Whenever I think of mobile gaming, my mind immediately goes to those fake advertisements you see on every platform that just wind up being a rehash of Candy Crush, but with a PNG of said advertisement tacked on the side. That, and a whole lot of additional ads that play every time you want to do something in the game, which, of course, is only available to those who pay the countless microtransactions.
But it seems huge things have been happening on the side. Great things, actually.
Remedy’s Control: Ultimate Edition has been ported over to the iPhone and iPad. At just $4.99, this version offers you the entire game for literal peanuts and actually performs so amazingly well that it’d be hard to tell it apart from its mainline edition. It runs at a stable FPS, has very smooth performance, and can even support ray tracing—all of that on a phone. Of course, a lot of the graphical options have been knocked down, but it is still beyond impressive to see a AAA game run on mobile and so well.
Of course, not every iPhone supports the game. You’ll need an iPhone 15 Pro or better to be able to run it, and I’m fairly certain some phones in that range will struggle a bit with the game. At any rate, the Pro versions certainly seem to be handling it without a hitch, heralding a new age of mobile gaming.
The iPhone has been quite innovative when it comes to internal hardware. Apple silicon has proven more than once that it is incredibly capable of high performance, with numerous publishers making use of the iPhone chip to release their own AAA titles, such as Resident Evil: Village, Death Stranding, and Hitman, among others. If this trend continues, we could eventually start seeing iPhones marketed as a main platform, standing shoulder to shoulder with the likes of PlayStation, Xbox, and, of course, PC, though that time could be a bit off in the future due to accessibility reasons.
Still, I’m just shocked at how far we’ve come in terms of mobile gaming. My brain is hardwired to think of that side of games as merely 2D block-stacking apps that we used to have during the pre-touch era, or at the very least, the type of rudimentary running games like Temple Run. Seeing a major title perform so well while maintaining impeccable graphical fidelity is wild to me, and I’m wholeheartedly excited to see more of it.
And, perhaps, to see it come to Android as well.
Oh, and you should also know that Control: Ultimate Edition is also $5 on Steam right now, because I wager that’s probably your platform of choice. For now.
The post Control got ported to iPhone, and it’s so good I think it heralds a new era of mobile gaming appeared first on Destructoid.
There’s a host of different stats in Vampire Crawlers that will define your chances of completing a specific stage. If you’ve played Vampire Survivors, you’ll be well familiar with most of these stats. If not, then you can refer to the following section to understand what each attribute means.
Vampire Crawlers stats explained
The table below briefly explains what every stat means so that you can always stay on top of your deck’s strength and prowess.
| Stat | What it Does |
|---|---|
| Max Health | It raises your Max Health by 10% per rank. You’ll still need to heal and restore your health after increasing the cap. |
| Recovery | Heals 1 HP per rank after each encounter. Extremely useful to passively restore your lost HP after every completed battle. |
| Hand | Determines the number of cards you’ll pull when a fresh turn begins. |
| Mana | Raises the max mana available for you to use. |
| Armor | Nullify all incoming attacks. You gain +1 Armor per rank, and also increase it by playing Armor cards. |
| Might | Raise the base damage of all weapons by 10% per level. |
| Area | Dish out AoE damage from your attacks, which increases by 10% per rank. |
| Amount | Adds extra projectiles for your weapon cards. |
| Duration | Allows you to increase the duration of your Crawler’s stay by one per rank. |
| Magnet | You can draw extra cards per turn. |
| Revival | Get extra lives. |
| Luck | Raises all positive stats, along with increasing the quality of your drops. It increases by 20% per rank. |
| Growth | You can get extra XP. |
| Greed | You’ll get 10% extra Gold Coins per rank. |
| Reroll | You can reroll your draw to try and get other options. You get +2 reroll choices per rank. |
| Skip | You can skip level-up rewards to get extra XP and Gold. |
| Banish | You can banish cards that you want to avoid from showing up on your run. |
| Curse | A negative stat that will amplify the damage of your enemy’s attacks. However, you’ll get more XP and Gold. |
Typically, the Power Ups you use will have a direct impact on the stat values of your current run. When you upgrade a Power Up, it will permanently raise the applicable stat for your character (the buffs will be available across all runs). However, your attributes will also depend on the cards you draw and the crawler(s) you use.
The post All stats in Vampire Crawlers and how they work appeared first on Destructoid.
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