Lady has gotten quite close to Nala, who has agreed to take her on as an apprentice honorary lion in Disney Dreamlight Valley. She’s prepared some rigorous training, and your help is required to make it all happen in the Like Cats and Dogs quest.
This mission is Lady’s level seven friendship quest, making it crucial to check off if you want to unlock all her relationship rewards. It’s got some tricky parts, though, so here’s a complete walkthrough for the Getting on Like Cats and Dogs quest in Disney Dreamlight Valley.
How to complete Getting on Like Cats and Dogs in Disney Dreamlight Valley
Go to the Sunlit Plateau
To get started, head to the Sunlit Plateau biome. This area is found in the upper left corner of the valley, right between the Forgotten Lands and the Glade of Trust.
Follow Lady as she tracks Nala’s scent
Once you’re in the right biome, follow Lady around as she tracks Nala’s scent. The clouds will lead you over to the entrance to the Vitalys Mines, so head inside this area to continue the mission.
Follow Nala’s scent while wearing the Substitute Snout
Inside the mines, Lady is having trouble finding Nala’s scent. To help her out, equip the Substitute Snout you previously obtained during The Jailbreak quest. Once you have it on, head left to go deeper in the mines.
Evade all the enchanted spotlights
As you follow Nala’s scent trail, one of your other ongoing goals is to evade all enchanted spotlights. Along the path, there are six total lights you’ll encounter. Anytime you spot one, it’s best to stop and watch the light so you can learn its pattern before moving forward. If you’re caught, you’ll be sent backwards, so moving carefully is crucial here.
Catch your prey
The other goal you need to work on while following the scent trail is catching your prey. To do so, you must find and pick up a total of five Enchanted Squeaky Toys along the path. These are small, sparkling balls sitting on the path throughout the mines. Near the end of the path, Nala will show up to chat with you, so talk to her to progress.
Catch all the moving Enchanted Squeaky Toys while not stepping under the spotlights
Nala then decides to increase the difficulty, so all the Enchanted Squeaky Toys you caught are set loose and start flying around. Chase down all five Enchanted Squeaky Toys around the Vitalys Mines. Then, chat with Nala to pass them over to her.
Talk to Tramp
Lady is quite proud of her training progress, so head back to the valley so she can share her excitement with Tramp. Talk to Tramp to catch him up on Lady’s training. Unfortunately, while you were gone, Scar stole Tramp’s Bones, so he’s a bit upset about the situation. Find and confront Scar to learn what he did with them.
Find Tramp’s Bones
Tramp’s Bones have been scattered all around the valley, and you’re only given a few vague hints to track them down. All three bones are located in ripple spots, so you need your trusty Royal Fishing Rod to catch them. Here are all the hints you’re given, and where each one is telling you to look.
- Near the parent of glass where waves lap and turtles play – Just off the Skull Rock Island in the Dazzle Beach biome, close to Ariel’s boat.
- Swimming deep in mud and muck, where crocodiles roam – In the ancient ruins pool near the very north end of the Glade of Trust biome.
- Seek the border between forest and frost and the gift that snow grants to flame – The pool of water near the north end of the Forest of Valor, with the waterfall coming down from the Frosted Heights area.
Once you’ve found and recovered all three of Tramp’s Bones, meet up with Tramp to return them. Then, equip the Lady Bejeweled Necklace item you’re given, and use your Phone to snap a picture with Lady and Tramp. As soon as you do, the Getting on Like Cats and Dogs quest will be complete.
The post Getting on Like Cats and Dogs quest walkthrough in Disney Dreamlight Valley appeared first on Destructoid.
Star Trek Voyager: Across the Unknown has seven different endings you can access, but most of them are locked behind certain prerequisites.
The ending you reach depends on the decisions you make. This guide will help you figure out all the endings that you can reach.
Table of contents
How to reach all endings in Star Trek Voyager: Across the Unknown
Before we deep dive into the ending, it’s crucial to keep your ship and crew in good shape. To do so, it’s best to create a manual backup file that will be helpful if something goes wrong.
- Manage your ship manually to prevent it from getting destroyed. It should be the obvious thing to do if you’re in a combat.
- Make sure to get a maxed-out warp core before you hit Sector 9.
- You’ll have to use the Vidiian medical device in Faces, but you’ll also need the same device in Sector 6 later. Hence, you’ll want to make sure not to burn the device on B’Elanna (assuming you want to go for the canonical ending).
- If you merge Tuvok and Neelix into Tuvix in the side mission titled Tuvic, you’ll lose the former permanently. This will automatically rule out the canonical ending.
With that out of the way, let’s now look at all the endings. Once you reach Sector 11, you have to decide what happens to Ralik. At this point, create a manual save. If you ally with Ralik, you open up five endings. However, the cost of the paths is extremely high. You have to enter Sector 12 with either 100 Ex-Borg crew and 35 Science Technology, or with a flat 400 pure combat power.
Save Ralik
During your run through Sector 12, choose to disagree with Ralik’s sacrifice to keep him alive. Once you’re past the point of no return, enter the nebula and engage the Borg Cube. From there, you can branch out to the following choices.
- Home, Hub and Holdfast: Don’t destroy the hub, and enter the aperture. Once inside, retreat after changing your mind, and agree to take over the hub with your forces.
- Welcome Home, Voyager: Reject the shortcut and plan to destroy the hub. Reject all crew sacrifices and collect the Borg Vinclum. This will allow you to develop the pathogen that destroys the hub.
- The Calm Before the Storm: For the third branch, follow all the steps as the one that destroys the hub. However, don’t try to save all your crew, and pick someone to die. Then, grab the Vinculum, and give up at the last second. The autopilot will fly you into the aperture, where you’ll be saved by Admiral Janeway (but the mission fails).
Don’t Save Ralik (For the Greater Good)
If you choose to sacrifice Ralik, you have to engage the cube then and plan to destroy the hub. Pick a crew member to sacrifice themselves, and then develop the pathogen. You’ll have to pass three skill checks to defy Admiral Janeway and reject her plans. If you don’t have the necessary stats, you’ll automatically fail the skill checks. If you succeed, you’ll destroy the hub, but leave the Voyager permanently stranded in the Delta Quadrant.
Universal Endings
There are two endings you can reach, irrespective of what you did with Ralik in Sector 11. To reach either ending, you need to get to Sector 12’s point of no return.
- The Long Road Continues: When you face the Borg nebula, refuse to enter it. Tell your crew that another way home has to be found, and fly your ship in the opposite direction. While it does add 15 more years of journey, you can avoid the Borg confrontation.
- Was It Worth It?: For this, you need to enter the nebula and decide not to destroy the hub. You’ll have to fight and defeat the Borg Queen before you reach home.
Conditional Endings
There are two conditional endings that require you to complete specific tasks. One of the two endings can be considered the true conclusion of the story if you’re following the canon.
- The Starfleet Way: Complete the final sector without depending on Borg architecture. Load your save before hitting the point of no return in Sector 12, and delete all Borg rooms from the ship’s layout. Complete all the return home paths with a clean vessel.
- The Canon: You reach Earth with the help of any successful path while ensuring the survival of Tom Paris, Chakotay, Tuvok, Harry Kim, B’Elanna Torres, The Doctor, Seven of Nine, and Icheb.
Incidentally, there’s a hilarious ending in the form of the Stick to the Prime Directive. This is the quickest ending you can reach during Sector 1. If you choose to use the Caretaker’s Array to warp back to the Alpha quadrant immediately, you’ll find the credits rolling as the game ends immediately.
The post All endings in Star Trek Voyager: Across the Unknown appeared first on Destructoid.
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