New Dungeons & Dragons game starring iconic sci-fi actress set for 2027, and it sounds promising

Warlock

Just revealed at The Game Awards, WARLOCK: DUNGEONS & DRAGONS is a new title set for release in a couple of years, but I think it’s already given reason to be excited.

I got a chance to sit in on a Q&A session with devs very early at a press event last week ahead of tonight’s reveal, and the Montreal-based team at Invoke Studios is looking to build “an immersive, single-player open-world experience” that’s inspired by the universe of D&D.

Invoke is a newer team made up of developers who have worked on titles such as Far Cry, Watch_Dogs, Deus Ex, and Guardians of the Galaxy, including the Q&A participants studio founder Jeff Hattem and general manager Dominic Guay. And while they couldn’t go into much detail because development is still early and ongoing, the team did have a lot of passion on display.

WARLOCK stars the titular character, whose name is Kaatri, and she is on a quest that’s both “personal and urgent,” according to the devs. The heroine will be voiced by Tricia Helfer, known in the nerd and gaming communities as Sarah Kerrigan in StarCraft II, EDI in Mass Effect, and Number Six in Battlestar Galactica.

“Working with our colleagues at Wizards of the Coast on a brand as rich as D&D has given the team the creative freedom and support to build a new ambitious open-world experience for players,” said Guay in a press release. “We’re excited to finally announce WARLOCK and looking forward to sharing gameplay details in the future.”

Players will “use clever spellcraft across all axes of the game, whether it’s exploring the world, solving challenges, taking down monsters, and you do it all in your own creative way with all spells in all facets of the game,” Hattem teased in the Q&A session.

While it’s shrouded in secrecy for now, Invoke says the game “empowers players to use magic to overcome a wide range of challenges,” such as in exploration where “every spell is a key unlocking new paths and possibilities in a beautiful yet unsettling world.” Gameplay-wise, battling enemies features “magic and melee” that “combine for a combat experience that is both tactical and visceral.”

Invoke said you don’t need extensive D&D knowledge (or dice) to play WARLOCK since it’s an open-world action game, but those who are familiar with the lore and the Warlock class will likely find even more excitement within. As for the game itself, it’s not a choose-your-own-adventure, although you will have “agency” in what you do, as Kaatri and the game are based on a written story that also sports “a dynamic world that reacts to you.”

The debut trailer is all there is to go off of by now, but Invoke promised a gameplay debut coming in the summer of 2026 before the full game launches in the following year. Judging by the teaser and experienced team on board behind the scenes, I think it’s safe to look forward to hearing more about this one ahead of when it drops on PC, PS5, and Xbox.

The post New Dungeons & Dragons game starring iconic sci-fi actress set for 2027, and it sounds promising appeared first on Destructoid.

Thugs in a back alley in No Law.

Last night’s The Game Awards show wasn’t the greatest of all time, but it sure did give us a glimpse of some potentially awesome games. One title in particular, however, stood out for a wrong reason: being similar—too similar—to CDPR’s Cyberpunk 2077.

And that would be No Law, developed by Neon Giant of The Ascent fame, and published by the self-proclaimed AI-first pioneers, Krafton. Neon Giant’s track record is genuinely great, with The Ascent being one of the most visually striking games I’ve ever seen and played. It’s also set in a cyberpunk environment, one that delves deep into the realm of science fiction, making its cyberpunk vibes more of an artistic choice than an actual setting.

Even so, the studio has established itself as a proper sci-fi and cyberpunk-oriented team of creatives, which naturally led into a more ambitious, larger-scale game such as No Law is supposed to be. And that’d be all fine if the game didn’t bear so much similarity, eerie similarity, to CDPR’s 2020 title, Cyberpunk 2077.

While watching the TGA show last night, seeing No Law made me think it was something Cyberpunk 2077-related. The first-person perspective, the animations, the way the combat unfolds, all reminded me of CDPR’s game, not to mention the segment that showcases a certain location that is exceptionally difficult to tell apart from Cyberpunk 2077‘s Afterlife.

Now I get a first-person cyberpunk title is bound to bear some semblance to what was already made, but I for the life of me couldn’t tell you this wasn’t Cyberpunk 2077 if you didn’t tell me. That brings me to my biggest fear regarding Neon Giant’s upcoming title: it could fall into the same situation that Tencent has caught itself in with Lights of Motiram.

Sony sued the company for ripping off its assets, ideas, and style, and is currently embroiled in a massive legal battle that saw Light of Motiram grind development to a halt. If No Law doesn’t showcase more unique elements in the near future, I have a feeling CDPR might not like what the studio has done here, and could pursue legal action much in the same way as Sony.

This could eventually result in a potentially good game being bogged down by a lawsuit because it decided to pursue established styles instead of developing a new one, even if derivative of the one CDPR itself had made.

No Law posits an interesting setting and story, such as its Port Desire city that is an anarcho-corporatist hellscape, but how it executes things brings it way too close to an existing game, so much that telling them apart becomes a real headache.

We’ll have to wait and see how the game develops further and how its style evolves and translates into actual gameplay. But so far, its future seems to be hanging by a thread, one that CDPR could decide to slash at any moment.

The post No Law’s striking similarity to Cyberpunk 2077 makes me fear another Horizon-like lawsuit could be coming appeared first on Destructoid.

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