The Lucky Number Seven Evolution is now live in FC 26, and it can lead to some interesting chains. Available for free, the evolution can be used for a maximum of three times. While the upgrades are certainly useful, you’ll have to meet the requirements before picking a card.
Let’s look at some of the best potential candidates to consider for the evolution.
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FC 26 Lucky Number Seven Evolution requirements
Here are the requirements of Lucky Number Seven Evolution in FC 26.
- Overall: Max 88
- Not Rarity: World Tour Silver Stars
- Not Position: GK
FC 26 Lucky Number Seven Evolution upgrades
The evolution has two levels of upgrades, each with certain conditions to fulfill.
Level 1 upgrades
- Overall: +1
- Balance: +7|90
- Crossing: +7|93
- Shot Power: +7|95
- Vision: +7|92
Level 2 upgrades
- Dribbling: +7|93
- Jumping: +7|92
- Strength: +7|92
Level 1 upgrade requirements
- Play 2 matches in Squad Battles on min. Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO Player in game.
Level 2 upgrade requirements
- Play 1 match in Squad Battles on min Semi-Pro difficulty (or Rush/Rivals/Champions/Live Events) using your active EVO player in game.
Best players to use in Lucky Number Seven Evolution
Here are some of my best recommendations for inclusion in the evolution.
- Cristiano Ronaldo Cornerstones (Will have to be combined with other evolutions).
- Carlos Espi LaLiga POTM
- Feller Primetime
- Summerville Answer the Call
- Mitoma World Tour
- Suzuki Primetime
- Danjuma eLaLiga
- Giuly Ultimate Birthday Hero
- Kvaratskhelia (Needs to be combined with other evolutions)
- Michael Olise Joga Bonito (Needs to be combined with other evolutions)
While you can use this evolution as a standalone choice, it’s ideally meant to be used in chains. There are several 89 and 90-rated evolutions that are currently available in Ultimate Team. Your aim is to use the upgrades on a lower-rated card, complete the two steps, and then include it in other evolutions that offer more boosts.
The post Best players to use in FC 26 Lucky Number Seven Evolution appeared first on Destructoid.
Managing to clean over thousands of books in Librarian: Tidy Up the Arcane Library is no mean task, and it gets harder when there are four hidden keys among them. All the keys can be found in the library itself, but they will be mixed with the books. That said, their spots are always fixed, and this guide will help you to locate all of them.
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How to find all keys in Librarian: Tidy Up the Arcane Library
The four keys have unique colors that will allow you to identify them as they lie inside the library.
- Red
- Green
- Yellow
- Blue
Red key location
This is the earliest key that you’ll be able to find, as it’s near where you spawn. You’ll need to look for the University of Celesthall logo, and the red key will be hanging from it.
Green key location
To find the Green key, you’ll need to look carefully on the ground floor. The floor will be littered with books, and you’ll need to look for a table. The table will be located almost in the middle of the floor. The key will be on top of the table, sitting beside nearby books.
Yellow key location
If you look carefully near the staircases, you’ll find a vase on each side. Look inside the vase kept on the staircase to the right, and the key will be inside it. You’ll need to view it from the top; otherwise, the key will be completely hidden. To do so, you’ll need to use the nearby railing by jumping onto it and then getting to the vase.
Blue key location
To find the Blue key, you’ll need to look between the top of the shelves 2O and 2P. You’ll need to have unlocked the High Jump ability to get to this key. This is also the only one that’s located on the second floor of the library.
How to use the keys in Librarian: Tidy Up the Arcane Library
When you find a key for the first time, you’ll find strange symbols on it. Each key corresponds to a treasure chest that you can unlock. These keys are also specific to the chests; if the symbols on the key and the chest don’t match, it won’t work.
Each chest you open helps you get a Minor magic ability.
- High Jump: Obtained from the Red (Crimson Octagon) key, you gain the ability to jump whenever you want, and the chance to access the second floor without using the stairs.
- Run: The Green (Emerald Club) key allows you to run in the library and quicken the speed at which you put the books in their places. It’s a fun ability to have if you want to save time while filling up all the shelves.
- +3 Carry Capacity: Obtained from the Yellow (Golden Diamond) key, you’ll be able to carry more books at any given point.
- +2 Carry Capacity: Obtained from the Blue (Azure Star) key, you can carry more books.
The post All key locations in Librarian: Tidy Up the Arcane Library appeared first on Destructoid.
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