Warhorse Studios opens up about AI and whether it’s working on a Lord of the Rings game

Godwin and Henry, as shown in Kingdom Come: Deliverance 2.

Warhorse Studios held an AMA last week on Reddit, and while it turned pretty bloody, the company’s responses have me feeling quite optimistic about the future. Here’s what went down, in case you missed it.

Kingdom Come Deliverance developer Warhorse Studios was almost immediately inundated with questions about dismissing a translator in favor of AI in its Reddit AMA last week. The team stated it heard the participant’s concerns, and that it “[doesn’t] see AI as a substitute for human work.”

“Some team members find AI useful during early stages of production,” the Warhorse Studios account wrote. “However, we do not use AI-generated content in the final game and we have no plans to change this in the future.”

One of the hosts replied directly to a question from user Very_Human_42069, who asked why they fired an employee that “played such a crucial part of bringing this game to the English speaking world,” and why the company planned to use AI in the future.

In response, creative director Prokop Jirsa, user name Prokop_Whs, left the following comment:

“This touches on internal HR matters, so I can’t comment on any present or past employee. That would be deeply unprofessional.

What I can say is that we are currently in the process of hiring new English translators. Actual humans.”

Overall, I find the responses to be adequate, and the above one, especially, is totally understandable.

What’s more interesting is that they responded to another hot question, whether they were working on a Lord of the Rings RPG.

“There’s rumours about an open world Lord of the Rings game,” user Eledhwen1 asked. “I’d like to ask about it but probably there won’t be a response as it is disclosed information.”

Ondřej Bittner responded: “Voilá there is a response! But unfortunately not the one you hope for. We are hard at work on … something. I cannot disclose details but I can tell it is a huge, immersive RPG.”

It’s certainly not the response I and many others were hoping for, but it still got me all excited. Warhorse Studios working on another big, immersive RPG? I’m in, whatever it is. Hopefully, we won’t be stuck playing as Gollum for 70 hours or something, though.

If it is a Lord of the Rings game made by Warhorse Studios, I certainly can’t wait. It’ll be epic, right? Imagine being able to explore The Shire, Gondor, Rohan, and maybe even swing by Mordor for a quick tussle with some orcs, all without loading screens!

I’m curious, though, what do you think is on the way, Destructoid?

The post Warhorse Studios opens up about AI and whether it’s working on a Lord of the Rings game appeared first on Destructoid.

Charlie Disco facing a boss in Dead as Disco

Dead as Disco is now available worldwide in early access, and you can tweak the in-game settings to get the best performance on your PC. The first few hours have been pretty positive, and I didn’t encounter many stutters or lags.

That said, this guide will solve the problem of any lag if you’re encountering it on your adventure.

Best Dead as Disco graphics settings

Before I deep dive into the settings, here’s how my current setup looks.

  • AMD Ryzen 5600G
  • NVIDIA RTX 3060 12 GB
  • 16 GB of DDR5 RAM

If you visit the Steam page of Dead as Disco, you won’t find the recommended settings. The minimum requirements are present, and this guide is meant for those who have a relatively weaker setup. If you’re having a powerful set of specifications, chances are that the game is running pretty smoothly.

  • Window Mode: Windowed Fullscreen/Fullscreen
  • Vertical Sync: Off
  • Global Illumination Mode: Off/SSGI. Don’t go for Lumen as it will consume more hardware.
  • Global Illumination Quality: Medium
  • Shadows: On
  • Shadows Quality: Medium/Low
  • View Distance: Far
  • Textures: Medium
  • Effects: Medium
  • Reflections: Low
  • Post Processing: Medium
  • Anti-Aliasing: Medium
  • Upscaling Method: Use what’s applicable for your device.
  • Frame Generation: Off
  • Anti-Lag: Yes, if you have an NVIDIA card.
  • Chromatic Aberration: On
  • Speed Lines: Off
  • Frame Rate Limit: 60 FPS
  • Frame Rate Limit (Background): 30 FPS
  • Frame Rate Limit (Menu): 60 FPS

Since our aim is to get a steady performance, I have kept a cap on the frame rate. While there are higher options above 60 FPS, the limit smoothens the overall performance. I faced no lag at 60 FPS, and it’s sufficient to enjoy the game. This limit can be slightly increased once Dead as Disco receives a few post-launch updates.

Vertical Sync is another option that you should keep turned off. You gain very little from it, while keeping it turned off allows your PC to consume fewer resources. Finally, use an Upscaler as applicable since it will keep the lags at bay.

All said, Dead as Disco‘s day one performance is pretty satisfactory, and I expect it to get better once the early access version moves closer to full launch.

The post Best Dead as Disco graphics settings for no lag and max FPS appeared first on Destructoid.

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