Expedition 19, a.k.a. Corvette, is back in No Man’s Sky, and you can complete several tasks to get some fantastic rewards.
Released originally with the Voyagers patch in late September 2025, this update is a great chance if you missed out the first time around. This guide will provide you with information about all the tasks, including how you can begin the expedition.
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How to start Expedition 19 Redux (Corvette) in No Man’s Sky
To begin the expedition, you’ll have to visit the Anomaly.
- Summon the Anomaly when you’re in the space, and fly your ship inside.
- Go to the Expeditions terminal located at the main entrance.
- Accept the Corvette expedition to begin the latest community event.
- Make sure to create an alternate save before beginning the expedition.
All Expedition 19 Redux (Corvette) tasks in No Man’s Sky
There are five separate tasks to complete if you’re looking to finish the Corvette expedition. Most of these tasks are straightforward, and the game will guide you towards what you have to do.
Phase 1
| Task | How to Complete |
|---|---|
| Link to the Stars | Investigate your starship |
| Ship Architecture | Assemble your first Covette |
| Salvaging | Excavated five Corvette Modules |
| Cruising | Engage the Corvette autopilot for 30 seconds |
| Can’t Take the Sky | Leave the current system and warp to a new one |
| Anarchy | Engage and defeat three Sentinel Interceptors |
| Resist I | Sign the first rendezvous station |
Phase 2
| Task | How to Complete |
|---|---|
| Resist II | Sign the second rendezvous station |
| Advance: Expand | Install three Corvette inventory modules |
| Silent Running | Harvest eight plants on your Corvette |
| Extravehicular | Perform a spacewalk for 30 seconds |
| Grounded | Visit a lush world |
| Proteins from the Sea | Catch your first three fish |
| Fresh Rations | Gather Seafood |
Phase 3
| Task | How to Complete |
|---|---|
| Resist III | Sign the third rendezvous station |
| Advance: Move | Install six Corvette manoeuvrability modules |
| Heavyweight | Destroy 40 asteroids |
| Wild Things | Discover three creatures on a dissonant world |
| Reclaimed Weaponry | Acquire a Sentinel-class weapon tool |
| Undying Horde | Eliminate eight corrupt sentinels |
| Flightpath | Fly your Covette for 100,000u |
Phase 4
| Task | How to Complete |
|---|---|
| Resist IV | Sign the fourth rendezvous station |
| Advance: Defend | Install three Corvette shield modules |
| Advance: Destroy | Install three Corvette damage modules |
| Stardiving | Jump and fall from a Corvette for 60 seconds |
| Off the Radar | Visit a pirate system |
| Under Their Noses | Smuggle 160,000 black market goods |
| Fast Scramble | Execute an Emergency Wrap |
Phase 5
| Task | How to Complete |
|---|---|
| Resist V | Sign the fifth rendezvous station |
| Advance: Heart | Install three Corvette reactors |
| Dwarfed | Find one deep-space Anomaly |
| Spacewreck | Complete exploration of a derelict freighter |
| One, Zero | Shut down one planet’s Sentinel forces |
| Aperture | Click a photo of your Corvette |
| Resistance (Optional) | Complete exploration of a derelict freighter |
The final phase will automatically complete when your finish Phase 1-5.
The post No Man’s Expedition 19 Redux (Corvette) guide appeared first on Destructoid.
The Locked Gate arrived in ARC Raiders as part of The North Line update, and completing it will require a fair amount of coordination. You can run across it randomly during the Cold Snap update, but the conditions remain the same.
Like all map conditions, the Locked Gate isn’t available at all times. You’ll have to be lucky to find it on a map rotation. This guide will help you to complete the event successfully if you manage to start a raid while it’s available.
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ARC Raiders Locked Gate event walkthrough
The Locked Gate event takes place on the Blue Gate map, but adds a custom modifier. The modifier restricts you from using any Raider Hatches and also blocks entry to the underground tunnels. All of this is part of an emergency shutdown protocol. Your job will be to find relevant security codes to open a locked gate (hence, the name).
To begin the quest, head to the Gate Control Room inside the Warehouse Complex. I have marked its location on the screenshot below, but it’s hard to miss. The Warehouse Complex is located between the central and the northern part of the Blue Gate map.
Head inside the room, and you’ll find four systems. When you try to interact with them, you’ll be asked for security codes. Finding the security codes is easy, as they will have a POI in their respective names.
If you’re trying to find the Pilgrim’s Peak code, you’ll have to head over to the location. All four POIs will be present on the Blue Gate map, but finding them can take a fair amount of time (not to mention the added dangers of ARC enemies and enemy Raiders).
Checkpoint Gate location
Once you have found all four codes, head back to the Gate Control Room. Use the four codes to unlock the central gate in the Checkpoint POI (marked on the screenshot above). You’ll find an unlocked gate, along with plenty of valuable items to loot inside. However, be highly cautious as enemy Raiders could try to ambush you for a free lot.
The post How to complete Locked Gate event in ARC Raiders appeared first on Destructoid.
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