Why is there a queue in Path of Exile 2? ‘In Queue’ message, explained

If you have already completed downloading the latest update for Path of Exile 2 and logging in to try the Druid class, chances are that you have been hit with a queue instead.

The queue appears on the home screen, which earlier had a countdown timer for the Druids update. The countdown has now expired, but it will take some time before you can enter and enjoy the new content. The exact time will depend on the queue, so it’s essential to understand how it works and what you should do.

Path of Exile 2 ‘You’re in a queue’ message explained

The queue you see in the screenshot below (and possibly in front of your screen) has been placed since the servers of Path of Exile 2 are still in maintenance. Completing the update lets you jump in instantly once the servers come back online.

If you’re in a queue, make sure not to exit it by chance. There’s already a massive resurgence in player count on Steam, and the game is also available on consoles. Chances are that console players will also be attempting to start playing at the same time. GGG has implemented such login queues in the past to prevent the servers from crashing after a major update.

Your best option is to wait. I joined in almost immediately after the countdown expired, and there are still over 25,000 players in front of me. It will be interesting to find out how quickly the queue gets over (it will depend on how many players are allowed to sign in at the same time).

In the meantime, you can check out this detailed guide about the new Druid class and all its abilities. We are yet to realize the full potential of this class, but most of the abilities have already been disclosed by GGG. I have no doubts that the Druid class could be the hottest pick among all players for the new league and economy.

The post Why is there a queue in Path of Exile 2? ‘In Queue’ message, explained appeared first on Destructoid.

Thugs in a back alley in No Law.

Last night’s The Game Awards show wasn’t the greatest of all time, but it sure did give us a glimpse of some potentially awesome games. One title in particular, however, stood out for a wrong reason: being similar—too similar—to CDPR’s Cyberpunk 2077.

And that would be No Law, developed by Neon Giant of The Ascent fame, and published by the self-proclaimed AI-first pioneers, Krafton. Neon Giant’s track record is genuinely great, with The Ascent being one of the most visually striking games I’ve ever seen and played. It’s also set in a cyberpunk environment, one that delves deep into the realm of science fiction, making its cyberpunk vibes more of an artistic choice than an actual setting.

Even so, the studio has established itself as a proper sci-fi and cyberpunk-oriented team of creatives, which naturally led into a more ambitious, larger-scale game such as No Law is supposed to be. And that’d be all fine if the game didn’t bear so much similarity, eerie similarity, to CDPR’s 2020 title, Cyberpunk 2077.

While watching the TGA show last night, seeing No Law made me think it was something Cyberpunk 2077-related. The first-person perspective, the animations, the way the combat unfolds, all reminded me of CDPR’s game, not to mention the segment that showcases a certain location that is exceptionally difficult to tell apart from Cyberpunk 2077‘s Afterlife.

Now I get a first-person cyberpunk title is bound to bear some semblance to what was already made, but I for the life of me couldn’t tell you this wasn’t Cyberpunk 2077 if you didn’t tell me. That brings me to my biggest fear regarding Neon Giant’s upcoming title: it could fall into the same situation that Tencent has caught itself in with Lights of Motiram.

Sony sued the company for ripping off its assets, ideas, and style, and is currently embroiled in a massive legal battle that saw Light of Motiram grind development to a halt. If No Law doesn’t showcase more unique elements in the near future, I have a feeling CDPR might not like what the studio has done here, and could pursue legal action much in the same way as Sony.

This could eventually result in a potentially good game being bogged down by a lawsuit because it decided to pursue established styles instead of developing a new one, even if derivative of the one CDPR itself had made.

No Law posits an interesting setting and story, such as its Port Desire city that is an anarcho-corporatist hellscape, but how it executes things brings it way too close to an existing game, so much that telling them apart becomes a real headache.

We’ll have to wait and see how the game develops further and how its style evolves and translates into actual gameplay. But so far, its future seems to be hanging by a thread, one that CDPR could decide to slash at any moment.

The post No Law’s striking similarity to Cyberpunk 2077 makes me fear another Horizon-like lawsuit could be coming appeared first on Destructoid.

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