How to make Plasma Glazed donut in Pokémon Legends Z-A Mega Dimension (Mega Zeraora encounter)

Plasma glazed donut in Legends Z-A

The Plasma Glazed donut is a unique item to bake in Pokémon Legends Z-A, which can help you find one of the rarest Pokémon—Mega Zeraora—in the Mega Dimension DLC.

How to make Plasma Glazed donut in Pokémon Legends Z-A

The process of constructing the Plasma Glazed donut is slightly different. While you’ll still have to reach Hotel Z and speak with Ansha, you’ll first have to reach a kid in Vert Sector 3 (location marked in the screenshot below). Exchange a piece of Canari Bread to get Popping Candy in return.

Go to Hotel Z and speak with Ansha, and she will allow you to prepare a special Plasma recipe. She will also give details about the targets that you’ll need to hit to complete the production. Here’s the list of ingredients that you’ll need.

  • Three Hyper Roseli Berry (65 Spicy and 85 Sour)
  • Three Hyper Babiri Berry (65 Sour and 170 Bitter)
  • One Hyper Charti Berry (10 Spicy, 5 Sour, 95 Bitter, and 10 Fresh)
  • One Hyper Haban Berry (85 Sweet and 65 Fresh)

Complete the order, and Ansha will provide you with a Plasma Glazed donut, which will spawn a portal from where you can access Mega Zeraora.

The Old-Fashioned donuts also work similarly, as they allow you to defeat the three legendaries: Rayquaza, Groudon, and Kyogre. Some like the Bad Dreams Cruller donut are required instead to complete quests. Ideally, always save the Hyper Berries that will be required to complete these recipes so that you can progress towards completing the Mega Dimension DLC.

The post How to make Plasma Glazed donut in Pokémon Legends Z-A Mega Dimension (Mega Zeraora encounter) appeared first on Destructoid.

Thugs in a back alley in No Law.

Last night’s The Game Awards show wasn’t the greatest of all time, but it sure did give us a glimpse of some potentially awesome games. One title in particular, however, stood out for a wrong reason: being similar—too similar—to CDPR’s Cyberpunk 2077.

And that would be No Law, developed by Neon Giant of The Ascent fame, and published by the self-proclaimed AI-first pioneers, Krafton. Neon Giant’s track record is genuinely great, with The Ascent being one of the most visually striking games I’ve ever seen and played. It’s also set in a cyberpunk environment, one that delves deep into the realm of science fiction, making its cyberpunk vibes more of an artistic choice than an actual setting.

Even so, the studio has established itself as a proper sci-fi and cyberpunk-oriented team of creatives, which naturally led into a more ambitious, larger-scale game such as No Law is supposed to be. And that’d be all fine if the game didn’t bear so much similarity, eerie similarity, to CDPR’s 2020 title, Cyberpunk 2077.

While watching the TGA show last night, seeing No Law made me think it was something Cyberpunk 2077-related. The first-person perspective, the animations, the way the combat unfolds, all reminded me of CDPR’s game, not to mention the segment that showcases a certain location that is exceptionally difficult to tell apart from Cyberpunk 2077‘s Afterlife.

Now I get a first-person cyberpunk title is bound to bear some semblance to what was already made, but I for the life of me couldn’t tell you this wasn’t Cyberpunk 2077 if you didn’t tell me. That brings me to my biggest fear regarding Neon Giant’s upcoming title: it could fall into the same situation that Tencent has caught itself in with Lights of Motiram.

Sony sued the company for ripping off its assets, ideas, and style, and is currently embroiled in a massive legal battle that saw Light of Motiram grind development to a halt. If No Law doesn’t showcase more unique elements in the near future, I have a feeling CDPR might not like what the studio has done here, and could pursue legal action much in the same way as Sony.

This could eventually result in a potentially good game being bogged down by a lawsuit because it decided to pursue established styles instead of developing a new one, even if derivative of the one CDPR itself had made.

No Law posits an interesting setting and story, such as its Port Desire city that is an anarcho-corporatist hellscape, but how it executes things brings it way too close to an existing game, so much that telling them apart becomes a real headache.

We’ll have to wait and see how the game develops further and how its style evolves and translates into actual gameplay. But so far, its future seems to be hanging by a thread, one that CDPR could decide to slash at any moment.

The post No Law’s striking similarity to Cyberpunk 2077 makes me fear another Horizon-like lawsuit could be coming appeared first on Destructoid.

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