destructoid.

Ironclad in Slay the Spire 2

Ironclad is the first character you’ll play Slay the Spire 2 with, and he is surprisingly good if you know how to use him.

As with any character in the game, you’ll have to build a proper deck to stand a chance. This requires you to understand how Ironclad works and what its pros and cons are. This guide will give you brief explainers on what to expect from Slay the Spire 2‘s knight.

How does Ironclad work in Slay the Spire 2

Ironclad’s greatest strength is his ability to scale his damage with Strength. He is the only character who has a heal mechanism. Since he is the first character, he is also the easiest one to understand for beginners.

With Ironclad, you don’t have to focus on any complicated combos like Regent. He auto-heals at the end of every combat, which leaves you with some room to make an error. However, he really struggles once you’re past Act 2 if you don’t have a great deck to counter his limitations. Additionally, Exhaust isn’t the easiest of mechanics to master.

For Ironclad, you can take different approaches. Exhaust is one great choice for a deck archetype, but it’s hard for beginners. I always prefer going with a deck that ramps up his Strength since that’s going to be the easy to master (don’t mistake the ease for weakness).

Best cards for Ironclad in Slay the Spire 2

Going for the best cards for Ironclad can be slightly confusing. The tables below include cards that work well with Strength decks. If you opt for other archetypes, the cards mentioned below won’t be effective.

Early commons and uncommons

To clear Act 1, you’ll be mostly using these cards (based on whether you manage to draft these options).

CardReason
Twin StrikeA simple attack card that costs 1 Energy and does 5 damage twice. Scales up once you increase your Strength.
InflameA staple of the Strength deck. For 1 Energy, you gain 2 Strength.
Fight MeA slightly tricky card that gives 1 Strength to enemies. However, you get to 5 damage twice while gaining 2 Strength for 2 Energy.
RuptureFor the cost of 1 Energy, you’ll gain 1 Strength whenever you lose health.
WhirlwindA blockbuster option that doesn’t have a definite Energy cost. It does 5 damage to all enemies times the amount of energy you have.

Best cards

If you get the chance to draft any of the following cards, you should add them to your deck as a priority.

CardReason
Demon FormWhile this card is pretty expensive to set up, it generates 2 Strength every turn.
BrandFor no Energy, you get to exhaust cards that you don’t want, while losing just 1 HP and gaining 1 Strength.
HellraiserAt 2 cost, you set up an auto-firing system. Every Strike card you draw will automatically target a random enemy without the requirement of any Energy.
ThrashThe card, by default, does 4 damage twice for 1 Energy. However, you can exhaust another Attack card in your hand and add its damage.

Best relics for Ironclad in Slay the Spire 2

Here’s a list of relics you’ll want to prioritize on if you’re going for a Strength-focused deck.

  • Ruined Strength: Allows you to get double Strength when you get it for the first time during combat.
  • Sword of Jade: Grants three Strength for free.
  • Relics like Anchor and Horn Cleat are also necessary if you want to set up cards like Hellraiser and Demon Form.

Best Block build for Ironclad in Slay the Spire 2

If you want to play something with more synergy than Strength, you can try out the following Block build. First, here’s a list of cards you will want to add to your deck.

CardReason
Body SlamShore up your Block and do equal damage to an enemy.
Shrug It OffFor 1 Energy, you get to draw a card and gain 8 Block.
True GritYou get to thin your deck by exhausting a card (preferably Strike) and gain 7 Block.
TauntFor 1 Energy, you get 7 Block and apply Vulnerable for 1 turn. It forms perfect synergy with Body Slam.
Store ArmorIt helps you gain 4 Block passively every turn.
JuggernautAllows you to deal 5 damage whenever you gain Block.
BarricadeAllows you to retain the Block across turns.
Crimson MantleFor 1 Energy, you get to add 8 Block. Losing the HP isn’t a problem with Ironclad thanks to his relic.

For Relics, you can opt for anything that helps you to gain Block. You can also get Parrying Shield that does 6 damage for every 10 Block that you gain.

The post Best Ironclad build in Slay the Spire 2: Cards, strategy, and more appeared first on Destructoid.

Recommended Story For You :

Think of it as a GPS system for World of Warcraft

FIFA 2023 ULTIMATE TEAM MILLIONS MADE EASY

Joana's Clssic WotLK 1-80 & Era 1-60 Speed Leveling Guides

Empowering Gamers with the Ultimate Secret Gold Guide

A Practical Guide For Tactical Gaming

Terra Game - Where Adventure Awaits!

Dominate the Battlefield with Our Elite Training Program

Leave a Reply

Your email address will not be published. Required fields are marked *