Let’s get this out of the way first. I’ve only played Fallout 3 in the series, and I went into the TV show knowing nothing more than the vaults, the factions where you have to pick the best out of many evils, giant cockroaches, messed-up experiments, and the legend that is House. When I started the show a week ago and watched the season two finale yesterday, I had a gnawing thought that bugged me the entire time—like I was being pestered by my very own post-apocalyptic cockroach.
Why am I suffering through hours of a show that contains one of the worst characters ever written?
Spoiler warning for seasons one and two of Fallout.
For a show that has its set of terrible characters (and not in the badly written sense), you’d think we have the pick of the bunch when it comes to who’s the worst. But, like with My Hero Academia, Naruto, Demon Slayer, Batman: The Dark Knight, and The Silence of the Lambs, the villains in Fallout are significantly more interesting than the heroes. The main reason I stuck around was for what I consider the show’s greatest mystery: where are Barb and Janey Howard? Sure, the Ghoul is an anti-hero himself, but he’s far more nuanced and grounded, much like The Last of Us‘s Joel Miller.
But when it comes to abysmal characters, look no further than Maximus. Part of the Brotherhood of Steel and a victim of the Shady Sands massacre, Maximus has a childlike innocence as he navigates the Wastelands, looking for a place to call home. His story, much like Lucy MacLean’s, demonstrates his naivety and how his environment can brainwash him into false ideologies. Lucy grows up kind, but it’s at her own detriment inside the unforgiving Wasteland, where people will do anything to survive. Meanwhile, Maximus’s childlike wonder makes him easily the most malleable (even though he’s an adult who’s seen endless violence).
When it comes to character development, Maximus is a repetitive slog of a man who wants to be a hero. He continuously makes mistakes, can barely comprehend differing opinions, and is rarely punished for his actions. His story is very much about being knocked down and getting back up, but only rare moments act as low or turning points for him. His backstory in season one consists of the same flashback on a loop, as it reminds you he was a child when his parents were killed and his home bombed, who looks up to his savior, a Knight. Of course he’d want to become one.
But his actions are far from those of a man deserving of knighthood. This is likely the point of his arc, for the Brotherhood has its own twisted idea of power and that none are deserving of it. The show frequently brings up the question of who should be in charge of infinite power, and Maximus arrives at the conclusion that it’s Lucy. But his childish nature would give the Cold Fusion to any Vault 33 dweller for they too were brought up like Lucy (too kind for their own good)… though Lucy has big doe eyes and a carefreeness about sex, so for Max, she automatically wins.
I’m not sure what she sees in him, and in all honesty, how does he get the girl?
Maximus is a grown child and pawn to the Wasteland, who is continuously put in positions of power and has no clue what to do in them.
A character only strong in armor, Maximus hasn’t really changed from his first season onwards. Lucy has been stripped of her humility, having everything she knew about the world eradicated by the surface she dreamt of visiting, and has now become a survivor. We can see how Cooper Howard has changed over the 200 hundreds when comparing his past to his life as a Ghoul. But what about Maximus? His story almost follows the rags-to-riches formula and initially felt like comedic relief before Thaddeus replaced him.
So what’s next, and will we get actual development for his character, or will he remain a sulking, one-track-minded bit of a loser? Am I alone in my dislike for this man, that I almost quit the show when he gorged on popcorn and caviar in Vault 4 after ignoring Lucy’s gut feeling that something’s wrong?
Oh, it’s just me? Okey-dokey.
The post I nearly quit watching Fallout because of this one detestable character appeared first on Destructoid.
The Naval Update in Rust has introduced the Deep Sea location for players to explore, and there are plenty of things to find.
The Naval update is the first major patch of the new year. It centers around how water voyages have worked in the past, while it also brings up the Deep Sea. The new region is filled with danger, but rewards await those who’re bold enough.
Table of contents
How to reach the Deep Sea in Rust
The first task is a Boat Building Station and the necessary resources for building it. As an alternative, you can use the RHIBs or PT Boats to venture into this new region. However, having your own boat is better. Incidentally, you can’t find the Deep Sea, which is strange but understandable.
Once you’ve built your boat, load plenty of resources and supplies. Then, you can begin your journey to locate the new region. You can do so either on your own or with your buddies.
Rust Deep Sea location explored
The Deep Sea is a dangerous area to be in, and expect to find enemies in plenty. Here are a few things that the region offers.
Floating Cities
You’ll find Floating Cities in the Deep Sea location, which allows players to rest, recharge their supplies, and find essential things for their adventures. Floating Cities also have a farming barge that allows you to grow and harvest fresh fish.
You can also try your luck in the Deep Deck Casino in these cities. These places will allow you to interact with other players without bullets flying by your head.
Islands
You’ll find several small islands in the Deep Sea Location that offer you various loot. However, these lands are filled with Scientists who will prevent you from looting the place. The exact degree of resistance and resources that you find will vary across different islands, and they’re random.
Ghost Ship
You’ll occasionally come across dilapidated ships stranded in the middle of the ocean. These are Ghost Ships, and they’re filled with loot. However, they’re protected by scientists, and you’ll need to take them down to grab all the resources. Some Ghost Ships might also contain locked crates that you can hack for valuables.
Boats
The Scientists patrol the ocean waters in their own custom boats that come in two variants: PT and RHIBs. You’ll frequently find them around Ghost Ships, but their locations can be random. PT Boats have two turrets, and they can be extremely dangerous for players. RHIBs might not be armed, but you’ll find Scientists and equipment on them. Approaching them should be strategic, as the Scientists can and will fire at you.
The post Rust Naval Update Deep Sea Location: How to reach, POIs, and more appeared first on Destructoid.
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