How to get Propeller Spear in Crimson Desert

Kliff leaning against a wall in a city in Crimson Desert.

The Propeller Spear is one of several uniques in Crimson Desert that can be a worthwhile addition to your arsenal. You can use the weapon as is, or you can use it to get the Kuku Propeller Spear (an upgraded version with better stats).

However, it all begins with finding the base version.

Propeller Spear location in Crimson Desert

The Propeller Spear is located in the Aeronautical Research Base. This POI can be found in the southeast of Delesyia, in one of the guard towers. To identify the correct guard tower, you need to reach the marked location on the image below.

The correct tower will have an active chimney. Once you’ve found the tower, you can make your way to finding the weapon.

How to find the Propeller Spear in Crimson Desert

Take the stairs of the tower, and you’ll eventually reach a room packed with cannons and cannonballs. The weapon can be found on a weapons rack around a nearby pillar.

As a special ability, the Propeller Spear can generate a wind wave that moves in the forward direction and knocks back the targeted foe. You can use this ability after charging it up to five times, but there’s a five-second cooldown.

Since the Propeller Spear has fixed durability, it will break if you use it as a main weapon. Hence, it’s best to use it for making the Kuku Propeller Spear. The upgraded versions do more damage, can store more charges, and the cooldown is shorter. While you’ll still need the blueprint and a few other materials, the upgrade is the best way to use the Propeller Spear.

The post How to get Propeller Spear in Crimson Desert appeared first on Destructoid.

The Mesa biome in PEAK

The Play It Your Way update has dropped in PEAK, and it completely introduces the way we have played the game so far. If you felt that the general gameplay was a hard challenge, it all changes now. This guide will give you a quick overview of all the major changes and what you can expect from the patch.

Complete PEAK Play It Your Way update patch notes

Here’s an overview of all major changes made as part of the new patch.

Custom Runs

You can completely change how runs worked so far in PEAK. You can make them as easy or hard as you want. You can also choose which tools to spawn with and what kind of hazards you can encounter on your run. You can also tweak how the environmental hazards work and how severe/relaxing their effects are.

Mini Runs

If you don’t have time for a full-scale adventure, you can try out Mini Runs. They will allow you to play a single biome of the daily map. These quick runs can be quite intense without being unnecessarily long.

Campfire Autosaves

It’s now easier to pause and resume our adventures without losing much progress. All you need to do is reach a campfire. You’ll be able to save all your progress automatically by accessing a campfire, and you can quit. You can later resume the adventure from the autosave, and this works until you win, lose, or begin a fresh run.

Additionally, you can hang out at a campfire without any hunger or fog progression. It will only extinguish after the scout leaves.

Zombie Phobia mode

If you hated the zombies, you can now disable them completely on Custom Runs. However, you can also use the Zombie Phobia mode to make things less graphic if you want.

Here are some minor changes that are part of this patch.

  • Achievements that need to be done in a single run will now maintain their progress if a player disconnects/reconnects (such as Gourmand or Mycology badges)
  • Fixed a long-standing issue where interacting with a rope shooter’s rope immediately after it was fired could cause a division by zero, causing chaotic behaviour, including locking the player’s controls or sending them to the void.
  • Fixed issue where sometimes scouts would not revive when reconnecting in cases where they should have.
  • Made the endgame scout report work properly after disconnecting and reconnecting to a game.
  •  Audio sliders and kick button will now show up immediately when a new player joins without needing to re-open the menu.
  • Scouts that were skeletons when they disconnected will still be skeletons when they reconnect.
  • Fixed a bug where Player 3 and Player 4 would spawn in the same location.
  • Rescue Hook now doesn’t put you in a ragdolled state for as long, making it easier to use.

The post PEAK Play It Your Way update patch notes: Biggest changes and more appeared first on Destructoid.

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