Best Follie builds in Warframe

Follie, a female, ink-themed warframe, holds her signature rifle and a white, ink-covered balloon.

Warframe keeps topping itself up, and every new Warframe seems more unique than the last. Follie, however, might take this prize: the Shadowgrapher can create power cells, Lohk Surges, Disruption keys, and other items, and she gets even deadlier with the right build.

Follie’s first ability, Forced Perspective, works as a mobility tool and status deleter all in one, letting you teleport into enemies. Let your creativity fly with Shadowgraph while using Self Portrait to keep up high damage reduction, and lift your enemies with Plein Sight to gain some breathing room. Shadowgraph is the star of the show, conjuring all sorts of gameplay items to use in your favor. Arc Traps are the main spammable here, but creativity is essential to making the most of this. Here’s the build we’ve been using with Follie in Warframe.

Best Follie non-Helminth Build in Warframe

This is an all-rounder build that benefits from range and strength, using energy mods to fuel your energy regeneration. We landed on a three-Forma version of this build, though we’ll add more budget-friendly versions below.

Follie gets a ton of benefit from ability range, so we started with Overextended and Stretch to cover enemies in Inkblot. This isn’t just for her combat skills, but believe it or not, it’s also for her passive: ink-stained enemies have a 20 percent chance of dropping health and energy orbs, fueling your survivability and sustain.

Experienced Warframe players know that when the words “health orb” or “energy orb” appear, Equilibrium is not far behind. This mod is a must-have, especially paired with Primed Flow to keep casting your abilities.

Since we have a lot of energy to cast and need a lot of strength to offset the hefty strength penalty from Overextended, we picked Blind Rage and Umbral Intensify. This leaves out a potential flex slot, which can go to Streamline, Adaptation, or something else. We went with Physique for the aura slot due to its polarity, though you can spend another Forma and equip Growing Power instead.

Best Follie budget build in Warframe

If you don’t have access to Overextended and/or Blind Rage, plan your build around Equilibrium, Umbral Intensify, Stretch, and Primed Flow. Fill in any gaps from there, using Adaptation/Vitality/Redirection for the Vazarin (D) polarity. Here are a few examples of what it might look like.

This is not the end-all, be-all build for Follie, but it’s good enough if you don’t have access to rarer mods or can’t upgrade her.

Best Follie Helminth build

A Helminth build for Follie isn’t too far from our general-use build. In most scenarios, we’d replace Follie’s fourth ability, Plein Air. The invulnerability and status cleanse from her first ability are extremely helpful, especially in higher-end content. Subsuming over Shadowgraph takes away the most unique part of Follie’s kit, so you might as well play a different frame. And her third ability brings high damage reduction and applies Inkblot, so her fourth is the one to ditch.

Roar is one of the best Helminth options for any Warframe due to its damage potential. You could also go with Nourish for extra energy generation and Viral damage, and these two are easily among the most common contenders in any Helminth build. You could use Precision Intensify instead of Umbral Intensify for the extra bonus from Roar, though we haven’t done the math on that.

You don’t need Eclipse since Follie’s Self Portrait offers better damage reduction, but Pillage or an armor strip could do well. That said, Roar is the gold standard for pure damage, and Follie gets enough utility that she doesn’t need to rely on the Helminth system to fill any big gaps.

The post Best Follie builds in Warframe appeared first on Destructoid.

The Mesa biome in PEAK

The Play It Your Way update has dropped in PEAK, and it completely introduces the way we have played the game so far. If you felt that the general gameplay was a hard challenge, it all changes now. This guide will give you a quick overview of all the major changes and what you can expect from the patch.

Complete PEAK Play It Your Way update patch notes

Here’s an overview of all major changes made as part of the new patch.

Custom Runs

You can completely change how runs worked so far in PEAK. You can make them as easy or hard as you want. You can also choose which tools to spawn with and what kind of hazards you can encounter on your run. You can also tweak how the environmental hazards work and how severe/relaxing their effects are.

Mini Runs

If you don’t have time for a full-scale adventure, you can try out Mini Runs. They will allow you to play a single biome of the daily map. These quick runs can be quite intense without being unnecessarily long.

Campfire Autosaves

It’s now easier to pause and resume our adventures without losing much progress. All you need to do is reach a campfire. You’ll be able to save all your progress automatically by accessing a campfire, and you can quit. You can later resume the adventure from the autosave, and this works until you win, lose, or begin a fresh run.

Additionally, you can hang out at a campfire without any hunger or fog progression. It will only extinguish after the scout leaves.

Zombie Phobia mode

If you hated the zombies, you can now disable them completely on Custom Runs. However, you can also use the Zombie Phobia mode to make things less graphic if you want.

Here are some minor changes that are part of this patch.

  • Achievements that need to be done in a single run will now maintain their progress if a player disconnects/reconnects (such as Gourmand or Mycology badges)
  • Fixed a long-standing issue where interacting with a rope shooter’s rope immediately after it was fired could cause a division by zero, causing chaotic behaviour, including locking the player’s controls or sending them to the void.
  • Fixed issue where sometimes scouts would not revive when reconnecting in cases where they should have.
  • Made the endgame scout report work properly after disconnecting and reconnecting to a game.
  •  Audio sliders and kick button will now show up immediately when a new player joins without needing to re-open the menu.
  • Scouts that were skeletons when they disconnected will still be skeletons when they reconnect.
  • Fixed a bug where Player 3 and Player 4 would spawn in the same location.
  • Rescue Hook now doesn’t put you in a ragdolled state for as long, making it easier to use.

The post PEAK Play It Your Way update patch notes: Biggest changes and more appeared first on Destructoid.

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