Here are my most terrifying moments from the Resident Evil game series, and now I want to hear yours

The first zombie we see in Resident Evil

To celebrate the return of Leon S. Kennedy in Resident Evil Requiem, let’s look into the most horrifying moments in the popular series. It’s a fantastic way to stop a character we’ve missed for so long from deciding to leave again immediately, isn’t it?

Spoilers ahead, of course.

Ben Bertolucci’s demise in Resident Evil 2 (and Resident Evil 2 Remake)

The premise of Resident Evil is simple: things that are not quite alive—but not as dead as you’d like them to be—are out there to eat you. You only ever expect the threat to come from the outside, but Resident Evil 2 flips the script by having a creature bursting out of a poor guy in a manner that, despite the PS1 graphics, is still, I’d say, even cooler than the famous chestburster scene from the original Alien.

Poor Ben can die in one of two ways in the original game, and gets awarded a third death in the remake! I still find his death in the original Scenario A the best, but the new one is arguably the scariest such scene in the remake, meaning Ben Bertolucci is probably the best-killed guy in the series. How enviable.

Resident Evil REmake’s surprise

A superb remake requires modernization and the addition of cool stuff that nobody expected. The GameCube remake of the original Resident Evil far exceeds the original game by completely overhauling not just the graphics but the tone, improving gameplay elements, and also because of Lisa Trevor. She is a brilliant wildcard whose tragic story surprised even the most hardcore of fans.

Resident Evil 4’s most terrifying enemy shows up

Resident Evil 4 spends most of its runtime perfectly selling itself as a rebranding into more action-y territory. After we last saw him in Resident Evil 2, Leon graduated from Badass University with an SSS rank, which caused most of his opponents to step up as well. Most enemies in RE4 are faster, stronger, bigger, and Spanish. That’s not the case with the Regenerator, however, a deliberately slower and eerily calm monster that’ll seem completely immortal at first.

There’s no big jumpscare, just his confident stroll that changes the game’s pace to something much closer to the original Resident Evil titles and easily earns the Regenerator’s intro a spot on this list.

Nemesis in the police station

Aside from the unkillable monster who employs psychological (and bazooka) warfare to terrorize players throughout, Resident Evil 3 falls short of Resident Evil 2’s inventiveness in terms of scares. It does, however, perfect some of the best scares from Resident Evil 2. The best in-game scare of Resident Evil 2 involves a Licker and a mirrored-glass window, and I definitely would’ve put it on this list if it weren’t for RE3 having an improved version.

I’m talking about the Police Station area, where Nemesis comes out from where players least expect when they’re just passing by with their minds casually focused on a puzzle. The Licker’s jumpscare is great; this one is just something else.

Itchy, Tasty, Resident Evil

Despite its status as a horror masterwork, the original Resident Evil doesn’t get much credit for its writing. While most of the game’s tone is rather campy, it does feature a note that can send chills down the spines of even people used to more serious horror.

I’m talking about what’s commonly known among Resident Evil fans as “Itchy Tasty,” the diary of a man who unwittingly documents the gradual loss of his mind after getting infected with the T-Virus.

Resident Evil Village’s “baby”

I’m really glad I grew up when Resident Evil games had much worse graphics, because I really don’t know how I would’ve dealt with the big baby from Resident Evil Village.

Most of the game actually isn’t that scary, but the lack of scare factor works wonders in luring unsuspecting players into what might just be the most unsettling moment in the series’ history.

I often see the first zombie we encounter in the original game listed as one of the scariest moments in the series, but there’s something about his all-white face that always struck me as too goofy to be scary. Did I get anything wrong, and, more importantly, does Resident Evil: Requiem deserve any spots on this list?

The post Here are my most terrifying moments from the Resident Evil game series, and now I want to hear yours appeared first on Destructoid.

Player aiming at other players in Marathon

One of the early contracts in Marathon requires you to scan the FTL Array at any USEC Radio Tower, and the task can be slightly tricky.

This is likely going to be your first contract where the game doesn’t tell you where you need to be. The task is actually rather simple once you know where you need to reach and be. This guide will simplify the process and allow you to get all the applicable rewards.

How to locate the FTL Array in Marathon

The first task is to receive and keep the contract active. As of writing, only a contract can be kept active at any given time. Once done, start a run. Ideally, I am finding it easier to complete contracts with teammates rather than going solo.

You begin on the Perimeter map since it’s part of the contract. Once the run begins, head to the Station location. While there can be more towers located in other parts of the map, the Station POI was the nearest one for me when I was about to complete this contract.

The Station is pretty easy to locate, but the same can’t be said about the FTL Array on the USEC Radio Tower. If you’re close to the tower, you’ll find the quest icon (yellow colored) appearing on your screen. The tower can be found about E 100 on the overhead compass. However, I have marked the exact location on the image below to make it easier for you. The location isn’t random, and you’ll always find the FTL Array at this location.

How to scan the FTL Array in Marathon

Once you’ve located the tower, use one of the attached ladders to climb up. Look for a blue-colored terminal, and it will have an interactable FTL Comms Chip on it. If you’re this close to the tower, you can simply follow the icon as well.

Interact with the FTL Array and complete the scan, and this will complete your contract. Once you end your run, you’ll be able to redeem all the applicable rewards as allotted by the contract.

The post How to complete Scan FTL Array at any USEC Radio Tower contract in Marathon appeared first on Destructoid.

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