The effectiveness of your build and the weapons in Far Far West will largely rely on Jokers, and there are plenty of options. Jokers appear as cards, and they’re essentially modifiers that determine how your character/weapon operates.
Since there are so many options, I have listed the best ones here.
Best Jokers in Far Far West
Before I dive deeper into the analysis of every card, it’s important to consider some factors. For starters, Jokers are specific to your build. One Joker card might be useful for the Shotgun, but not so much for the Minigun. Similarly, a Joker that might be critical for your tanky build might not have much use for a damage build.
However, some cards are simply better. Almost every meta build will need them.
| Joker | Effect | Reason |
|---|---|---|
| Relentless | While under 30% HP, deal +30% damage | This is an essential Joker card for every build when you’re playing in higher difficulties. You’ll frequently drop below 30% of your health, and you can then do almost one-third more damage from the weapon. This card also comes unlocked by default, which is good for beginners. |
| Run and Gun | +30% movement speed when shooting | I don’t like to stand still and shoot at my enemies, making Run and Gun a good choice. You’ll have a massive boost to your movement speed whenever you’re shooting. Since you’re moving quicker, you can escape enemies faster and also come out of scary situations unscathed. |
| Soul Siphon | Increase pick up range and gain +2 HP when picking up a soul | You can add this to two slots to heal yourself for 4 HP (combined) whenever you pick up a soul. Additionally, the pick-up range is also increased, which makes things easier for you in tight situations. |
| Clutch | The last 2 bullets in your magazine are explosive | If you’re using weapons with low mag capacity, like the Shotgun, using this card is a lot of fun. The additional explosions not only do extra damage, but they also have AoE effects. |
| Pick Pick | +5% chance on hit to spawn damaging pickaxes on the target | It’s a nice passive damage system to have on the side. While the chance is low, it can still have plenty of uses. Moreover, it follows a fit and forget system as you don’t need to do anything extra. |
| Second Wind | Heal 50 HP instead of dying to a fatal hit | Having the ability to revive is useful for every build. While the card does have a three-minute cooldown, it allows you to escape nightmarish situations. |
| Ricochet | The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy | Every bullet you fire will have a 30% chance to hit a second enemy as well. This card is great for weapons with a high fire rate. However, it also works well with Leveredge in particular, as the high-damage bullets can often take out two enemies at once when Ricochet gets triggered. |
| Life Pact | Kills heal you for 2 HP, but max. HP is reduced by 30%. | If you don’t mind reducing your health pool, the Life Pact Joker card is pretty unique. While you have reduced health to begin with, you’ll heal 2 HP for every kill. If you’re running a build that does a lot of damage in a few seconds, this might not be a bad choice. |
If you’re yet to figure out what might be a good build to use, this guide might help you with your problems. Similarly, using weapons that are meta will also make things easier on your run and raise your chances of success.
The post Best Jokers to use in Far Far West appeared first on Destructoid.
Grand Theft Auto 6’s development is trudging along to release later this year, but the hotly anticipated sequel won’t be coming to PC…at least not right away.
PS5 and Xbox Series X|S will be home to GTA 6 at launch, but PC gamers are being left in the lurch, as has been the case for most previous titles that Rockstar Games has launched. And that’s by design, according to Take-Two CEO Strauss Zelnick.
“Rockstar always starts on console because I think with regard to a release like that you’re judged by serving the core,” Zelnick said in a new interview with Bloomberg. “Like really serving the core consumer. If your core consumer isn’t there, if they’re not served first and best, you kind of don’t hit your other consumers.”
So, PC gamers aren’t a “core” consumer in the eyes of Rockstar, apparently. But you can bet that, within a few years, GTA 6 will eventually come to PC with upgraded visuals and other buzzwords so that the game can continue to sell.
GTA 5 was released and re-released several times over, on multiple different console generations, along with a Definitive Edition that also came to PC. It’s hard not to see this for what it is: a chance to make more money with subsequent different launches, and that’s just the way it goes.
The expectations for GTA 6 are unfathomable, with Zelnick previously calling the game “the most spectacular piece of entertainment on Earth, in history.” And according to a QA analyst at Rockstar’s studio in India, it’s leading to crunch conditions to make sure the game’s development crosses the finish line.
“We never claim success before it occurs,” Zelnick said. “We have the most amazing creative teams. We not only encourage them to pursue their passions, we insist that they do it. We try to give them unlimited financial, creative human resources and then they aim to deliver perfection.”
With Nov. 19 just about six months away and a massive marketing campaign looming over the summer, Zelnick said that “our goal is to deliver to consumers something that’s never been experienced before,” when it comes to GTA 6, remarking that “being on the sidelines but pretty close to the front of the sidelines is very, very exciting and terrifying, because the expectations are so high.”
The post GTA 6 not coming to PC at launch because console gamers are the ‘core consumer,’ CEO says appeared first on Destructoid.
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