League of Legends 26.4 patch notes: All Champion buffs and nerfs

League of Legends Battle Bunny Jinx

Riot Games has announced the patch notes for update 26.4, and the League of Legends community can expect some big changes.

The patch also marks the beginning of the Lunar New Year celebrations. The latest patch is pretty big when we consider all the changes, with significant changes to heroes.

All League of Legends patch 26.4 champion buffs

Champion Buffs
Annie Q – Disintegrate
Base Damage: 80 / 120 / 160 / 200 / 240 ⇒ 80 / 125 / 170 / 215 / 260
E – Molten Shield
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds ⇒ 10 seconds
Brand Passive – Blaze
Ablaze Monster Damage: 265% ⇒ 270%
Non-Epic Monster Damage Cap: 40 ⇒ 50
Camille E – Hookshot
Always On Point: Attack speed is now gained when Camille dashes off a wall, regardless of whether or not she hits an enemy champion.
Darius Passive – Hemorrhage
Monster Damage: 2x ⇒ 2.5x
Fizz W – Seastone Trident
Bonus Monster Damage: 60 ⇒ 90
Graves E – Quickdraw
Armor per Stack: 4 / 7 / 10 / 13 / 16 ⇒ 7 / 10 / 13 / 16 / 19
MR per Stack: 2 / 3.5 / 5 / 6.5 / 8 ⇒ 3.5 / 5 / 6.5 / 8 / 9.5
Hwei WW – Pool of Reflection
Maximum Shield Value: 100 / 125 / 150 / 175 / 200 ⇒ 100 / 140 / 180 / 220 / 260
Ally Shield Mod: 75% ⇒ 85%
R – Spiraling Despair
Cooldown: 140 / 115 / 80 ⇒ 120 / 100 / 80
Illaoi Passive – Prophet of an Elder God
Tentacle Base Damage: 9-180 (based on level) ⇒ 9-200 (based on level)
Lux Base Stats
Base Mana: 480 ⇒ 440
Starting Mana Regen: 7 ⇒ 9
Q – Light Binding
Cooldown: 11 / 10.5 / 10 / 9.5 / 9 ⇒ 10
W – Prismatic Barrier
Cooldown: 14 / 13 / 12 / 11 / 10 ⇒ 12 / 11.5 / 11 / 10.5 / 10
Maokai Q – Bramble Smash
Bonus Monster Damage: 120 / 130 / 140 / 150 / 160 ⇒ 140 / 150 / 160 / 170 / 180
Samira Q – Flair
Life Steal Effectiveness: 80% ⇒ 100%
R – Inferno Trigger
Life Steal Effectiveness: 80% ⇒ 100%
Teemo E – Toxic Shot
Monster Damage: 145% ⇒ 160%
Udyr Q – Wilding Claw
Base Bonus Damage On-Hit: 5 / 11 / 17 / 23 / 29 / 35 ⇒ 5 / 13 / 21 /29 / 37 / 45
W – Iron Mantle
Base Shield Strength: 45 / 60 / 75 / 90 / 105 / 120 ⇒ 45 / 65 / 85 / 105 / 125 / 145
Xayah Q – Double Daggers
Mana Cost: 50 ⇒ 35
W – Deadly Plumage
Cooldown: 20 / 19 / 18 / 17 / 16 ⇒ 18 / 17 / 16 / 15 / 14 seconds
E – Bladecaller
Mana Cost: 30 ⇒ 20

