Super Battle Golf isn’t your usual calm golfing experience by any stretch of imagination, since the key to victory is often hidden behind taking out others.
While the ultimate aim is to score a hole in as less number of shots as possible, things aren’t so simple. Your opponents will try to use different items that can be found inside the game. They will try to disrupt your attempts, and some items are simply more effective than others.
Table of contents
Complete Super Battle Golf Items tier list
First, it’s important to understand that every item in Super Battle Golf has a perfect use-case scenario. A lower-tier item might do a better job if you’re correctly timing its use in a round. That said, some items are just better at either how they work or how often you can use them. I have also considered how easy or difficult it is to use a specific item.
To separate the items, I have used three tiers.
- S-tier items are overpowered choices in the current build version.
- A-tier items are pretty strong, but they’re slightly weaker compared to the S-tier choices. Some of them also have less optimal use-cases.
- B-tier items are extremely niche choices that might also be pretty hard to use.
S-tier
- Rocket Launcher: The Rocket Launcher fires a homing missile that locks onto a target and stuns them upon impact. It’s a very easy item to use that is amazing against a single opponent. The stun lasts for a while, opening a window where you can take your shot in peace. The rocket also auto-aims and reduces the chance for you to miss your shot.
- Spring Boots: This item allows you to jump forward and cover a lot of ground in quick time. This is my favorite tool when it comes to mobility. While it can’t disrupt opponents like the Golf Cart, you put more efforts in your movement and reach the ball quicker.
- Dueling Pistol: A single-shot pistol that stuns opponents. A simple and fun item that does what it says. It’s pretty easy to find as well, but you need to be good with your aim. I advise going close to your opponent before firing the bullet.
- Electromagnet: For most parts of the game, the Electromagnet will remain a low-tier item. The item provides a shield that lasts for a short duration. This shield blocks all projectiles and item attacks. It’s the only defensive item in the game, and you need to save them for the final moment when you’re one shot away from a win. Once active, even the Orbital Laser can’t stun you.
A-tier
- Air Horn: The Air Horn disrupts the concentration of a player when they’re charging their shot, and causes them to overhit. While the Air Horn is the best tool to troll an opponent, you need to wait for them to take a shot. If they’re not taking a shot, the Air Horn isn’t very useful.
- Golf Cart: I initially considered the Golf Cart to be B-tier. The item allows you to move faster and run into other players. It can hold up to eight people, so you and your co-op buddies can travel together. The item has two benefits: it allows you to travel more quickly, so you reach the ball faster. Second, you can use it to hit an opponent and disrupt their attempts. However, the second part can be avoided easily by your opponent unless they’re not paying attention.
- Coffee: The Coffee grants you a speed boost that lasts for 10 seconds. The boost feels nice and raises your chances of winning when used in a strategic fashion. However, the boost doesn’t last very long (you can also waste it if someone stuns you when the boost is already active).
B-tier
- Landmine: The Landmine places three explosives that stun players if they walk over the explosives. The stuns are great, but it’s really easy to avoid them if someone is slightly careful. You have to place the Landmines in an extremely strategic fashion to make them count. However, your opponents can still avoid them by being careful.
- Orbital Laser: This rare item calls down a massive laser in a marked spot. For starters, it’s very hard to find Orbital Laser. Secondly, the laser shot gets wasted if your opponent moves out of the marked spot. They can do so accidentally as well, which reduces the usability of this tool.
- Elephant Gun: While the rifle has two powerful shots that you can use to stun the enemy, I hate the knockback. The self-penalty reduces the item’s usability in my books. If you have to use a gun, the Single Shot Pistol is a significantly better choice.
The post Super Battle Golf Items tier list appeared first on Destructoid.
The Fantasy FC promo is now live in FC 26, and it has introduced several live cards to Ultimate Team.
All cards released as part of the promo will be eligible for upgrades in the near future. The upgrades will depend on how the players perform in real life. Moreover, the performances of their respective clubs will also be considered.
This guide will help you keep track of all incoming upgrades as they roll out.
Table of contents
Complete FC 26 Fantasy FC Upgrade tracker
It’s important to understand how the upgrades will be applied. The system is slightly different for Heroes (more on that later).
