Flower gleam and glow, let your power shine.
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I was incredibly hyped to hear about the resurgence of the Backyard Sports franchise when it was announced a few years back, along with many gamers around my age who grew up with the franchise.
As a kid, I played a ton of the original Backyard Baseball games on PC. The simple, point-and-click gameplay is very nostalgic to me, as are its cast of kids that stomp around the playground in various sports, led by the incomparable GOAT Pablo Sanchez.
Pablo is back once again in the return of Backyard Baseball, which launched on Steam today. The long-awaited newest iteration has been out for just a few hours, and my lingering hype lasted barely a few minutes once I realized how utterly barebones and incomplete the game feels in its current state.
Online mode is not available yet, and the in-game menus only tease that it’s “coming soon.” That seems like a really tough oversight for a 2026 sports game. Because it remains to be seen how functional the online play is, it’s tough to review the game in its current state.
The main game type Backyard Baseball is its season mode. You draft a team, pick a silly name from preset titles, and select a color scheme. You play a season’s worth of games against other teams, compete in the standings, and aim to win a trophy at the end of it all. Other than that, its only modes available at launch are Quick Play, Pick-Up Game, Backyard Bash, Backyard Derby, and Wiggle (wiffle) Ball.
And of course, like every other sports game in 2026, there are card packs to open to unlock. The cards contain collectibles or stickers to put on your custom character’s bat, but the big chase items are actual pro MLB players as kids that you can add to your roster of potential sandlot picks.
This mechanic feels kind of tacked-on, like Playground Productions felt like it just needed to have card packs like every other modern sports game. Fortunately, they are unlocked with in-game currency you unlock by playing and don’t use real world money. I still think it feels weird, if not slightly gross for the implications of “gambling” these days in a game meant for kids.
That’s not to say the game is totally devoid of value. The gameplay is modernized yet very similar to the original, feeling familiar but improved. You aim your bat and pitches with the mouse pointer, click to swing or throw the ball, open or close your batting stance with Z and C, and move around the field of play with WASD. It feels simple and classically clunky (for better or worse, the wonkiness of the players in the field feels true to form), and the game’s visual style shines through with some cartoonish, modern day graphics that run well and look good on PC.
On Steam, Backyard Baseball is marked as a full game, but it still has the vibe of a work-in-progress title. I can’t help but feel like it could have launched in early access or, at the very least, at a lower price, and I would feel way better about the situation. It feels quite tough to recommend at its current price. If it was $19.99 or even $24.99, I’d say go for it. But at $39.99, I think I’d suggest to wait for a sale or some potential updates to add more substantial content (like online play and more) before stepping into the batter’s box.
Backyard Baseball is out now on Steam and coming to consoles some time this summer. If there’s no online mode by then, I’d be surprised and pretty disappointed.
The post Backyard Baseball’s reboot is promising but barebones for its price, and it’s got card packs for some reason appeared first on Destructoid.
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