Players have discovered the dumbest thing about Resident Evil Requiem to complain about

RE9 Requiem Leon

If Metacritic’s user ratings are anything to go by, Resident Evil Requiem is the second-most beloved game ever. Still, savvy eagle-eyed detractors have found a mistake that might expose Resident Evil Requiem for what it really is: a bad cloth physics simulator.

On March 13, Twitter user @de3dsoul posted a video of Grace in RE9 interacting with some curtains that deform in a less realistic way than their counterpart in Red Dead Redemption 2, a game from 2018.

Maybe de3dsoul’s objective was merely to point out that Red Dead Redemption 2’s attention to detail remains astounding, but this is the Internet, so the whole thing quickly devolved into thousands of people wondering just what exactly had gone wrong with Requiem.

Why are the devs behind the game that allowed for screenshots like the one above so “lazy?”

Those curtains exist to give an extra layer of realism and visual flair to that room, but they play no part in the overall game. The fact that they exist at all is a plus that players should welcome or just leave be. Developers and artists had to work hard to put that into a game that didn’t need them. Complaining so loudly about an aspect not being perfect will, at best, raise the odds that nobody bothers with including similar physics in the game next time. That’s an actual possibility. Many AAA games just feature no such physics, and Internet critics handle their absence better than a developer’s attempt at something that merely falls somewhat short of what a more expensive game that took way longer to develop had achieved.

Now, if Resident Evil 9 were a game about fighting the classic ghost whose body is composed entirely of bedsheets, I’d totally want Capcom to go all in on the ghost’s cloth physics. Still, aside from aliens, that’s about the only kind of horror monster we still haven’t fought in modern Resident Evil games.

Some have pointed out the obvious, like how Rockstar puts out a game once every decade, whereas the new Capcom has been delivering varied bangers every year, not to mention a Resident Evil title every two years. And that’s the more level-headed opinion, as some others have gone straight into hot take territory, responding to the tweet with “Crazy how RE9 is 10x more fun that [sic!] RDR2 to play.”

And, despite finding the incredible amount of detail put into every aspect of Red Dead Redemption 2, I must agree.

The post Players have discovered the dumbest thing about Resident Evil Requiem to complain about appeared first on Destructoid.

Players shooting at zombies in Toxic Commando

John Carpenter’s Toxic Commando offers four unique classes from the get-go, once the tutorial has been finished, and you can build them differently based on your needs.

All four classes are unique in terms of their loadouts, abilities, and more. That said, all of them have a skill tree, and you can’t select them all. The skills you choose will determine how the classes will work.

Let’s look at the best skills you can unlock and upgrade for each class to make them perform better.

Best skills to unlock in John Carpenter’s Toxic Commando

The tables below have a list of the best skills that you can unlock for each class.

Best skills for The Strike

The Strike uses explosives to control the crowd and helps to clear huge swarms of enemies. The main focus is to improve how your explosives work so they can do more damage.

SkillReason
CombatantThis skill allows you to carry one additional explosive. An additional explosive means more damage and provides you with an extra chance to clear the enemies.
Blast RadiusAll upgrade nodes on this sequence improve the blast radius of every explosive you trigger. This enables you to improve the AoE potential of the explosives.
SupernovaWhile this upgrade takes a lot of time to unlock, it causes your fireballs to explode and spread fire within their radius. The ignited fire does damage over time to the undead caught in the blast.

Best skills for The Medic

The Medic’s primary job is to help heal yourself and your team. The upgrades should be focused entirely on improving your healing potential so that your team can survive for a long time.

SkillReason
WizardryThis skill allows The Medic’s ability to recharge 100% faster when fully upgraded. The faster recover will help you to provide more heals over time, and help your team to survive for longer.
Medkit EfficiencyOnce fully upgraded, the Medkit Efficiency allows your Medkits to heal 50% more health. These additional heals will be necessary against harder enemies and bigger waves.
Self MedicateThings can go wrong at any time, and this skill allows your Healing Aura to revive you when you’re incapacitated. Having such a privilege allows you to survive longer and save your teammates when required.

Best skills for The Operator

As The Operator, you’ll be relying heavily on your drone. The stronger your drone, the better your chances of survival.

SkillReason
Sustained SupportThis upgrade allows The Operator’s drone to stay in the Battle Mode for 50% longer. This allows the drone to do more damage and kill more enemies. The 50% hike is massive for the latter waves.
Loyal FriendIf you’re playing solo, this skill will work especially well with Sustained Support. It will activate the Drone immediately if a zombie grabs The Operator. This allows you to escape tight situations when you don’t have a possible way to save yourself.
Drone LethalityThis skill significantly improves the drone’s damage output by 10%, which helps it to provide support fire when things get tough. Moreover, this skill upgrade works pretty well with both Loyal Friend and Sustained Support.

Best skills for The Defender

As a tank, your objective is to absorb as much health as possible. Your priority should be to unlock skills that increase your base health and reduce the incoming damage.

SkillReason
RepulsorThe Repulsor converts The Defender’s barrier into a death dome. With this upgrade, all enemies will take significant damage when they try to cross the barrier. Roamers will die immediately, and this skill massively improves the damage potential of The Defender.
Energy ArmorOnce you get all upgrades on this line, your barrier will provide 25 Temporary Armor when your allies are inside the barrier. This Temporary Armor, when full upgraded, will stack to 100. The additional
ExpansionThe Expansion skill increases the barrier’s protective radius by 20%. Both the Repulsor and Energy Armor skills rely on how effective the barrier is. Increasing its radius allows the barrier to target more enemies and provide more barrier to your teammates.

While all classes have their own use-case scenario, this tier list will help you figure out your favorite one.

The post Best skills for each class in John Carpenter’s Toxic Commando appeared first on Destructoid.

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