ARC Raiders is packed with loads of different robots roaming the wilds, imposing their will as supreme rulers of the material world enthroned high in Heaven as new gods of the Earth. But we haven’t seen to many of them and more variance is always welcome, and players are here to deliver.
Reddit user EthanDavidUnderhill has embarked (pun intended) on a quest to create as many interesting concepts for potential new ARCs as possible, some of which are as genius as they come. Thus far, they have devised six proposed ARCs, which I can only hope Embark Studios will adopt into the game. They range from standard variants, following the design philosophy of those already in the game, to machine-made horrors beyond comprehension that’d keep you up at night.
Two of the latter kind are the Basilisk, a snake-like machine prowling the forests and waters of the topside world, searching for opportunities to pounce; the other is the Widow, modeled after a spider, or rather Shelob or Ungoliant, walking on many legs and carrying a deadly saw on its head, patrolling the wastes.
EthanDavidUnderhill seems to have a thing for inconspicuous ARCs, as they have devised things more sinister still. Their latest proposal, the Parrot, is a literal Dark Souls mimic pretending to be a breachable container that turns into a sour surprise for any raider not being careful about what they’re trying to open.
Other proposals range from literal fighter jets to Snitches on steroids, all of which could have a place under the topside sun. The suggestions are so well-worked out that it’d be a crying shame not to have them added into the game, at least in some capacity, and I certainly hope that Embark is keeping a close eye on this creator.
So far, Embark itself hasn’t been so keen on adding new ARCs. Some, like the theorized Emperor that can be seen far off into the distance on The Blue Gate, linger merely as ideas and concepts and, well, conspiracy theories among the player base.
It’s almost guaranteed that we’ll see more of these things come out, as focus shifts from pure gameplay considerations to expanding the experience, so let’s keep our fingers crossed for something rather cool (like these suggestions above).
The post An enterprising ARC Raiders player created custom ARCs from scratch, and they are absolute genius appeared first on Destructoid.
It has now been a week since Hytale emerged from the dead and entered into its early access program, finally giving its fans a taste of this long-awaited experience. It’s already receiving praise across the board, despite its rather limited (and reasonably so) content breadth, and its creator couldn’t be happier.
“It’s now been seven days since early access launch and I can confidently say that I have no regrets [for] saving Hytale,” said the game’s original creator Simon Collins-Laflamme on X, who sold the IP to Riot Games and bought it back from the company last November. “It’s been the most challenging but rewarding experience of my life,” he added.
Collins-Laflamme went on to thank everyone who has participated in the early access launch thus far, and especially highlighted the Hytale development team that managed to bring the game from near-death to a playable, early-access-ready state in just a couple of months.
The title truly has had a wild ride. It was first announced in late 2018, but would end up in development hell for seven long years. All sorts of issues bogged down its development before it was eventually cancelled, with Collins-Laflamme stepping in to try and save it from demise. He would succeed by November 2025, and end up bringing the game to eager fans by mid-January.
That’s a Biblical journey if there ever was one, and I’m glad to see it doing so well.
Cool concepts, ideas, and innovations that strive to break the monotony and dominance of single entities (in this case Minecraft) only stand to make all our lives better, so it would have been a tremendous loss for everyone if Hytale wound up as just “the game that could.”
The post It’s only been a week since Hytale’s early access launched, but its creator has ‘no regrets’ about bringing it back to life appeared first on Destructoid.
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