- Club gets six points in the next four matches: +1 overall rating and all Role++ in every position
- Club scores 10 goals in the next four matches: One face stat randomly upgrades to 99
- Player scores (for attackers and midfielders) or keeps a clean sheet (for goalkeepers and defenders) in the next four matches: +1PS+ (if 2 PS+, then only PS) and +1 PS
- Player gets six attacking contributions (attacker/midfielder) or 12 defensive contributions in the next four matches (defender/goalkeeper): Five-star weak foot or Five-star skill moves
| Player Name | Club | Club Points | Club Goals | Goals, Assists or Clean Sheets | Contributions | Rating |
|---|---|---|---|---|---|---|
| Morita | Sporting | 3/6 | 3/10 | 0/1 | 0/6 | 87 |
| Lavogez | Real Sociedad | 3/6 | 2/10 | 0/1 | 2/6 | 87 |
| Freeman | Villareal | 0/6 | 0/10 | 0/1 | 0/12 | 87 |
| Kaplan | Nijmegen | 1/6 | 1/10 | 0/1 | 5/12 | 87 |
| Scamacca | Atalanta | 3/6 | 2/10 | 0/1 | 2/6 | 87 |
| Francisco Moura | Porto | 0/6 | 0/10 | 0/1 | 0/12 | 87 |
| Larsen | Crystal Palace | 3/6 | 1/10 | 0/1 | 1/6 | 88 |
| Schlotterbeck | Augsburg | 3/6 | 3/10 | 0/1 | 5/12 | 88 |
| Giovane | Napoli | 0/6 | 1/10 | 0/1 | 0/6 | 88 |
| Kogel | Bayer Leverkusen | 0/6 | 0/10 | 0/1 | 0/6 | 88 |
| Simon | Bayern Munich | 0/6 | 0/10 | 0/1 | 0/6 | 88 |
| Leuchter | PSG | 3/6 | 3/10 | 3/1 | 4/6 | 88 |
| Aleix Garcia | Bayer Leverkusen | 0/6 | 0/10 | 0/1 | 0/6 | 89 |
| Malen | Roma | 0/6 | 0/10 | 0/1 | 0/6 | 89 |
| Cancelo | Barcelona | 0/6 | 0/10 | 0/1 | 0/12 | 89 |
| Catley | Arsenal | 0/6 | 0/10 | 0/1 | 0/12 | 89 |
| Lang | Galatasaray | 0/6 | 0/10 | 0/1 | 1/6 | 89 |
| Ricardo Horta | Braga | 3/6 | 3/10 | 2/1 | 4/6 | 89 |
| Chilwell | Strasbourg | 0/6 | 0/10 | 0/1 | 0/12 | 89 |
| Diaby | Al Itihad | 1/6 | 1/10 | 0/1 | 1/6 | 90 |
| Douglas Luiz | Aston Villa | 1/6 | 1/10 | 0/1 | 5/12 | 90 |
| Unai Simon | Bilbao | 3/6 | 2/10 | 0/1 | 1/12 | 90 |
| Undav | Stuttgart | 0/6 | 0/10 | 0/1 | 0/6 | 90 |
| Semenyo | Manchester City | 3/6 | 2/10 | 0/1 | 3/6 | 90 |
| Salma Paralluelo | Barcelona | 3/6 | 2/10 | 0/1 | 1/6 | 91 |
| Lewandowski | Barcelona | 3/6 | 3/10 | 0/1 | 2/6 | 91 |
| Endrick | Lyon | 0/6 | 0/10 | 0/1 | 0/6 | 91 |
| Joao Felix | Al Nassr | 3/6 | 4/10 | 1/1 | 5/6 | 91 |
| Bruno Fernandes | Manchester United | 0/6 | 0/10 | 0/1 | 0/6 | 92 |
| Cole Palmer | Chelsea | 1/6 | 1/10 | 0/1 | 3/6 | 92 |
| Rafa Leao | AC Milan | 0/6 | 0/10 | 0/1 | 0/6 | 92 |
| Koulibaly | Al Hilail | 1/6 | 1/10 | 0/1 | 6/12 | 88 |
| Joao Cancelo | Barcelona | 3/6 | 3/10 | 1/1 | 5/12 | 89 |
| Nelson Deossa | Real Betis | 0/6 | 0/10 | 0/1 | 0/6 | 87 |
| Luis Henrique | Inter Milan | 0/6 | 0/10 | 0/1 | 0/6 | 87 |
| Tyrique George | Chelsea | 0/6 | 0/10 | 0/1 | 0/6 | 88 |
Heroes
Since Heroes are former players, they have slightly different rules for upgrades.
- Club gets six points in the next four matches: +1 overall rating and all Role++ in every position
- Club scores 10 goals in the next four matches: One face stat randomly upgrades to 99
| Name | Club | Club Points | Club Goals | Rating |
|---|---|---|---|---|
| Rosicky | Borussia Dortmund | 1/6 | 2/10 | 88 |
| Noor | Al Ittihad | 0/6 | 0/10 | 88 |
| Brolin | Leeds United | 1/6 | 1/10 | 89 |
| Jill Scott | Manchester City | 0/6 | 0/10 | 89 |
| Clint Dempsey | Tottenham Hotspurs | 0/6 | 0/10 | 89 |
| Gervinho | Arsenal | 3/6 | 4/10 | 89 |
| Paulo Futre | Porto | 0/6 | 0/10 | 90 |
| Al Owairan | Al Shadab | 3/6 | 3/10 | 90 |
| Stam | Ajax | 1/6 | 1/10 | 91 |
| Yaya Toure | Manchester city | 3/6 | 2/10 | 92 |
| Antonio Di Natale | Udinese | 0/6 | 0/10 | 92 |
Additionally, all cards will get one extra PlayStyle+ if their club wins a domestic cup. They will also gain +1 OVR (extra) if their club wins the domestic league at the end of the season.
The post FC 26 Fantasy FC Upgrades tracker appeared first on Destructoid.
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