Ignia is one of the several new resources introduced to Warframe as part of The Old Peace update, and it has plenty of importance.
While Ignia isn’t particularly hard to come by, you’ll need plenty of it. Additionally, obtaining this resource is locked behind completing one of the new modes added via the update. This guide will provide you with all the information you need first to find Ignia, and then use it in Warframe.
Table of contents
How to find Ignia in Warframe
The Old Peace Update has two new game modes: Descendia and Perita Rebellion. To find Ignia, you’ll need to play the former and clear multiple floors. The Descendia mode has 21 floors of various challenges and difficulty, with the final one pitting you against Roathe.
Certain levels of the Descendia mode will offer you Ignia, depending on whether you have successfully managed to clear them. There are bonus levels that reward you with Ignia as well if you’re playing on Steel Path difficulty.
- Normal Mode: Floor 2, 4, 9, 11, 16, and 18 offer you a chance to earn 40 Ignia each.
- Steel Path offers you a bonus chance to get 250 Ignia from Floors 2, 9, and 16.
While all of these sound sweet, there’s a catch about how much Ignia you can earn at any given time. You can collect the rewards once a week, and hitting the cap means that you’ll have to wait for the Sunday refresh. However, this also gives you plenty of time to hit the weekly cap and more so if you’re playing on the Steel Path difficulty.
How to use Ignia in Warframe
Once you reach Floor 21 of the Descendia mode, you’ll find Roathe as the boss. Defeat Roathe, and he will then be available at La Cathedrale. You can browse different wares, and some of them will cost Ignia to purchase.
There are plenty of different items that you can purchase from Roathe, which also includes parts of the new frame, Uriel. Hence, try to maximize your weekly cap and farm as much Ignia as possible. If you’re a new/returning player, you’ll need to first clear many quests to gain access to The Old Peace missions, and then access Descendia and its floors.
The post How to get and use Ignia in Warframe appeared first on Destructoid.
Last night’s The Game Awards show wasn’t the greatest of all time, but it sure did give us a glimpse of some potentially awesome games. One title in particular, however, stood out for a wrong reason: being similar—too similar—to CDPR’s Cyberpunk 2077.
And that would be No Law, developed by Neon Giant of The Ascent fame, and published by the self-proclaimed AI-first pioneers, Krafton. Neon Giant’s track record is genuinely great, with The Ascent being one of the most visually striking games I’ve ever seen and played. It’s also set in a cyberpunk environment, one that delves deep into the realm of science fiction, making its cyberpunk vibes more of an artistic choice than an actual setting.
Even so, the studio has established itself as a proper sci-fi and cyberpunk-oriented team of creatives, which naturally led into a more ambitious, larger-scale game such as No Law is supposed to be. And that’d be all fine if the game didn’t bear so much similarity, eerie similarity, to CDPR’s 2020 title, Cyberpunk 2077.
While watching the TGA show last night, seeing No Law made me think it was something Cyberpunk 2077-related. The first-person perspective, the animations, the way the combat unfolds, all reminded me of CDPR’s game, not to mention the segment that showcases a certain location that is exceptionally difficult to tell apart from Cyberpunk 2077‘s Afterlife.
Now I get a first-person cyberpunk title is bound to bear some semblance to what was already made, but I for the life of me couldn’t tell you this wasn’t Cyberpunk 2077 if you didn’t tell me. That brings me to my biggest fear regarding Neon Giant’s upcoming title: it could fall into the same situation that Tencent has caught itself in with Lights of Motiram.
Sony sued the company for ripping off its assets, ideas, and style, and is currently embroiled in a massive legal battle that saw Light of Motiram grind development to a halt. If No Law doesn’t showcase more unique elements in the near future, I have a feeling CDPR might not like what the studio has done here, and could pursue legal action much in the same way as Sony.
This could eventually result in a potentially good game being bogged down by a lawsuit because it decided to pursue established styles instead of developing a new one, even if derivative of the one CDPR itself had made.
No Law posits an interesting setting and story, such as its Port Desire city that is an anarcho-corporatist hellscape, but how it executes things brings it way too close to an existing game, so much that telling them apart becomes a real headache.
We’ll have to wait and see how the game develops further and how its style evolves and translates into actual gameplay. But so far, its future seems to be hanging by a thread, one that CDPR could decide to slash at any moment.
The post No Law’s striking similarity to Cyberpunk 2077 makes me fear another Horizon-like lawsuit could be coming appeared first on Destructoid.
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