The Expedition window is officially live in ARC Raiders, and it’s a crucial time for you to decide whether you want to join the party.
Participating in the Expedition project is optional. However, this project isn’t as straightforward as the Flickering Flames event, where you just sacrifice resources to proceed across different stages.
If you’re still in a dilemma over whether to take part in the Expedition project or not, this guide will help you with your decision-making process.
Table of contents
What do you gain, keep, and lose from the Expedition project in ARC Raiders
Joining the Expedition project comes at a high cost since you’ll be losing plenty of items that you have collected since October. However, you’ll retain some of your progress, while you’ll also gain temporary buffs along the way.
Items you lose
- All skill points and character levels
- Complete inventory and gear
- Stash upgrades
- Blueprints and workshop progress
- All event progress
- All types of resources.
Items you keep
- All workstation unlocks and upgrades
- Premium currency like Raider Tokens
- All your trial results and progress
- All cosmetics (irrespective of the acquisition process)
- Unlocked stash slots
- Codex information and completed quests
Items you gain
- 10% repair buff
- 5% xp boost
- 6% more materials from Scrappy
While these buffs are temporary, here are some permanent rewards that you’ll also unlock.
- The Patchwork Raider outfit
- Scrappy Janitor Cap
- Expeditions Indicator icon
- Skill points (depending on Stash value)
- +12 Stash space
Should you join the Expedition project in ARC Raiders?
If you’ve already reached level 75 or are very close, you should join the Expedition project. If you managed to reach the endgame stage by now, chances are that you’re in for the grind. The Cold Snap update launched on Dec. 16, and it’s going to be a significant time before we get the next expansion.
While you’ll lose all your inventory and items, you can grind for them once again. While having endgame loadouts in your hand is highly beneficial, it will eventually get boring. Resetting your inventory will give you a fun guide. Additionally, the permanent boosts, like the extra stash spots and skill points, will allow you to take your build to the next level.
If you’re still in the mid-game stage, I recommend staying put. It’s beneficial for you to wait and keep playing with your existing loadouts rather than starting afresh. The Expedition project strongly feels ideal for those who are in ARC Raiders for the long haul.
The post Is the Expedition project worth doing in ARC Raiders appeared first on Destructoid.
ARK Survival Ascended‘s Lost Colony DLC has finally been released after a launch delay, and it brings a host of new creatures.
While the list of prehistoric creatures was already vast in the base game, Lost Colony adds to them. This guide will list all the new creatures along with their brief in-game descriptions. As always, I will add to this guide if I come across new names that are part of the DLC but not mentioned here.
Complete list of Lost Colony DLC creatures in ARK Survival Ascended
The theme of the Lost Colony DLC is pretty same as that of the base game. Some of the new creatures are straight from the books of history. Others are mutated monsters that are byproducts of the misuse of technology.
| Names | Description |
|---|---|
| Aureliax | A brand new flying creature, you can use the Aureliax to destroy enemies with gravity effects. |
| Cryolophosaurus | Deals damage via narcotic sludge, but it can also buff your allies. |
| Desmodus | The Desmodus uses echolocation to target and damage enemies, and it can be a great option in areas where visibility is low. |
| Gigadesmodus | This massive creature is an absolute tank and also allows you to place a mobile command center on its back. This is arguably one of the best creatures to find in the Lost Colony expansion. |
| Gloon | The strange creature fires a laser, and it can make other creatures go into a frenzy and lose self-control. |
| Gargoyles | Mythical creatures that are made of stone, and they can be extremely dangerous if you aren’t careful. |
| Malwyn | This is the aggro version of the Veilwuyn, and offers multiple forms of attacks to take down enemies. |
| Neophytes | Another massive bat-type creature that can absorb a great deal of enemy damage before feeling the effects. |
| Ossidon | A giant primate that throws sludge balls at enemies. It can deal damage from range. |
| Revenants | These are corrupted remnants of Thralls and dinosaurs that have been corrupted by the liquid Edmundium. |
| Solwyn | Similar to Malwyn, it can use ice for different reasons, and can also be used as a mount. |
| Veilwyn | An Arctic Fox that can teleport (has some other handy uses as well). |
Overall, I really love the different creatures that are part of the Lost Colony DLC. Vielwyn is a curious creature that comes in two other forms: Solwyn and Malwyn. There might be more forms that I haven’t discovered yet.
I have always loved gigantic creatures, and it doesn’t get any better than the Gigadesmodus, which is absolutely massive. Taming the beast is a challenge in every sense, and I will have a guide to help you do the same. While I would have loved for the DLC to have more creatures, the different types make up for the lack in quantity.
The post Every creature in ARK Survival Ascended Lost Colony DLC appeared first on Destructoid.
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