Epochs in Slay the Spire 2 represent certain chapters on the main Timeline that you can unlock by playing the game.
Some of these Epochs are relatively easy to unlock, while the rest take more time. This guide will provide you with the complete details about all the Epochs and how to unlock them.
All Epochs in Slay the Spire 2 and how to unlock them
There are different ways to unlock Epochs by completing your runs.
- Accumulate scores
- Complete specific tasks for characters
- Unlock relics.
| Epoch | How to Unlock |
|---|---|
| Ancients | Unlock relics: Book of Five Rings, Kusarigama, Ice Cream |
| Open | Unlock potions: Beetle Juice, Mazaleth’s Gift, Droplet of Precognition |
| Preon | Unlock cards: Automation, Catastrophe, Entropy |
| Scribbles | Unlock relics: Reptile Trinket, Unsettling Lamp, Intimidating Helmet |
| The Architect | Unlock cards: Prep Time, Eternal Armor, Jackpot |
| The Calm | I have yet to determine the exact requirements. |
| Underdocks | Unlock an alternate Act 1 |
| Fog Rolls In | Complete a run with Ironclad |
| The Ironclad | Complete Act 1 with Ironclad |
| Devastation | Complete Act 2 with Ironclad |
| The Pact | Complete Act 3 with Ironclad |
| Ablaze | Kill 15 Elites with Ironclad |
| Snuffed | Kill 15 Bosses with Ironclad |
| My Face | Beat Acension 1 with Ironclad |
| Anomalous Planet | Play a run with Silent |
| Bigger Prey | Complete Act 1 with the Silent |
| Ill | Complete Act 2 with Silent |
| Trophies | Complete Act 3 with Silent |
| Nemesis | Kill 15 Bosses with Silent |
| Prisoner | Kill 15 Elites with Silent |
| Soup | Complete Ascension 1 with Silent |
| Life and Death | Play a run with Regent |
| I arrive | Complete Act 1 with Regent |
| We Need a Hero | Complete Act 2 with Regent |
| Grand Strategy | Complete Act 3 with Regent |
| Discontent | Kill 15 Bosses with Regent |
| Friends | Kill 15 Elites with Regent |
| Little King | Complete Ascension 1 with Regent |
| Booting Up | Play a run with Necrobinder |
| The Twelve | Complete Act 1 with Necrobinder |
| Futility | Complete Act 2 with Necrobinder |
| Spireborn | Complete Act 3 with Necrobinder |
| Annihilation | Kill 15 Bosses with Necrobinder |
| The Giant | Kill 15 Elites with Necrobinder |
| To Kill | Complete Ascension 1 with Necrobinder |
| Tricked | Complete Act 1 with Defect |
| Hello! Hello! | Complete Act 2 with Defect |
| Resolving Bugs | Complete Act 3 with Defect |
| Laser Beams | Kill 15 Bosses with Defect |
| Confrontation | Kill 15 Elites with Defect |
| Ooh Shiny! | Complete Ascension 1 with Defect |
| Orobas | Play a run with every character |
| Neow | Finish your first run |
| Seeds | Complete Act 3 three times |
| The Daily | Complete Act 3 at least once with all five characters |
| Darv | Meet all the Ancients |
As it’s pretty clear, the first task is to unlock all the playable characters that are present in Slay the Spire 2. If you’re wondering which characters to play with, our tier list will give you strong pointers.
The post How to unlock all Epochs in Slay the Spire 2 appeared first on Destructoid.
Ironclad is the first character you’ll play Slay the Spire 2 with, and he is surprisingly good if you know how to use him.
As with any character in the game, you’ll have to build a proper deck to stand a chance. This requires you to understand how Ironclad works and what its pros and cons are. This guide will give you brief explainers on what to expect from Slay the Spire 2‘s knight.
Table of contents
How does Ironclad work in Slay the Spire 2
Ironclad’s greatest strength is his ability to scale his damage with Strength. He is the only character who has a heal mechanism. Since he is the first character, he is also the easiest one to understand for beginners.
With Ironclad, you don’t have to focus on any complicated combos like Regent. He auto-heals at the end of every combat, which leaves you with some room to make an error. However, he really struggles once you’re past Act 2 if you don’t have a great deck to counter his limitations. Additionally, Exhaust isn’t the easiest of mechanics to master.
For Ironclad, you can take different approaches. Exhaust is one great choice for a deck archetype, but it’s hard for beginners. I always prefer going with a deck that ramps up his Strength since that’s going to be the easy to master (don’t mistake the ease for weakness).
Best cards for Ironclad in Slay the Spire 2
Going for the best cards for Ironclad can be slightly confusing. The tables below include cards that work well with Strength decks. If you opt for other archetypes, the cards mentioned below won’t be effective.
Early commons and uncommons
To clear Act 1, you’ll be mostly using these cards (based on whether you manage to draft these options).
| Card | Reason |
|---|---|
| Twin Strike | A simple attack card that costs 1 Energy and does 5 damage twice. Scales up once you increase your Strength. |
| Inflame | A staple of the Strength deck. For 1 Energy, you gain 2 Strength. |
| Fight Me | A slightly tricky card that gives 1 Strength to enemies. However, you get to 5 damage twice while gaining 2 Strength for 2 Energy. |
| Rupture | For the cost of 1 Energy, you’ll gain 1 Strength whenever you lose health. |
| Whirlwind | A blockbuster option that doesn’t have a definite Energy cost. It does 5 damage to all enemies times the amount of energy you have. |
Best cards
If you get the chance to draft any of the following cards, you should add them to your deck as a priority.
| Card | Reason |
|---|---|
| Demon Form | While this card is pretty expensive to set up, it generates 2 Strength every turn. |
| Brand | For no Energy, you get to exhaust cards that you don’t want, while losing just 1 HP and gaining 1 Strength. |
| Hellraiser | At 2 cost, you set up an auto-firing system. Every Strike card you draw will automatically target a random enemy without the requirement of any Energy. |
| Thrash | The card, by default, does 4 damage twice for 1 Energy. However, you can exhaust another Attack card in your hand and add its damage. |
Best relics for Ironclad in Slay the Spire 2
Here’s a list of relics you’ll want to prioritize on if you’re going for a Strength-focused deck.
- Ruined Strength: Allows you to get double Strength when you get it for the first time during combat.
- Sword of Jade: Grants three Strength for free.
- Relics like Anchor and Horn Cleat are also necessary if you want to set up cards like Hellraiser and Demon Form.
Best Block build for Ironclad in Slay the Spire 2
If you want to play something with more synergy than Strength, you can try out the following Block build. First, here’s a list of cards you will want to add to your deck.
| Card | Reason |
|---|---|
| Body Slam | Shore up your Block and do equal damage to an enemy. |
| Shrug It Off | For 1 Energy, you get to draw a card and gain 8 Block. |
| True Grit | You get to thin your deck by exhausting a card (preferably Strike) and gain 7 Block. |
| Taunt | For 1 Energy, you get 7 Block and apply Vulnerable for 1 turn. It forms perfect synergy with Body Slam. |
| Store Armor | It helps you gain 4 Block passively every turn. |
| Juggernaut | Allows you to deal 5 damage whenever you gain Block. |
| Barricade | Allows you to retain the Block across turns. |
| Crimson Mantle | For 1 Energy, you get to add 8 Block. Losing the HP isn’t a problem with Ironclad thanks to his relic. |
For Relics, you can opt for anything that helps you to gain Block. You can also get Parrying Shield that does 6 damage for every 10 Block that you gain.
The post Best Ironclad build in Slay the Spire 2: Cards, strategy, and more appeared first on Destructoid.
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