All League of Legends patch 26.4 champion nerfs

Ambessa Q – Cunning Sweep
Sundering Slam
Bonus Damage to Monsters: 150 ⇒ 125
Aphelios Passive – The Hitman and the Seer
Bonus AD: 5 / 10 / 15 / 20 / 25 / 30 ⇒ 4 / 8 / 12 / 16 / 20 / 24
Braum R – Glacial Fissure
Base Damage: 150 / 300 / 450 ⇒ 150 / 250 / 350
Cooldown: 120 / 100 / 80 ⇒ 130 / 115 / 100 seconds
Gwen Q – Snip Snip!
Base Damage per Snip: 10 / 15 / 20 / 25 / 30 ⇒ 10 / 13.5 / 17 / 20.5 / 24
Minion Damage Modifier: 0.75x ⇒ 0.8x
R – Needlework
Base Damage per Needle: 35 / 65 / 95 ⇒ 30 / 50 / 70
Jinx Base Stats
Armor Growth: 4.7 ⇒ 4.2
Kassadin Base Stats
Health Growth: 119 ⇒ 113
E – Force Pulse
Slow: 50 / 60 / 70 / 80 / 90% ⇒ 50 / 55 / 60 / 65 / 70%
Kayle Q – Radiant Blast
Base Damage: 60 / 100 / 140 / 180 / 220 ⇒ 60 / 90 / 120 / 150 / 180
Kennen R – Slicing Maelstrom
Cooldown: 120 / 100 / 80 ⇒ 120
Naafiri Base Stats
Base Health Regen: 7.5 ⇒ 6
Health Regen Growth: 0.7 ⇒ 0.6
Q – Darkin Daggers
Mana Cost: 55 / 60 / 65 / 70 / 75 ⇒ 50 / 60 / 70 / 80 / 90
E – Eviscerate
Mana Cost: 35 ⇒ 40
Qiyana Base Stats
Health Growth: 121 ⇒ 115
Rengar Q – Savagery
Damage: 30 / 60 / 90 / 120 / 150 (+ 100 / 103.75 / 107.5 / 111.25 / 115% total AD) ⇒ 20 / 55 / 90 / 125 / 160 (+ 105% total AD)
Ferocity Damage: 30 – 235 (based on level) (+130% total AD) ⇒ 35 – 240 (based on level) (+120% total AD)
Rumble Base Stats
Base Health: 655 ⇒ 640
R – The Equalizer
Maximum Damage: 700 / 1050 / 1400 ⇒ 600 / 1000 / 1400
Swain W – Vision of Empire
Slow: 50 / 55 / 60 / 65 / 70% ⇒ 50% at all ranks
R – Demonic Ascension
Damage per Second Scaling: 5% AP ⇒ 4% AP
Demonflare Damage Scaling: 50% AP ⇒ 40% AP
Demonflare Slow: 75% ⇒ 50%
Syndra W – Force of Will
Base Damage: 70 / 105 / 140 / 175 / 210 ⇒ 70 / 100 / 130 / 160 / 190
R – Unleashed Power
Base Damage: 90 / 130 / 170 ⇒ 80 / 120 / 160
Twitch Base Stats
Health Growth: 104 ⇒ 98
Armor Growth: 4.2 ⇒ 4
Zac Q – Stretching Strikes
Damage per Hit: 40 / 55 / 70 / 85 / 100 (+ 30% AP) (+ 3% of Zac’s maximum health) ⇒ 60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 3% of Zac’s bonus health)
R – Let’s Bounce!
Initial Base Damage: 140 / 210 / 280 ⇒ 120 / 190 / 260
Maximum Base Damage: 350 / 525 / 700 ⇒ 300 / 475 / 650

All Champion adjustments in League of Legends patch 26.4

Finally, a few Champions have also received general adjustments.

Lee Sin

W-Iron Will

  • Spell Vamp No More: Lee Sin W2 grants Life Steal and Spell Vamp.
  • Lee Sin is unable to heal with W2 and Smite on either minions, jungle monsters, or Champions ⇒ Lee Sin W2 grants Omnivamp, which will apply to minions, monsters, and Champions.

Ryze

R-Realm Warp

  • All Aboard: No longer refuses to grab a champion if they’re currently pathing out of the circle while near the edge.

Senna

Q-Piercing Darkness

  • Damage: 30 / 60 / 90 / 120 / 150 (+ 40% bonus AD) ⇒ 30 / 55 / 80 / 105 / 130 (+ 60% bonus AD)

W-Last Embrace

  • Damage: 70 / 115 / 160 / 205 / 250 (+ 70% bonus AD) ⇒ 70 / 110 / 150 / 190 / 230 (+ 90% bonus AD)

A few system changes have also been included that you can find here.

The post League of Legends 26.4 patch notes: All Champion buffs and nerfs appeared first on Destructoid.

A Guardian holds a Praxic Blade with the Taken Crystal, similar to the Darksaber in The Mandalorian.

Destiny 2’s next large-scale update, Shadow and Order, has been delayed out of its launch in just a couple of weeks. But players already pretty much knew that.

Shadow and Order was scheduled to launch on March 3, two days before Bungie’s new game Marathon, and the writing has been on the wall for a while: radio silence about the update for a long time, until today.

Bungie posted today that Shadow and Order is now launching on June 9, which is just over three months from its initial launch point, and “undergoing large revisions” in the process. Needless to say, even though they knew it was coming, Destiny 2 players are none too pleased on the subject.

“We will provide exact details closer to release covering previously announced Weapon Tier Upgrading, but also additions like expanding Tiered Gear to all Raid and Dungeon activities, Pantheon 2.0, Tier 5 stats for Exotic Armors, and more,” Bungie said.

Shadow and Order is now being “changed and expanded to include sizable quality-of-life updates and as a result, will also be renamed” in light of the change, which feels directly Marathon-related, whether intended or not.

“Through June, we will continue to have routine bug fixes and stability improvements, continued portal modifiers, Guardian Games (March), and the return of a more frequent Iron Banner cadence (April),” Bungie said, confirming that the roadmap of content will be a bit more scant than originally scheduled. “In terms of communications, we will be focusing on providing you with updates about our live game content, community activations, and general upkeep through the TWID and our Destiny social channels.”

Bungie and Sony both need Marathon to be a success, and the chances of Destiny 2 players trying it out, buying it, and spending money on it is likely a lot higher if they don’t have Shadow and Order to distract them from the new extraction shooter.

Before its delay, Shadow and Order was set to include a new rewards pass, exotic weapon and ornament, new legendary weapons and armor ornaments, new cosmetics, “and more.”

The post Destiny 2’s big Shadow and Order update has been delayed, confirming what players already knew appeared first on Destructoid.

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