Sony could stop porting its flagship singleplayer titles to PC, and even Wolverine might be affected, as top journo says ‘I wouldn’t be surprised if it never came’

Wolverine PS5 face

As shockwaves continue to echo throughout the gaming industry following the retirement of Phil Spencer and his controversial replacement, it would appear that Sony could be rethinking its release strategies, bringing the dream of multiplatformity into question.

In a recent discussion on the Triple Click podcast, reputable journalist Jason Schreier said that Sony could be considering pulling back from porting its flagship singleplayer titles to PC, thereby strengthening the position of the PlayStation console against the tumultuous tide of uncertainty in the console space. Xbox’s pivots and restructurings could have impacted these decisions, and while nothing is yet official, Schreier even added that Sony could be setting down that path as soon as this year, with Wolverine to be the first major title affected.

“I wouldn’t be surprised if it never came to PC,” Schreier remarked on Wolverine, saying the title is more than likely to remain a PlayStation exclusive, rather than turn into a multiplatform release like previous Insomniac titles. Sony has been speeding up its porting process, thus shortening the exclusivity period of its first-party games, but from what Schreier said, we could be seeing a significant slowdown in the coming months.

He explained in a Resetera post that nothing of what he said is speculation, but that there isn’t enough information to develop a fully-fledged story out of it yet, which is why he spoke of it in the podcast rather than a report.

Nevertheless, the current state of the console industry is rather uncertain. Microsoft, with Asha Sharma at the helm of the corporation’s gaming division, could be preparing major moves to win back some territory in the console space. Phil Spencer’s insistence on day-one multiplatformity and subscription services seems not to have brought Xbox enough market share in the wake of Sony’s much stronger, much more stable platform.

As Schreier notes, Sony would maintain its strength in the sphere no matter what. Even if it does port its games after some time spent in exclusivity, it wouldn’t lose ground to Xbox, at least for the time being. Despite that, though, it seems Sony is bracing for a storm as we get nearer to the next generation of consoles. By shutting down Bluepoint, the Japanese gaming giant appears to have its sights set on exclusive, big-budget, first-party blockbusters instead of remakes that the PlayStation 5 launched with.

And, if that is the case, it’d only make sense for Sony to keep its own games for itself. PC release profits were massive for many of its ports, but that wasn’t as ubiquitous as some would think.

Spider-Man 2 peaked at only 28,000 on Steam, compared to over 66,000 that the first Spider-Man port had. More than a 50 percent decrease port-to-port had to have raised some eyebrows at least, and while Sony continued to bring more of its games and release others from exclusive deals, now is probably the time to pull back.

What will happen is anyone’s guess. The industry is in dire straits in more ways than one, with the corporate side of things seeing significant impact. Thousands of jobs have been lost in huge gaming studios since the start of this year, and more are likely to be cut by the end of the fiscal year. It’s a gloomy period in video games, with AI overlords and profit-over-art mindsets festering in board meetings.

And, ultimately, someone has to lose. In this case, it’d be the PC fans. But of course, we’ll still have the indies.

The post Sony could stop porting its flagship singleplayer titles to PC, and even Wolverine might be affected, as top journo says ‘I wouldn’t be surprised if it never came’ appeared first on Destructoid.

Player aiming at other players in Marathon

One of the early contracts in Marathon requires you to scan the FTL Array at any USEC Radio Tower, and the task can be slightly tricky.

This is likely going to be your first contract where the game doesn’t tell you where you need to be. The task is actually rather simple once you know where you need to reach and be. This guide will simplify the process and allow you to get all the applicable rewards.

How to locate the FTL Array in Marathon

The first task is to receive and keep the contract active. As of writing, only a contract can be kept active at any given time. Once done, start a run. Ideally, I am finding it easier to complete contracts with teammates rather than going solo.

You begin on the Perimeter map since it’s part of the contract. Once the run begins, head to the Station location. While there can be more towers located in other parts of the map, the Station POI was the nearest one for me when I was about to complete this contract.

The Station is pretty easy to locate, but the same can’t be said about the FTL Array on the USEC Radio Tower. If you’re close to the tower, you’ll find the quest icon (yellow colored) appearing on your screen. The tower can be found about E 100 on the overhead compass. However, I have marked the exact location on the image below to make it easier for you. The location isn’t random, and you’ll always find the FTL Array at this location.

How to scan the FTL Array in Marathon

Once you’ve located the tower, use one of the attached ladders to climb up. Look for a blue-colored terminal, and it will have an interactable FTL Comms Chip on it. If you’re this close to the tower, you can simply follow the icon as well.

Interact with the FTL Array and complete the scan, and this will complete your contract. Once you end your run, you’ll be able to redeem all the applicable rewards as allotted by the contract.

The post How to complete Scan FTL Array at any USEC Radio Tower contract in Marathon appeared first on Destructoid.

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