There’s a ton of Weapons in Locked 2 with varying degrees of power for offense and defense with some being Goalkeeper-only. I’ll organize them for you and rank their power and how optimal and flexibile they are in matchmaking and custom games. Here’s my Locked 2 Weapon Tier List and guide.
Table of contents
Locked 2 Weapons Tier List
I’ll be ranking the best Locked 2 Weapons from S-Tier which is the Meta/Best to D-Tier which is the tier for weak options. Consider A-Tier excellent alternatives to the Meta and B-Tier situationally powerful options that require more set-up. I won’t be considering height and flow combos yet since I’ll be adding those later if there’s interest. Lastly, before we dive into the individual weapon ranking breakdowns check out a few terms I’ll be using throughout the tier list.
Terminology Breakdown:
- Autos – Standard Queue/Matchmaking Games
- Scrims – Friendly/Custom Games
- iFrames – Invicibility frames during a move where the opponent cannot interact with you in any way
S-Tier Weapons
| S-Tier Weapons | Ranking Reason |
|---|---|
Emperor Impact Unique |
Activate to make your next shoot an instant max power and max speed shot.
• Just click and win |
Big Bang Drive Unique |
Perform a bicycle kick powershot sending the ball backwards.
• As long as you don’t aim at the GK this is one of the best weapons in the game for matchmaking/scrims |
Serpent Unique |
Clear the ball in the direction you’re facing. Hold to jump higher. • Huge hitbox for stopping shots |
Bunny Rare |
Use a single charge to leap high into the air.
• Incredibly strong defensive and offensive weapon |
A-Tier Weapons
| A-Tier Weapons | Ranking Reason |
|---|---|
Immense Speed Legendary |
Burst forward, gaining momentum in three accelerating surges.
• Incredible mobility and defense to catch balls playing center positions |
Perfect Counter Unique |
Enter a counter stance for a short period that triggers if someone tries to steal your ball. Gain a massive boost on trigger. Does nothing if not triggered. • One of the best weapons in the game while you’re playing autos in the box since you’ll trigger it all the time |
Crushing Header Epic |
Strike with a devastatingly powerful header.
• Basically a less flexibile Emperor Impact shot that needs to be set up as a header |
Blackhole Trap Epic |
Jump into the air, trapping the ball midair with perfect control.
• Best used aggressively in autos to jump over defenders and get more shot options |
B-Tier Weapons
| B-Tier Weapons | Ranking Reason |
|---|---|
Riptide Curve Legendary |
A shot with a directional spin curving to the left or right.
• Very useful utility offensive option for occasional tricky hard-to-block shots |
Power Shot Rare |
Charge longer for a more powerful shot.
• Very good offensive option but it takes time to charge it |
Stylish Reach Common |
Gain increased defensive hitbox range.
• One of the best defensive weapons in the game for left or right back |
Dragon Header Legendary |
Run and launch yourself forward, delivering a powerful header if the ball is in the air.
• IMO this is a slightly less powerful Crushing Header |
Direct Shot Common |
Shoot off a teammate’s pass, perfect timing makes the shot faster.
• Highly dependent on both skill and your teammates |
C-Tier Weapons
| C-Tier Weapons | Ranking Reason |
|---|---|
Metavision Unique |
Activate to: +See the ball’s trajectory +Speed boost +No ankle breaks For the 30s duration • Pretty decent autos weapon for offense and defense |
Super Fast Scissors Rare |
Burst past defenders with rapid scissors to create space.
• Great mobility with iFrames at the start but not during the dash so your ball will get stolen if not careful |
D-Tier Weapons
| D-Tier Weapons | Ranking Reason |
|---|---|
Stealthy Steps Rare |
Turn invisible and gain a burst of speed.
• Can be decent defensive and offensive utility |
Monster Lift Epic |
Perform an overhead flick to lift the ball and dribble past defenders.
• It’s okay for beginners but the lack of i-Frames kill it for higher-skill matches and scrims |
Special Tier Weapons
| Special Weapons | Ranking Reason |
|---|---|
Chameleon Copy Legendary |
Use to copy any offensive weapon if you have the ball or a defensive weapon if you don’t have the ball.
