New Xbox boss continues leadership overhaul with several former colleagues and AI experts

Xbox Showcase 2025

A continued decline in Xbox’s console hardware revenue has spurred changes by new CEO Asha Sharma in a continuation of a large-scale turnover at the company this year.

Sharma is filling out Xbox leadership with several former members of Microsoft’s CoreAI team (where Sharma originated from within the company), according to a memo obtained by CNBC today. What this means is that a lot of the head honchos involved at the division formerly known as Microsoft Gaming all now have a large amount of expertise in artificial intelligence, in one way or another.

“We need to evolve how we work and how we are organized across our platform,” Sharma wrote in the memo. “Right now, it is too hard to ship impact quickly. We spend too much time inward instead of with the community, and we lack the depth we need in some of the fundamentals.”

According to the memo, this new Xbox leadership team will consist of:

  • Jared Palmer, VP of Engineering (former CoreAI VP of Product)
  • Tim Allen, design lead (former CoreAI VP of Design)
  • Jonathan McKay, leader of Xbox growth (former Head of Growth for ChatGPT)
  • Evan Chaki (former CoreAI General Manager)

The shake-up also spells out the removal of other people like Roanne Sones (corporate VP of Xbox devices and ecosystem will be “taking a leave of absence”) and Kevin Gammill (corporate VP of Xbox user experience will be stepping down), so there’s a lot going on behind the scenes.

Xbox has certainly dropped the ball in this generation of consoles, and sales numbers reflect that in recent quarterly earnings reports, with the business down almost across the board. Changes were coming out of necessity, and this is apparently what Sharma has in mind thus far.

“This is an important time for Xbox,” the memo said. “Our goal with this change is simple: build a platform that is affordable, personal, and open by staying close to the work and the people we serve. We will continue to add the capabilities needed to get there.”

Update on May 5 at 2:40pm CT: Sharma confirmed the above today and released this statement on her Twitter/X account, also revealing that the company is canning the development of adding AI Copilot on Xbox consoles.

“Xbox needs to move faster, deepen our connection with the community, and address friction for both players and developers. Today, we promoted leaders who helped build Xbox, while also bringing in new voices to help push us forward. This balance is important as we get the business back on track. As part of this shift, you’ll see us begin to retire features that don’t align with where we’re headed. We will begin winding down Copilot on mobile and will stop development of Copilot on console.”

The post New Xbox boss continues leadership overhaul with several former colleagues and AI experts appeared first on Destructoid.

Charlie Disco facing a boss in Dead as Disco

Dead as Disco is now available worldwide in early access, and you can tweak the in-game settings to get the best performance on your PC. The first few hours have been pretty positive, and I didn’t encounter many stutters or lags.

That said, this guide will solve the problem of any lag if you’re encountering it on your adventure.

Best Dead as Disco graphics settings

Before I deep dive into the settings, here’s how my current setup looks.

  • AMD Ryzen 5600G
  • NVIDIA RTX 3060 12 GB
  • 16 GB of DDR5 RAM

If you visit the Steam page of Dead as Disco, you won’t find the recommended settings. The minimum requirements are present, and this guide is meant for those who have a relatively weaker setup. If you’re having a powerful set of specifications, chances are that the game is running pretty smoothly.

  • Window Mode: Windowed Fullscreen/Fullscreen
  • Vertical Sync: Off
  • Global Illumination Mode: Off/SSGI. Don’t go for Lumen as it will consume more hardware.
  • Global Illumination Quality: Medium
  • Shadows: On
  • Shadows Quality: Medium/Low
  • View Distance: Far
  • Textures: Medium
  • Effects: Medium
  • Reflections: Low
  • Post Processing: Medium
  • Anti-Aliasing: Medium
  • Upscaling Method: Use what’s applicable for your device.
  • Frame Generation: Off
  • Anti-Lag: Yes, if you have an NVIDIA card.
  • Chromatic Aberration: On
  • Speed Lines: Off
  • Frame Rate Limit: 60 FPS
  • Frame Rate Limit (Background): 30 FPS
  • Frame Rate Limit (Menu): 60 FPS

Since our aim is to get a steady performance, I have kept a cap on the frame rate. While there are higher options above 60 FPS, the limit smoothens the overall performance. I faced no lag at 60 FPS, and it’s sufficient to enjoy the game. This limit can be slightly increased once Dead as Disco receives a few post-launch updates.

Vertical Sync is another option that you should keep turned off. You gain very little from it, while keeping it turned off allows your PC to consume fewer resources. Finally, use an Upscaler as applicable since it will keep the lags at bay.

All said, Dead as Disco‘s day one performance is pretty satisfactory, and I expect it to get better once the early access version moves closer to full launch.

The post Best Dead as Disco graphics settings for no lag and max FPS appeared first on Destructoid.

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