Black Ops 7 Season 1 Reloaded patch notes – Fallout collab, new guns, new maps, and more

BO7 Fallout skins

Welcome back from the CODMAS holiday. Did you get your rest? Good, because it’s time to sweat again.

Black Ops 7’s newest update, Season One Reloaded, is ready to re-load the game with content across all modes, including multiplayer, Zombies, Endgame, and even Warzone, as Treyarch’s live-service season kicks back into gear after the holiday break.

Here’s what CoD players can look forward to in January 2026 as part of BO7’s Season One Reloaded update’s patch notes.

BO7 Season 1 Reloaded patch notes

New weapons

Two new weapons, the Hawker HX sniper rifle (BO2 Ballista) and Sturmwolf 45 SMG (reminiscent of the UMP 45) will be added as event rewards for all players to unlock for free.

The Hawker HX is unlocked in the Quantum Exchange limited time event, while the Sturmwolf 45 is available as part of the Call of Duty x Fallout event pass as a free reward.

New multiplayer content

New weapons need new locations to play in, including some remasters of classic maps.

  • Maps

    • Meltdown (BO2 remake)
    • Fringe (BO3 remake)
    • Yakei (new)
    • Vault Town (Fallout-themed Nuketown variant)

  • Modes

    • Takeover

      • “Take what’s yours in this highly playable, dynamic objective mode. Two teams of six fight over three neutral territories, earning a point for each zone they control. Highest score at the end wins the game. When all three of the zones are captured, there’s a slight cooldown before all three territories move to a new set of locations within the map.”

New Zombies content

Along with the guns, there’s new content to play with in Zombies mode.

  • Directed Mode: Astra Malorum
  • Survival map: Zarya Cosmodrome
  • New LTM: Project RADS

    • “Feral Ghouls and Deathclaws invade Ashes of the Damned and Astra Malorum in this Fallout-themed LTM exposing the crew to increased levels of radiation with each passing round. In this mode, the usual means of healing and earning Essence are replaced with a system of drops given by fallen enemies that assist the crew in staying fit, keeping rad levels at bay, and gaining vital resources.”

New Endgame content

Additions to the PvE Endgame mode include new world events and a new skill track based on melee attacks.

  • World event: Wraith Wing

    • “This advanced Guild aircraft appears to have cloning capabilities with very lethal consequences as this squadron seems hellbent on eliminating as many JSOC Operators as it can. Disable it, fire at the exposed aircraft, and down that bird.”

  • World event: Deathclaw Hunt

    • “In this Limited Time World Event, a bomb blast reduces a portion of Avalon into a Fallout-inspired wasteland. Head inside the blast zone, if you dare, to brave the toxic air and take on ferocious Deathclaws defended by hordes of Feral Ghouls.”

  • Skill Track: Phantom

    • Ambush: Critical hits from behind on unaware enemies deal more damage.
    • Fast Melee: Faster Melee speed.
    • Trap Avoidance: Traps and Mines take longer to detect you. Undetectable when fully upgraded.
    • Silent Movement: Quiets movement and reduces enemy detection distance.
    • Elusive Target: Reduces accuracy of enemies shooting at you.
    • Decoy: Taking significant damage deploys an Echo Unit that distracts enemies.

Returning BO6 equipment

A bunch of loadout equipment from Black Ops 6 is making its way into BO7 via this update, including:

  • Shock Charge (tactical)
  • Impact Grenade (lethal)
  • Thermo Grenade (lethal)
  • War Machine (scorestreak)
  • Archangel Launcher (scorestreak)
  • Grim Reaper (scorestreak)
  • Death Machine (scorestreak)
  • Combat Bow (scorestreak)
  • Dreadnought (scorestreak)
  • Strategic Bomber (scorestreak)
  • Morphine Injector (Field Upgrade)
  • Tactical Insertion (Field Upgrade)

Fallout (TV series) collab

The collaboration with the Fallout TV show on Prime Video will include operator skins, an event pass, store bundles, a Nuketown map variant, and more. Operator skins include Lucy MacLean, Maximus, and The Ghoul, but there are also limited time modes in Warzone, Zombies, and multiplayer, too.

New challenges and events

Additional weekly challenges will come every Thursday throughout the end of season one, along with limited-time events where players can unlock much of the free content, like weapons and more.

Warzone updates

Additional updates are coming for Warzone, including weapon balancing and more. But there are also two limited time modes:

  • LTM: High Octane

    • “All players deploy into the map with their chosen custom Loadout, so you’re ready to engage the enemy will a full kit of gear right from the start. Scavenge juiced up loot across Verdansk including Gas Masks, Grappling Hooks, and Legendary Weapons. Cash payouts have been greatly increased as well, pairing perfectly with the ability to call up and purchase from the Buy Station interface at any time in the match. Don’t spend it all in one place, as you’ll need some money on hand to activate the automatic self-buyback should you go down.”

  • LTM: Power Armor Royale

    • “Ready to dominate your foes with the help of some Power Armor? Hold on there, Vault Dweller, you’re gonna have to charge up that Fusion Core first. Every Operator deploys with a Fusion Core, but it’ll take some work to power it up enough to step into the suit. Operators can fill their Fusion Core by looting Fusion Core canisters, earned by completing Contracts, eliminating enemies, opening Supply Boxes, and dealing damage to enemy Power Armor users.”

Meanwhile, there’s been a slew of weapon balancing changes, including a big buff for the Mid-Range Barrel for BO7 assault rifles. The full list of changes for Warzone in the update can be found here.


For all of the BO7-specific bug fixes and changes in multiplayer, Zombies, and Endgame, see here.

The post Black Ops 7 Season 1 Reloaded patch notes – Fallout collab, new guns, new maps, and more appeared first on Destructoid.

Building a structure in StarRupture

StarRupture becomes a different proposition when you’re aiming to survive Arcadia-7 together with your buddies.

The current system of the early access build allows you to play in co-op lobbies of up to four players (including yourself). The multiplayer relies on the classic ‘host-based‘ gameplay, but there’s a modern twist that Creepy Jar has put in place.

How to play Multiplayer in StarRupture

To play in co-op, one of your group members has to be the host. The host is the person who creates the main world and sets up the game. Being the host doesn’t have any in-game advantage, so you can relax on that part. Once they have created the save, the host has to choose between ‘Friends Only’ or ‘Invite Only’.

The first option requires the host to invite every player for a session manually. The second option takes that requirement away, but the other players will have to be present on the host’s Steam friend list. To invite a player, the host will have to open the menu. By pressing on the empty slots, they can invite other players via Steam.

Once the other players have accepted the invite, they will be able to play together with the host. Usually, the host leaving the game would have meant the server shutting down. That can be prevented with the use of SaveSync (this is a third-party application that currently supports StarRupture and plenty of other co-op games).

How to use SaveSync in StarRupture

To use the software, both the host and other members in the group will need to own the software. SaveSync can be purchased and installed directly from Steam. Once done, you’ll have to open the app and click New Save after selecting StarRupture. All the available saved sessions will appear. Pick one and click Create Save.

The process above has to be done by the host. Once the sync is complete, there will be a green tick. The host can now share the save with the rest of the group. To join, you’ll have to open the SaveSync app. The shared file will appear automatically in your list of saves when you pick StarRupture. Choose Activate after selecting the saved file to make it available. Once done, you’ll be able to play in the same co-op world irrespective of the host’s presence.

The post How to create a Multiplayer server in StarRupture appeared first on Destructoid.

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