The Protect/Destroy 4 contract switches the action to the Outpost map in Marathon, and you’ll need to complete three different tasks in a single run.
The three tasks are based around three separate locations on the new map. Let’s look at how to complete the contract so that you can work your way up towards improving your standing with the MIDA faction.
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Marathon Protect/Destroy 4 contract walkthrough
The Protect/Destroy 4 contract can be broken down into the following three tasks.
- Download shipping manifest from terminal in northwest Processing
- Scan tagged containers in Airfield
- Hack second-floor terminal in Flight Control, then exfil
How to download shipping manifest from terminal in northwest Processing
For our first task, we have to head to the south of the map, where you’ll find the Processing POI. Here, you’ll need to download a manifest from a terminal in the northwest area of this location. I have marked the spot where you’ll find the terminal.
Enter the building, and find the stairs that take you to the second floor. Once you’re on the second floor, you’ll have the quest marker pop up, highlighting the location of the terminal. Interact with it to download the shipping manifest.
How to scan tagged containers in Airfield
From Processing, head to the extreme north of the map, where we will have to scan the tagged containers. Enter the building on the right through the main entrance, and you’ll find two containers on your right.
The first two containers are inside the building (one right in front of you when you enter through the entrance, and the other by the stairs near the main entrance). The remaining two are outside. Exit through the door near the second container, head straight, and you’ll find the two remaining containers.
I have added images of what the containers look like. If you can’t find them, roam around the location, and quest markers will pop up.
How to hack second-floor terminal in Flight Control
This was the hardest one to find. You have to head to the Flight Control POI and enter the main building at the marked location. What confused me was the exact floor since the marker doesn’t pop up until you’re on the correct one.
Head to the second floor (take the stairs irrespective of which entrance you’ve taken). The terminal is located in one of the rooms with a glass window display. If you’re on the second floor, roam around a little if the marker doesn’t pop up.
Once the marker pops up, interact with the terminal to complete the hack.
This will complete the Protect/Destroy 4 contract and bring you to the final one in this series.
The post How to download shipping manifest and hack second-floor terminal in Marathon – Protect/Destroy 4 contract guide appeared first on Destructoid.
Ironclad is the first character you’ll play Slay the Spire 2 with, and he is surprisingly good if you know how to use him.
As with any character in the game, you’ll have to build a proper deck to stand a chance. This requires you to understand how Ironclad works and what its pros and cons are. This guide will give you brief explainers on what to expect from Slay the Spire 2‘s knight.
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How does Ironclad work in Slay the Spire 2
Ironclad’s greatest strength is his ability to scale his damage with Strength. He is the only character who has a heal mechanism. Since he is the first character, he is also the easiest one to understand for beginners.
With Ironclad, you don’t have to focus on any complicated combos like Regent. He auto-heals at the end of every combat, which leaves you with some room to make an error. However, he really struggles once you’re past Act 2 if you don’t have a great deck to counter his limitations. Additionally, Exhaust isn’t the easiest of mechanics to master.
For Ironclad, you can take different approaches. Exhaust is one great choice for a deck archetype, but it’s hard for beginners. I always prefer going with a deck that ramps up his Strength since that’s going to be the easy to master (don’t mistake the ease for weakness).
Best cards for Ironclad in Slay the Spire 2
Going for the best cards for Ironclad can be slightly confusing. The tables below include cards that work well with Strength decks. If you opt for other archetypes, the cards mentioned below won’t be effective.
Early commons and uncommons
To clear Act 1, you’ll be mostly using these cards (based on whether you manage to draft these options).
| Card | Reason |
|---|---|
| Twin Strike | A simple attack card that costs 1 Energy and does 5 damage twice. Scales up once you increase your Strength. |
| Inflame | A staple of the Strength deck. For 1 Energy, you gain 2 Strength. |
| Fight Me | A slightly tricky card that gives 1 Strength to enemies. However, you get to 5 damage twice while gaining 2 Strength for 2 Energy. |
| Rupture | For the cost of 1 Energy, you’ll gain 1 Strength whenever you lose health. |
| Whirlwind | A blockbuster option that doesn’t have a definite Energy cost. It does 5 damage to all enemies times the amount of energy you have. |
Best cards
If you get the chance to draft any of the following cards, you should add them to your deck as a priority.
| Card | Reason |
|---|---|
| Demon Form | While this card is pretty expensive to set up, it generates 2 Strength every turn. |
| Brand | For no Energy, you get to exhaust cards that you don’t want, while losing just 1 HP and gaining 1 Strength. |
| Hellraiser | At 2 cost, you set up an auto-firing system. Every Strike card you draw will automatically target a random enemy without the requirement of any Energy. |
| Thrash | The card, by default, does 4 damage twice for 1 Energy. However, you can exhaust another Attack card in your hand and add its damage. |
Best relics for Ironclad in Slay the Spire 2
Here’s a list of relics you’ll want to prioritize on if you’re going for a Strength-focused deck.
- Ruined Strength: Allows you to get double Strength when you get it for the first time during combat.
- Sword of Jade: Grants three Strength for free.
- Relics like Anchor and Horn Cleat are also necessary if you want to set up cards like Hellraiser and Demon Form.
Best Block build for Ironclad in Slay the Spire 2
If you want to play something with more synergy than Strength, you can try out the following Block build. First, here’s a list of cards you will want to add to your deck.
| Card | Reason |
|---|---|
| Body Slam | Shore up your Block and do equal damage to an enemy. |
| Shrug It Off | For 1 Energy, you get to draw a card and gain 8 Block. |
| True Grit | You get to thin your deck by exhausting a card (preferably Strike) and gain 7 Block. |
| Taunt | For 1 Energy, you get 7 Block and apply Vulnerable for 1 turn. It forms perfect synergy with Body Slam. |
| Store Armor | It helps you gain 4 Block passively every turn. |
| Juggernaut | Allows you to deal 5 damage whenever you gain Block. |
| Barricade | Allows you to retain the Block across turns. |
| Crimson Mantle | For 1 Energy, you get to add 8 Block. Losing the HP isn’t a problem with Ironclad thanks to his relic. |
For Relics, you can opt for anything that helps you to gain Block. You can also get Parrying Shield that does 6 damage for every 10 Block that you gain.
The post Best Ironclad build in Slay the Spire 2: Cards, strategy, and more appeared first on Destructoid.
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