The second part of Hytale‘s pre-release patch 3 has been announced, and there are plenty of new features, including mod support, cosmetics, and more.
Part of a three-patch series, the second part appears to be pretty extensive. It’s now available in the pre-release branch, and you can enable it using the launcher. Let’s look at all the major changes that are part of this patch.
Hytale pre-release patch 3 update (part 2) notes
Part 2 of patch 3 features plenty of cosmetic features, gameplay elements, mod support, and more. Here’s a list of all the headline features.
- Edit and save up to 10 Avatar presets
- New fire spread system and Goblin Flamethrower
- Added sleep notifications
- Two additional eye shapes
- Two makeup variations (Blush and Eyeliner)
- Five new haircut styles.
- Four facial hair styles
- Two new skirt designs (Plaid and Punk)
- Shaped sneakers
- New Black and Red Iron color variation for metals
- Atomic file saving
- Updated backup handling
Let’s now take a look at all the new content features that we can expect to find in Hytale‘s pre-release version.
- New lime block variants
- Complex spawn locations in Taiga near the rivers
- Improved weather effects for Zone 1
- Added tier II furnace
- New model, textures, and animations
- New visuals for tier I furnaces
- Improved Fluid, Mounts, and Crafting systems
- Improved modules for Teleporter, NPC reputation, NPC objectives, Memories, and more
- Optimized client asset sizes
- Improved accuracy and optimization for ranged weapon aiming ballistics
- New encounters and environments featuring Zone 3 Trork, Zone 4 Village and Forest, and Zone 4 non-Forest and non-Swamp biomes
The latest patch also introduces plenty of modding support.
- Added mod enable and disable support from UserData/Saves//mods
- Added server version checks for plugins and asset packs
- Added 3D audio source visualization for debugging
- Added NPC sensor and view debugging visualization
- Newly created asset packs are now enabled by default
- Added a parameter to toggle replacing empty block materials
- Added an option to skip mod validation in single player
- Mod validation issues now block server startup unless flagged
- MapEditor and ListEditor now use the correct models
- Added Test NPC for showcasing multi-interaction setups
Additionally, there are plenty of bug fixes and general optimizations that you can read about in the full patch notes.
The post Hytale patch 3 update part 2 notes: Mod support, cosmetics, and more appeared first on Destructoid.
Nioh 3 is a truly visual masterpiece that’s better played in high graphics, but the performance in the early hours hasn’t been smooth. If you’re on a PC, you can easily tweak certain settings to get more out of your hardware.
We already got an early taste of PC gameplay, all thanks to the demo that’s available for free. While a massive benefit is continuing the main story on the full version, it also gave us an idea about what the best set of visual settings might look like.
Best Nioh 3 graphics settings
Before I dive deeper into the settings, here’s how my setup looks.
- AMD Ryzen 5600G
- NVIDIA RTX 3060 12 GB
- 16 GB of DDR5 RAM
Here are the settings I rolled with on my PC.
- Display Mode: Borderless
- VSync: Off
- Resolution: 1920×1080 (depends on your setup)
- Frame Rate Cap: 60 FPS
- Graphics Presets: Custom
- Upscaling: DLSS
- Sharpening: 1.0
- Rendering Resolution: 65%
- Dynamic Resolution: 60
- Minimum Rendering Resolution: 50%
- Maximum Rendering Resolution: 65%
- Frame Generation: Off
- FPS Dynamic Adjustment: On
- HDR: Off
- Post-Effects Resolution: Standard
- Motion Blur: Off
- Chromatic Aberration: Off
- Len Vignette: Off
- Noise Filter: Off
- Mach Band Noise: Off
- Color Precision: Standard
- Depth of Field: Off
- Lens Flare: Off
- Bloom: Off
- Subsurface Scattering: Off
- Shadow Quality: Standard
- Ambient Occlusion: Very Low
- Model Quality: Standard
- Model Texture Quality: Standard
- Number of Models Displayed: Few
- Wind Sway: Off
- Anisotropic Filtering: Off
- Effects: Standard
- Motion Quality: Low
- Screen Space Reflection: Very Low
- Background Mesh Quality: Standard
- Terrain: Low
- Grass Density: Low
- Volumetric Cloud Quality: Low
- FPS (Cutscenes): 30
- Cutscene Quality: Standard
- Global Illumination: Standard
There are two pointers to note.
- I kept Vsync off because you reduce the load on your system but sacrifices very little in return. Hence, it’s best to keep it off.
- Keeping the FPS capped to 60 gave me the best results. There were no lags, no stutters, and the performance held steady at 60 FPS. However, you can choose to go for uncapped if you have a better system.
The post Best Nioh 3 settings for no lag and max FPS appeared first on Destructoid.
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