• Incredibly situational to the point where it’s S-A-B-C-D Tier all at the same time |
Primal Handstand Epic |
Flip into a handstand to block hard-to-reach shots with an acrobatic save.
• There’s no rankings for GK weapons since there’s only two and you just want to pick these up if you play GK |
Bear Claw Common |
A powerful save that lets you snatch the ball instead of deflecting it.
• See Primal Handstand |
That’s it for my Locked 2 Weapons tier list and guide. Check out our Locked 2 Codes for a bunch of free Yen you can spend rolling for the Weapons you want from this tier list.
The post Locked 2 Tier List – Best Weapons [RELEASE] appeared first on Destructoid.
Vampire Crawlers offers different Gems for you to obtain on your run, and you can use them to modify the cards in your deck. They’re obtained randomly, but some of them will dramatically change how your drafted deck works.
You can use this guide to keep track of how every Gem works before you choose one on your run.
All Gem effects in Vampire Crawlers
The table below has a list of every Gem along with its in-game effects.
| Name | Effect |
|---|---|
| Amount | Adds the number of projectiles. |
| Area | Adds the area effect of a card. |
| Armor | Adds Armor. |
| Armor Strike | Deal Armor as damage when played. |
| Bombard | Adds an explosive bomb. |
| Coin Card | Creates Coin Shards. |
| Copy | The card is copied when used. |
| Countdown | Mana cost reduces when not used. |
| Crawler Caller | Summon all Crawlers to Hand. |
| Decimate | Deals 10% of enemy’s health as damage. |
| Destroy | The card gets destroyed, but you get coins in return. |
| Double Damage | Hits twice as hard. |
| Drain | Heals when the card kills an enemy. |
| Draw | Draws an extra card. |
| Duration | Increases Duration stat. |
| Easy Combo | The card always benefits from combo. |
| Echo | Replays the previous card’s effect. |
| Evolution | Evolves the card into a more powerful weapon. |
| Greed | Increases Greed stat. |
| Growth | Increases Growth stat. |
| Increase Mana Cost +1 | Mana cost is increased by 1, so it can be used in a higher Combo. |
| Increase Mana Cost +2 | Mana cost is increased by 2, so it can be used in a higher Combo. |
| Kill Count | Deal current kills total as damage to a random enemy. |
| Leader | Attacks deal extra damage while the card is in your Hand. |
| Magic Hat | Beckons a dove from above. |
| Magnetic | Draws another of the same card, if you have one in your deck. |
| Mana Rebate | If the card would reduce Mana to 0, receive double Mana instead. |
| Midas | Playing cards earn coins while this is in your hand. |
| Might | Increases Might stat. |
| Mug | Earns coins when the card kills an enemy. |
| Nduja | Deals spicy damage. |
| Purple Trigger | Adds Purple color trigger. |
| Quick Draw | The card is always drawn first at the start of an encounter. |
| Rainbow | Adds all color triggers. |
| Recycle | Card skips the Discard pile. |
| Reduce Mana Cost -1 | Mana cost is reduced by 1. |
| Reduce Mana Cost -2 | Mana cost is reduced by 2. |
| Refund | Refunds Mana to play. |
| Restore HEalth | Recovers health after an encounter. |
| Retain | When the card is drawn, it stays in Hand until used. |
| Return | Returns to hand after playing. |
| Reverse Combo | Allows the next card to continue the combo while breaking the base rule of increasing mana ascendancy. |
| Triple Damage | Does three times the base damage. |
| Wild | Makes the card Wild. |
| Yellow Trigger | Adds a Yellow Color trigger. |
| Yin Yang | If you’re on even mana, you’ll gain 1 mana. If you’re on odd mana, you’ll draw 1 card. |
When drafting in a Gem, you should always pay attention to the character that you’re using in your deck. Vampire Crawlers offer 21 characters to unlock and equip, and they have their unique strengths. Also, pay attention to the weapon combinations and evolutions since the effectiveness of a specific Gem will depend on your existing deck components.
The post All Gems in Vampire Crawlers and how they work appeared first on Destructoid.
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