The Fallout TV show’s second season has finished and is getting favorable reviews from the audience and critics alike. It continues where the first season left off, building on the characters, the world, and the story. And all of that could be part of Fallout 5, or so says Todd Howard.
Fallout 5 remains a figment of imagination, with the game probably up to a decade away. The Elder Scrolls 6, announced in 2018, is likely Bethesda’s current and main focus, though even that is probably some five years off by all accounts. Even so, Howard was keen on commenting about what that game could potentially entail, at least in relation to the currently-airing Fallout TV show.
Asked by the BBC whether the TV show will have an “impact” on this potential next installment in the long-running franchise, Howard said Bethesda is “taking [the show] into account.”
“Fallout 5 will be existing in a world where the stories and events of the show happened or are happening,” Howard explained. This would make the TV show fully canon to the games, making the seasons fundamentally important for anyone who wishes to experience Fallout 5.
Of course, you could argue that the game will most likely take place in a separate location and time period, but that nevertheless does not dispute the seasons as crucial parts of the overarching lore of the Fallout universe.
I myself have not yet seen any bit of the Fallout TV show, but with how much praise it’s getting, I might just do it. Now, with Howard’s extra bit of context, I’m inclined to reconsider my stance on the show, despite my many criticisms aimed at the epidemic of video game adaptations.
The post You better binge the Fallout TV show because the next game is making its story canon, according to Todd Howard appeared first on Destructoid.
The Locked Gate arrived in ARC Raiders as part of The North Line update, and completing it will require a fair amount of coordination. You can run across it randomly during the Cold Snap update, but the conditions remain the same.
Like all map conditions, the Locked Gate isn’t available at all times. You’ll have to be lucky to find it on a map rotation. This guide will help you to complete the event successfully if you manage to start a raid while it’s available.
Table of contents
ARC Raiders Locked Gate event walkthrough
The Locked Gate event takes place on the Blue Gate map, but adds a custom modifier. The modifier restricts you from using any Raider Hatches and also blocks entry to the underground tunnels. All of this is part of an emergency shutdown protocol. Your job will be to find relevant security codes to open a locked gate (hence, the name).
To begin the quest, head to the Gate Control Room inside the Warehouse Complex. I have marked its location on the screenshot below, but it’s hard to miss. The Warehouse Complex is located between the central and the northern part of the Blue Gate map.
Head inside the room, and you’ll find four systems. When you try to interact with them, you’ll be asked for security codes. Finding the security codes is easy, as they will have a POI in their respective names.
If you’re trying to find the Pilgrim’s Peak code, you’ll have to head over to the location. All four POIs will be present on the Blue Gate map, but finding them can take a fair amount of time (not to mention the added dangers of ARC enemies and enemy Raiders).
Checkpoint Gate location
Once you have found all four codes, head back to the Gate Control Room. Use the four codes to unlock the central gate in the Checkpoint POI (marked on the screenshot above). You’ll find an unlocked gate, along with plenty of valuable items to loot inside. However, be highly cautious as enemy Raiders could try to ambush you for a free lot.
The post How to complete Locked Gate event in ARC Raiders appeared first on Destructoid.
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